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Location: cpp/openttd-patchpack/source/smallmap_gui.c
r3113:13510f9e5bcc
28.7 KiB
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(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
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#include "stdafx.h"
#include "openttd.h"
#include "clear.h"
#include "functions.h"
#include "spritecache.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "gui.h"
#include "tree.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "vehicle.h"
#include "town.h"
#include "sound.h"
#include "variables.h"
static const Widget _smallmap_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static int _smallmap_type;
static bool _smallmap_show_towns = true;
#define MK(a,b) a, b
#define MKEND() 0xFFFF
#define MS(a,b) (a | 0x100), b
/* Legend text giving the colours to look for on the minimap */
static const uint16 _legend_land_contours[] = {
MK(0x5A,STR_00F0_100M),
MK(0x5C,STR_00F1_200M),
MK(0x5E,STR_00F2_300M),
MK(0x1F,STR_00F3_400M),
MK(0x27,STR_00F4_500M),
MS(0xD7,STR_00EB_ROADS),
MK(0x0A,STR_00EC_RAILROADS),
MK(0x98,STR_00ED_STATIONS_AIRPORTS_DOCKS),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MK(0x0F,STR_00EF_VEHICLES),
MKEND()
};
static const uint16 _legend_vehicles[] = {
MK(0xB8,STR_00F5_TRAINS),
MK(0xBF,STR_00F6_ROAD_VEHICLES),
MK(0x98,STR_00F7_SHIPS),
MK(0x0F,STR_00F8_AIRCRAFT),
MS(0xD7,STR_00F9_TRANSPORT_ROUTES),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MKEND()
};
static const uint16 _legend_industries_normal[] = {
MK(0xD7,STR_00FA_COAL_MINE),
MK(0xB8,STR_00FB_POWER_STATION),
MK(0x56,STR_00FC_FOREST),
MK(0xC2,STR_00FD_SAWMILL),
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x0F,STR_0105_BANK),
MS(0x30,STR_00FF_FARM),
MK(0xAE,STR_0100_FACTORY),
MK(0x98,STR_0102_OIL_WELLS),
MK(0x37,STR_0103_IRON_ORE_MINE),
MK(0x0A,STR_0104_STEEL_MILL),
MKEND()
};
static const uint16 _legend_industries_hilly[] = {
MK(0xD7,STR_00FA_COAL_MINE),
MK(0xB8,STR_00FB_POWER_STATION),
MK(0x56,STR_00FC_FOREST),
MK(0x0A,STR_0106_PAPER_MILL),
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
MS(0x30,STR_00FF_FARM),
MK(0xAE,STR_0101_PRINTING_WORKS),
MK(0x98,STR_0102_OIL_WELLS),
MK(0xC2,STR_0107_GOLD_MINE),
MK(0x0F,STR_0105_BANK),
MKEND()
};
static const uint16 _legend_industries_desert[] = {
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x98,STR_0102_OIL_WELLS),
MK(0x0F,STR_0105_BANK),
MK(0xB8,STR_0109_DIAMOND_MINE),
MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
MK(0x0A,STR_010A_COPPER_ORE_MINE),
MK(0x30,STR_00FF_FARM),
MS(0x56,STR_010B_FRUIT_PLANTATION),
MK(0x27,STR_010C_RUBBER_PLANTATION),
MK(0x25,STR_010D_WATER_SUPPLY),
MK(0xD0,STR_010E_WATER_TOWER),
MK(0xAE,STR_0100_FACTORY),
MK(0xC2,STR_010F_LUMBER_MILL),
MKEND()
};
static const uint16 _legend_industries_candy[] = {
MK(0x30,STR_0110_COTTON_CANDY_FOREST),
MK(0xAE,STR_0111_CANDY_FACTORY),
MK(0x27,STR_0112_BATTERY_FARM),
MK(0x37,STR_0113_COLA_WELLS),
MK(0xD0,STR_0114_TOY_SHOP),
MK(0x0A,STR_0115_TOY_FACTORY),
MS(0x25,STR_0116_PLASTIC_FOUNTAINS),
MK(0xB8,STR_0117_FIZZY_DRINK_FACTORY),
MK(0x98,STR_0118_BUBBLE_GENERATOR),
MK(0xC2,STR_0119_TOFFEE_QUARRY),
MK(0x0F,STR_011A_SUGAR_MINE),
MKEND()
};
static const uint16 _legend_routes[] = {
MK(0xD7,STR_00EB_ROADS),
MK(0x0A,STR_00EC_RAILROADS),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MS(0x56,STR_011B_RAILROAD_STATION),
MK(0xC2,STR_011C_TRUCK_LOADING_BAY),
MK(0xBF,STR_011D_BUS_STATION),
MK(0xB8,STR_011E_AIRPORT_HELIPORT),
MK(0x98,STR_011F_DOCK),
MKEND()
};
static const uint16 _legend_vegetation[] = {
MK(0x52,STR_0120_ROUGH_LAND),
MK(0x54,STR_0121_GRASS_LAND),
MK(0x37,STR_0122_BARE_LAND),
MK(0x25,STR_0123_FIELDS),
MK(0x57,STR_0124_TREES),
MK(0xD0,STR_00FC_FOREST),
MS(0x0A,STR_0125_ROCKS),
MK(0xC2,STR_012A_DESERT),
MK(0x98,STR_012B_SNOW),
MK(0xD7,STR_00F9_TRANSPORT_ROUTES),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MKEND()
};
static const uint16 _legend_land_owners[] = {
MK(0xCA,STR_0126_WATER),
MK(0x54,STR_0127_NO_OWNER),
MK(0xB4,STR_0128_TOWNS),
MK(0x20,STR_0129_INDUSTRIES),
MKEND()
};
#undef MK
#undef MS
#undef MKEND
enum { IND_OFFS = 6 };
static const uint16 * const _legend_table[] = {
_legend_land_contours,
_legend_vehicles,
NULL,
_legend_routes,
_legend_vegetation,
_legend_land_owners,
_legend_industries_normal,
_legend_industries_hilly,
_legend_industries_desert,
_legend_industries_candy,
};
#if defined(OTTD_ALIGNMENT)
static inline void WRITE_PIXELS(Pixel* d, uint32 val)
{
# if defined(TTD_BIG_ENDIAN)
d[0] = GB(val, 24, 8);
d[1] = GB(val, 16, 8);
d[2] = GB(val, 8, 8);
d[3] = GB(val, 0, 8);
# elif defined(TTD_LITTLE_ENDIAN)
d[0] = GB(val, 0, 8);
d[1] = GB(val, 8, 8);
d[2] = GB(val, 16, 8);
d[3] = GB(val, 24, 8);
# endif
}
/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
static inline void WRITE_PIXELS_OR(Pixel* d, uint32 val)
{
# if defined(TTD_BIG_ENDIAN)
d[0] |= GB(val, 24, 8);
d[1] |= GB(val, 16, 8);
d[2] |= GB(val, 8, 8);
d[3] |= GB(val, 0, 8);
# elif defined(TTD_LITTLE_ENDIAN)
d[0] |= GB(val, 0, 8);
d[1] |= GB(val, 8, 8);
d[2] |= GB(val, 16, 8);
d[3] |= GB(val, 24, 8);
# endif
}
#else
# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
#endif
#define MKCOLOR(x) TO_LE32X(x)
/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
static const uint32 _map_height_bits[16] = {
MKCOLOR(0x5A5A5A5A),
MKCOLOR(0x5A5B5A5B),
MKCOLOR(0x5B5B5B5B),
MKCOLOR(0x5B5C5B5C),
MKCOLOR(0x5C5C5C5C),
MKCOLOR(0x5C5D5C5D),
MKCOLOR(0x5D5D5D5D),
MKCOLOR(0x5D5E5D5E),
MKCOLOR(0x5E5E5E5E),
MKCOLOR(0x5E5F5E5F),
MKCOLOR(0x5F5F5F5F),
MKCOLOR(0x5F1F5F1F),
MKCOLOR(0x1F1F1F1F),
MKCOLOR(0x1F271F27),
MKCOLOR(0x27272727),
MKCOLOR(0x27272727),
};
typedef struct AndOr {
uint32 mor;
uint32 mand;
} AndOr;
static inline uint32 ApplyMask(uint32 colour, const AndOr* mask)
{
return (colour & mask->mand) | mask->mor;
}
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x98989898),MKCOLOR(0x00000000)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
};
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
static const AndOr _smallmap_vegetation_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00575700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
/**
* Draws one column of the small map in a certain mode onto the screen buffer. This
* function looks exactly the same for all types
*
* @param dst Pointer to a part of the screen buffer to write to.
* @param xc The X coordinate of the first tile in the column.
* @param yc The Y coordinate of the first tile in the column
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
* @param reps Number of lines to draw
* @param mask ?
* @param proc Pointer to the colour function
* @see GetSmallMapPixels(TileIndex)
*/
static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
{
Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
do {
// check if the tile (xc,yc) is within the map range
if (xc < MapMaxX() && yc < MapMaxY()) {
// check if the dst pointer points to a pixel inside the screen buffer
if (dst > _screen.dst_ptr && dst < dst_ptr_end)
WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
}
// switch to next tile in the column
} while (xc++, yc++, dst += pitch, --reps != 0);
}
static inline TileType GetEffectiveTileType(TileIndex tile)
{
TileType t = GetTileType(tile);
if (t == MP_TUNNELBRIDGE) {
t = _m[tile].m5;
if ((t & 0x80) == 0) t >>= 1;
switch (t & 0x06) {
case 0x00: t = MP_RAILWAY; break;
case 0x02: t = MP_STREET; break;
default: t = MP_WATER; break;
}
}
return t;
}
/**
* Return the color a tile would be displayed with in the small map in mode "Contour".
* @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Contour"
*/
static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
return
ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
}
/**
* Return the color a tile would be displayed with in the small map in mode "Vehicles".
*
* @param t The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Vehicles"
*/
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
/* Industry colours... a total of 175 gfx - XXX - increase if more industries */
static const byte _industry_smallmap_colors[175] = {
215,215,215,215,215,215,215,184,
184,184,184,194,194,194,194,194,
86, 86,191,191,191,191,191,191,
152,152,152,152,152,152,152,152,
152, 48, 48, 48, 48, 48, 48,174,
174,174,174,174,174,174,174, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 15, 15, 55, 55, 55, 55,
10, 10, 10, 10, 10, 10, 10, 10,
194,194,194,194,194,194,194,194,
194,194,194,194,194,194,194,194,
194, 15, 15,184,184,184,184,184,
184,184,184,184, 55, 55, 55, 55,
55, 55, 55, 55, 55, 55, 55, 55,
55, 55, 55, 55, 86, 39, 37, 37,
208,174,174,174,174,194,194,194,
194, 48, 48,174,174,174,174, 39,
39, 55,208,208,208,208, 10, 10,
10, 10, 10, 10, 37, 37, 37, 37,
37, 37, 37, 37,184,184,184,184,
152,152,152,152,194,194,194, 15,
15, 15, 15, 15, 15, 15, 15,
};
/**
* Return the color a tile would be displayed with in the small map in mode "Industries".
*
* @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Industries"
*/
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
if (t == MP_INDUSTRY) {
byte color = _industry_smallmap_colors[_m[tile].m5];
return color + (color << 8) + (color << 16) + (color << 24);
}
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
/**
* Return the color a tile would be displayed with in the small map in mode "Routes".
*
* @param t The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Routes"
*/
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
uint32 bits;
if (t == MP_STATION) {
byte m5 = _m[tile].m5;
(bits = MKCOLOR(0x56565656), m5 < 8) || // 8 - railroad station (green)
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x43) || // 67 - airport (red)
(bits = MKCOLOR(0xC2C2C2C2), m5 < 0x47) || // 71 - truck loading bay (orange)
(bits = MKCOLOR(0xBFBFBFBF), m5 < 0x4B) || // 75 - bus station (yellow)
(bits = MKCOLOR(0x98989898), m5 < 0x53) || // 83 - docks (blue)
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x73) || // 115 - airport (red) (new airports)
(bits = MKCOLOR(0xFFFFFFFF), true); // all others
} else {
// ground color
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
}
return bits;
}
static const uint32 _vegetation_clear_bits[] = {
MKCOLOR(0x54545454), ///< full grass
MKCOLOR(0x52525252), ///< rough land
MKCOLOR(0x0A0A0A0A), ///< rocks
MKCOLOR(0x25252525), ///< fields
MKCOLOR(0x98989898), ///< snow
MKCOLOR(0xC2C2C2C2), ///< desert
MKCOLOR(0x54545454), ///< unused
MKCOLOR(0x54545454), ///< unused
};
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
uint32 bits;
switch (t) {
case MP_CLEAR:
if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) < 3) {
bits = MKCOLOR(0x37373737);
} else {
bits = _vegetation_clear_bits[GetClearGround(tile)];
}
break;
case MP_INDUSTRY:
bits = IS_BYTE_INSIDE(_m[tile].m5, 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
break;
case MP_TREES:
if (GetTreeGround(tile) == TR_SNOW_DESERT) {
bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
} else {
bits = MKCOLOR(0x54575754);
}
break;
default:
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
break;
}
return bits;
}
static uint32 _owner_colors[256];
/**
* Return the color a tile would be displayed with in the small map in mode "Owner".
*
* @param t The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Owner"
*/
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
{
Owner o;
switch (GetTileType(tile)) {
case MP_INDUSTRY: o = OWNER_SPECTATOR; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
}
return _owner_colors[o];
}
static const uint32 _smallmap_mask_left[3] = {
MKCOLOR(0xFF000000),
MKCOLOR(0xFFFF0000),
MKCOLOR(0xFFFFFF00),
};
static const uint32 _smallmap_mask_right[] = {
MKCOLOR(0x000000FF),
MKCOLOR(0x0000FFFF),
MKCOLOR(0x00FFFFFF),
};
/* each tile has 4 x pixels and 1 y pixel */
static GetSmallMapPixels *_smallmap_draw_procs[] = {
GetSmallMapContoursPixels,
GetSmallMapVehiclesPixels,
GetSmallMapIndustriesPixels,
GetSmallMapRoutesPixels,
GetSmallMapVegetationPixels,
GetSmallMapOwnerPixels,
};
static const byte _vehicle_type_colors[6] = {
184, 191, 152, 15, 215, 184
};
static inline uint32 dup_byte32(byte b) {
return b + (b << 8) + (b << 16) + (b << 24);
}
static void DrawVertMapIndicator(int x, int y, int x2, int y2)
{
GfxFillRect(x, y, x2, y + 3, 69);
GfxFillRect(x, y2 - 3, x2, y2, 69);
}
static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
{
GfxFillRect(x, y, x + 3, y2, 69);
GfxFillRect(x2 - 3, y, x2, y2, 69);
}
/**
* Draws the small map.
*
* Basically, the small map is draw column of pixels by column of pixels. The pixels
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
* The passes are:
* <ol><li>The colors of tiles in the different modes.</li>
* <li>Town names (optional)</li>
*
* @param dpi pointer to pixel to write onto
* @param w pointer to Window struct
* @param type type of map requested (vegetation, owners, routes, etc)
* @param show_towns true if the town names should be displayed, false if not.
*/
static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
{
DrawPixelInfo *old_dpi;
int dx,dy, x, y, x2, y2;
Pixel *ptr;
int tile_x;
int tile_y;
ViewPort *vp;
old_dpi = _cur_dpi;
_cur_dpi = dpi;
/* clear it */
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
/* setup owner table */
if (type == 5) {
const Player* p;
/* fill with some special colors */
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
_owner_colors[OWNER_SPECTATOR] = MKCOLOR(0x20202020); /* industry */
/* now fill with the player colors */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
_owner_colors[p->index] =
dup_byte32(GetNonSprite(775 + p->player_color)[0xCB]); // XXX - magic pixel
}
}
}
tile_x = WP(w,smallmap_d).scroll_x / 16;
tile_y = WP(w,smallmap_d).scroll_y / 16;
dx = dpi->left + WP(w,smallmap_d).subscroll;
tile_x -= dx / 4;
tile_y += dx / 4;
dx &= 3;
dy = dpi->top;
tile_x += dy / 2;
tile_y += dy / 2;
if (dy & 1) {
tile_x++;
dx += 2;
if (dx > 3) {
dx -= 4;
tile_x--;
tile_y++;
}
}
ptr = dpi->dst_ptr - dx - 4;
x = - dx - 4;
y = 0;
for (;;) {
uint32 mask = 0xFFFFFFFF;
int reps;
int t;
/* distance from left edge */
if (x < 0) {
if (x < -3) goto skip_column;
/* mask to use at the left edge */
mask = _smallmap_mask_left[x + 3];
}
/* distance from right edge */
t = dpi->width - x;
if (t < 4) {
if (t <= 0) break; /* exit loop */
/* mask to use at the right edge */
mask &= _smallmap_mask_right[t - 1];
}
/* number of lines */
reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
// assert(ptr >= dpi->dst_ptr);
DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask, _smallmap_draw_procs[type]);
}
skip_column:
if (y == 0) {
tile_y++;
y++;
ptr += dpi->pitch;
} else {
tile_x--;
y--;
ptr -= dpi->pitch;
}
ptr += 2;
x += 2;
}
/* draw vehicles? */
if (type == 0 || type == 1) {
Vehicle *v;
bool skip;
byte color;
FOR_ALL_VEHICLES(v) {
if (v->type != 0 && v->type != VEH_Special &&
(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
// Remap into flat coordinates.
Point pt = RemapCoords(
(v->x_pos - WP(w,smallmap_d).scroll_x) / 16,
(v->y_pos - WP(w,smallmap_d).scroll_y) / 16,
0);
x = pt.x;
y = pt.y;
// Check if y is out of bounds?
y -= dpi->top;
if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
// Default is to draw both pixels.
skip = false;
// Offset X coordinate
x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
if (x < 0) {
// if x+1 is 0, that means we're on the very left edge,
// and should thus only draw a single pixel
if (++x != 0) continue;
skip = true;
} else if (x >= dpi->width - 1) {
// Check if we're at the very right edge, and if so draw only a single pixel
if (x != dpi->width - 1) continue;
skip = true;
}
// Calculate pointer to pixel and the color
ptr = dpi->dst_ptr + y * dpi->pitch + x;
color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
// And draw either one or two pixels depending on clipping
ptr[0] = color;
if (!skip) ptr[1] = color;
}
}
}
if (show_towns) {
const Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {
// Remap the town coordinate
Point pt = RemapCoords(
(int)(TileX(t->xy) * 16 - WP(w, smallmap_d).scroll_x) / 16,
(int)(TileY(t->xy) * 16 - WP(w, smallmap_d).scroll_y) / 16,
0);
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
y = pt.y;
// Check if the town sign is within bounds
if (x + t->sign.width_2 > dpi->left &&
x < dpi->left + dpi->width &&
y + 6 > dpi->top &&
y < dpi->top + dpi->height) {
// And draw it.
SetDParam(0, t->index);
DrawString(x, y, STR_2056, 12);
}
}
}
}
// Draw map indicators
{
Point pt;
// Find main viewport.
vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
x = vp->virtual_left - pt.x;
y = vp->virtual_top - pt.y;
x2 = (x + vp->virtual_width) / 16;
y2 = (y + vp->virtual_height) / 16;
x /= 16;
y /= 16;
x -= WP(w,smallmap_d).subscroll;
x2 -= WP(w,smallmap_d).subscroll;
DrawVertMapIndicator(x, y, x, y2);
DrawVertMapIndicator(x2, y, x2, y2);
DrawHorizMapIndicator(x, y, x2, y);
DrawHorizMapIndicator(x, y2, x2, y2);
}
_cur_dpi = old_dpi;
}
static void SmallMapWindowProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const uint16 *tbl;
int x,y,y_org;
DrawPixelInfo new_dpi;
/* draw the window */
SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
DrawWindowWidgets(w);
/* draw the legend */
tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
x = 4;
y_org = w->height - 44 - 11;
y = y_org;
for (;;) {
GfxFillRect(x, y + 1, x + 8, y + 5, 0);
GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]);
DrawString(x + 11, y, tbl[1], 0);
tbl += 2;
y += 6;
if (tbl[0] == 0xFFFF) {
break;
} else if (tbl[0] & 0x100) {
x += 123;
y = y_org;
}
}
if (!FillDrawPixelInfo(&new_dpi, NULL, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
return;
DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
} break;
case WE_CLICK:
switch (e->click.widget) {
case 4: {/* Main wnd */
Window *w2;
Point pt;
_left_button_clicked = false;
w2 = FindWindowById(WC_MAIN_WINDOW, 0);
pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
WP(w2,vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
} break;
case 5: /* Show land contours */
case 6: /* Show vehicles */
case 7: /* Show industries */
case 8: /* Show transport routes */
case 9: /* Show vegetation */
case 10: /* Show land owners */
w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10);
w->click_state |= 1 << e->click.widget;
_smallmap_type = e->click.widget - 5;
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
case 12: /* toggle town names */
w->click_state ^= (1 << 12);
_smallmap_show_towns = (w->click_state >> 12) & 1;
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
}
break;
case WE_RCLICK:
if (e->click.widget == 4) {
if (_scrolling_viewport) return;
_scrolling_viewport = true;
_cursor.delta.x = 0;
_cursor.delta.y = 0;
}
break;
case WE_MOUSELOOP:
/* update the window every now and then */
if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
break;
}
}
static const WindowDesc _smallmap_desc = {
-1,-1, 446, 314,
WC_SMALLMAP,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_smallmap_widgets,
SmallMapWindowProc
};
void ShowSmallMap(void)
{
Window *w;
ViewPort *vp;
int x,y;
w = AllocateWindowDescFront(&_smallmap_desc, 0);
if (w != NULL) {
w->click_state = ((1<<5) << _smallmap_type) | (_smallmap_show_towns << 12);
w->resize.width = 350;
w->resize.height = 250;
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
x = ((vp->virtual_width - 220 * 32) / 2 + vp->virtual_left) / 4;
y = ((vp->virtual_height - 120 * 32) / 2 + vp->virtual_top ) / 2 - 32;
WP(w,smallmap_d).scroll_x = (y - x) & ~0xF;
WP(w,smallmap_d).scroll_y = (x + y) & ~0xF;
WP(w,smallmap_d).subscroll = 0;
}
}
/* Extra ViewPort Window Stuff */
static const Widget _extra_view_port_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 0, 21, 234, 255, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_PANEL, RESIZE_TB, 14, 22, 43, 234, 255, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW,STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN,STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: /* Disable zoom in button */
w->disabled_state = (1 << 5);
break;
case WE_PAINT:
// set the number in the title bar
SetDParam(0, (w->window_number+1));
DrawWindowWidgets(w);
DrawWindowViewport(w);
break;
case WE_CLICK: {
switch (e->click.widget) {
case 5: /* zoom in */
DoZoomInOutWindow(ZOOM_IN, w);
break;
case 6: /* zoom out */
DoZoomInOutWindow(ZOOM_OUT, w);
break;
case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
int y = WP(w, vp_d).scrollpos_y;
// set this view to same location. Based on the center, adjusting for zoom
WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
} break;
case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
const Window* w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w2, const vp_d).scrollpos_x;
int y = WP(w2, const vp_d).scrollpos_y;
WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
} break;
}
} break;
case WE_RESIZE:
w->viewport->width += e->sizing.diff.x;
w->viewport->height += e->sizing.diff.y;
w->viewport->virtual_width += e->sizing.diff.x;
w->viewport->virtual_height += e->sizing.diff.y;
break;
}
}
static const WindowDesc _extra_view_port_desc = {
-1,-1, 300, 268,
WC_EXTRA_VIEW_PORT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_extra_view_port_widgets,
ExtraViewPortWndProc
};
void ShowExtraViewPortWindow(void)
{
Window *w, *v;
int i = 0;
// find next free window number for extra viewport
while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;
w = AllocateWindowDescFront(&_extra_view_port_desc, i);
if (w != NULL) {
int x, y;
// the main window with the main view
v = FindWindowById(WC_MAIN_WINDOW, 0);
// New viewport start ats (zero,zero)
AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
// center on same place as main window (zoom is maximum, no adjustment needed)
x = WP(v, vp_d).scrollpos_x;
y = WP(v, vp_d).scrollpos_y;
WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;
WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
}
}
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