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@ r28293:13ab39ecefa6
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Location: cpp/openttd-patchpack/source/src/spriteloader/grf.cpp
r28293:13ab39ecefa6
12.8 KiB
text/x-c
Fix: [Script] Properly store the previous AsyncMode state (#11587)
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file grf.cpp Reading graphics data from (New)GRF files. */
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../debug.h"
#include "../settings_type.h"
#include "../strings_func.h"
#include "table/strings.h"
#include "../error.h"
#include "../core/math_func.hpp"
#include "../core/alloc_type.hpp"
#include "../core/bitmath_func.hpp"
#include "../spritecache.h"
#include "grf.hpp"
#include "../safeguards.h"
extern const byte _palmap_w2d[];
/**
* We found a corrupted sprite. This means that the sprite itself
* contains invalid data or is too small for the given dimensions.
* @param file_slot the file the errored sprite is in
* @param file_pos the location in the file of the errored sprite
* @param line the line where the error occurs.
* @return always false (to tell loading the sprite failed)
*/
static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
{
static byte warning_level = 0;
if (warning_level == 0) {
SetDParamStr(0, file.GetSimplifiedFilename());
ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR);
}
Debug(sprite, warning_level, "[{}] Loading corrupted sprite from {} at position {}", line, file.GetSimplifiedFilename(), file_pos);
warning_level = 6;
return false;
}
/**
* Decode the image data of a single sprite.
* @param[in,out] sprite Filled with the sprite image data.
* @param file The file with the sprite data.
* @param file_pos File position.
* @param sprite_type Type of the sprite we're decoding.
* @param num Size of the decompressed sprite.
* @param type Type of the encoded sprite.
* @param zoom_lvl Requested zoom level.
* @param colour_fmt Colour format of the sprite.
* @param container_format Container format of the GRF this sprite is in.
* @return True if the sprite was successfully loaded.
*/
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format)
{
/*
* Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels.
* Original maximum width for sprites was 640 pixels, with 4x extra zoom => 2560 pixels.
* Now up to 5 bytes per pixel => 1020 * 2560 * 5 => ~ 12.5 MiB.
*
* So, any sprite data more than 64 MiB is way larger that we would even expect; prevent allocating more memory!
*/
if (num < 0 || num > 64 * 1024 * 1024) return WarnCorruptSprite(file, file_pos, __LINE__);
std::unique_ptr<byte[]> dest_orig(new byte[num]);
byte *dest = dest_orig.get();
const int64_t dest_size = num;
/* Read the file, which has some kind of compression */
while (num > 0) {
int8_t code = file.ReadByte();
if (code >= 0) {
/* Plain bytes to read */
int size = (code == 0) ? 0x80 : code;
num -= size;
if (num < 0) return WarnCorruptSprite(file, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = file.ReadByte();
dest++;
}
} else {
/* Copy bytes from earlier in the sprite */
const uint data_offset = ((code & 7) << 8) | file.ReadByte();
if (dest - data_offset < dest_orig.get()) return WarnCorruptSprite(file, file_pos, __LINE__);
int size = -(code >> 3);
num -= size;
if (num < 0) return WarnCorruptSprite(file, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = *(dest - data_offset);
dest++;
}
}
}
if (num != 0) return WarnCorruptSprite(file, file_pos, __LINE__);
sprite->AllocateData(zoom_lvl, static_cast<size_t>(sprite->width) * sprite->height);
/* Convert colour depth to pixel size. */
int bpp = 0;
if (colour_fmt & SCC_RGB) bpp += 3; // Has RGB data.
if (colour_fmt & SCC_ALPHA) bpp++; // Has alpha data.
if (colour_fmt & SCC_PAL) bpp++; // Has palette data.
/* When there are transparency pixels, this format has another trick.. decode it */
if (type & 0x08) {
for (int y = 0; y < sprite->height; y++) {
bool last_item = false;
/* Look up in the header-table where the real data is stored for this row */
int offset;
if (container_format >= 2 && dest_size > UINT16_MAX) {
offset = (dest_orig[y * 4 + 3] << 24) | (dest_orig[y * 4 + 2] << 16) | (dest_orig[y * 4 + 1] << 8) | dest_orig[y * 4];
} else {
offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
}
/* Go to that row */
dest = dest_orig.get() + offset;
do {
if (dest + (container_format >= 2 && sprite->width > 256 ? 4 : 2) > dest_orig.get() + dest_size) {
return WarnCorruptSprite(file, file_pos, __LINE__);
}
SpriteLoader::CommonPixel *data;
/* Read the header. */
int length, skip;
if (container_format >= 2 && sprite->width > 256) {
/* 0 .. 14 - length
* 15 - last_item
* 16 .. 31 - transparency bytes */
last_item = (dest[1] & 0x80) != 0;
length = ((dest[1] & 0x7F) << 8) | dest[0];
skip = (dest[3] << 8) | dest[2];
dest += 4;
} else {
/* 0 .. 6 - length
* 7 - last_item
* 8 .. 15 - transparency bytes */
last_item = ((*dest) & 0x80) != 0;
length = (*dest++) & 0x7F;
skip = *dest++;
}
data = &sprite->data[y * sprite->width + skip];
if (skip + length > sprite->width || dest + length * bpp > dest_orig.get() + dest_size) {
return WarnCorruptSprite(file, file_pos, __LINE__);
}
for (int x = 0; x < length; x++) {
if (colour_fmt & SCC_RGB) {
data->r = *dest++;
data->g = *dest++;
data->b = *dest++;
}
data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF;
if (colour_fmt & SCC_PAL) {
switch (sprite_type) {
case SpriteType::Normal: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break;
case SpriteType::Font: data->m = std::min<byte>(*dest, 2u); break;
default: data->m = *dest; break;
}
/* Magic blue. */
if (colour_fmt == SCC_PAL && *dest == 0) data->a = 0x00;
dest++;
}
data++;
}
} while (!last_item);
}
} else {
int64_t sprite_size = static_cast<int64_t>(sprite->width) * sprite->height * bpp;
if (dest_size < sprite_size) {
return WarnCorruptSprite(file, file_pos, __LINE__);
}
if (dest_size > sprite_size) {
static byte warning_level = 0;
Debug(sprite, warning_level, "Ignoring {} unused extra bytes from the sprite from {} at position {}", dest_size - sprite_size, file.GetSimplifiedFilename(), file_pos);
warning_level = 6;
}
dest = dest_orig.get();
for (int i = 0; i < sprite->width * sprite->height; i++) {
byte *pixel = &dest[i * bpp];
if (colour_fmt & SCC_RGB) {
sprite->data[i].r = *pixel++;
sprite->data[i].g = *pixel++;
sprite->data[i].b = *pixel++;
}
sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF;
if (colour_fmt & SCC_PAL) {
switch (sprite_type) {
case SpriteType::Normal: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break;
case SpriteType::Font: sprite->data[i].m = std::min<byte>(*pixel, 2u); break;
default: sprite->data[i].m = *pixel; break;
}
/* Magic blue. */
if (colour_fmt == SCC_PAL && *pixel == 0) sprite->data[i].a = 0x00;
pixel++;
}
}
}
return true;
}
uint8_t LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
/* Check the requested colour depth. */
if (load_32bpp) return 0;
/* Open the right file and go to the correct position */
file.SeekTo(file_pos, SEEK_SET);
/* Read the size and type */
int num = file.ReadWord();
byte type = file.ReadByte();
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
if (type == 0xFF) return 0;
ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
sprite[zoom_lvl].height = file.ReadByte();
sprite[zoom_lvl].width = file.ReadWord();
sprite[zoom_lvl].x_offs = file.ReadWord();
sprite[zoom_lvl].y_offs = file.ReadWord();
sprite[zoom_lvl].colours = SCC_PAL;
if (sprite[zoom_lvl].width > INT16_MAX) {
WarnCorruptSprite(file, file_pos, __LINE__);
return 0;
}
/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
if (DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) return 1 << zoom_lvl;
return 0;
}
uint8_t LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
{
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
/* Is the sprite not present/stripped in the GRF? */
if (file_pos == SIZE_MAX) return 0;
/* Open the right file and go to the correct position */
file.SeekTo(file_pos, SEEK_SET);
uint32_t id = file.ReadDword();
uint8_t loaded_sprites = 0;
do {
int64_t num = file.ReadDword();
size_t start_pos = file.GetPos();
byte type = file.ReadByte();
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
if (type == 0xFF) return 0;
byte colour = type & SCC_MASK;
byte zoom = file.ReadByte();
bool is_wanted_colour_depth = (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL));
bool is_wanted_zoom_lvl;
if (sprite_type != SpriteType::MapGen) {
if (zoom < lengthof(zoom_lvl_map)) {
is_wanted_zoom_lvl = true;
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZOOM_LVL_NORMAL : _settings_client.gui.sprite_zoom_min;
if (zoom_min >= ZOOM_LVL_OUT_2X &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_2X) {
is_wanted_zoom_lvl = false;
}
if (zoom_min >= ZOOM_LVL_OUT_4X &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_4X) {
is_wanted_zoom_lvl = false;
}
} else {
is_wanted_zoom_lvl = false;
}
} else {
is_wanted_zoom_lvl = (zoom == 0);
}
if (is_wanted_colour_depth && is_wanted_zoom_lvl) {
ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL;
if (HasBit(loaded_sprites, zoom_lvl)) {
/* We already have this zoom level, skip sprite. */
Debug(sprite, 1, "Ignoring duplicate zoom level sprite {} from {}", id, file.GetSimplifiedFilename());
file.SkipBytes(num - 2);
continue;
}
sprite[zoom_lvl].height = file.ReadWord();
sprite[zoom_lvl].width = file.ReadWord();
sprite[zoom_lvl].x_offs = file.ReadWord();
sprite[zoom_lvl].y_offs = file.ReadWord();
if (sprite[zoom_lvl].width > INT16_MAX || sprite[zoom_lvl].height > INT16_MAX) {
WarnCorruptSprite(file, file_pos, __LINE__);
return 0;
}
/* Mask out colour information. */
type = type & ~SCC_MASK;
/* Convert colour depth to pixel size. */
int bpp = 0;
if (colour & SCC_RGB) bpp += 3; // Has RGB data.
if (colour & SCC_ALPHA) bpp++; // Has alpha data.
if (colour & SCC_PAL) bpp++; // Has palette data.
sprite[zoom_lvl].colours = (SpriteColourComponent)colour;
/* For chunked encoding we store the decompressed size in the file,
* otherwise we can calculate it from the image dimensions. */
uint decomp_size = (type & 0x08) ? file.ReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp;
bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
if (file.GetPos() != start_pos + num) {
WarnCorruptSprite(file, file_pos, __LINE__);
return 0;
}
if (valid) SetBit(loaded_sprites, zoom_lvl);
} else {
/* Not the wanted zoom level or colour depth, continue searching. */
file.SkipBytes(num - 2);
}
} while (file.ReadDword() == id);
return loaded_sprites;
}
uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags);
} else {
return LoadSpriteV1(sprite, file, file_pos, sprite_type, load_32bpp);
}
}
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