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Location: cpp/openttd-patchpack/source/src/saveload/oldloader.cpp
r10876:14fd6d5f585d
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(svn r15211) -Fix (r15190): loading of TTD savegames was broken
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/** @file oldloader.cpp Functions for handling of TTO/TTD/TTDP savegames. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../tile_type.h"
#include "../debug.h"
#include "../strings_type.h"
#include "../string_func.h"
#include "../settings_type.h"
#include "table/strings.h"
#include "saveload.h"
#include "saveload_internal.h"
#include "oldloader.h"
enum {
HEADER_SIZE = 49,
};
uint32 _bump_assert_value;
static inline OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 8);}
static inline OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
static inline byte CalcOldVarLen(OldChunkType type)
{
static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
byte length = GB(type, 8, 8);
assert(length != 0 && length < lengthof(type_mem_size));
return type_mem_size[length];
}
/**
*
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static byte ReadByteFromFile(LoadgameState *ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
if (ls->buffer_cur >= ls->buffer_count) {
/* Read some new bytes from the file */
int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
/* We tried to read, but there is nothing in the file anymore.. */
if (count == 0) {
DEBUG(oldloader, 0, "Read past end of file, loading failed");
ls->failed = true;
}
ls->buffer_count = count;
ls->buffer_cur = 0;
}
return ls->buffer[ls->buffer_cur++];
}
/**
*
* Reads a byte from the buffer and decompress if needed
*
*/
byte ReadByte(LoadgameState *ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
byte. If that byte is negative, we have to repeat the next byte
that many times ( + 1). Else, we need to read that amount of bytes.
Works pretty good if you have many zero's behind eachother */
if (ls->chunk_size == 0) {
/* Read new chunk */
int8 new_byte = ReadByteFromFile(ls);
if (new_byte < 0) {
/* Repeat next char for new_byte times */
ls->decoding = true;
ls->decode_char = ReadByteFromFile(ls);
ls->chunk_size = -new_byte + 1;
} else {
ls->decoding = false;
ls->chunk_size = new_byte + 1;
}
}
ls->total_read++;
ls->chunk_size--;
return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
}
/**
*
* Loads a chunk from the old savegame
*
*/
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
{
const OldChunks *chunk = chunks;
byte *base_ptr = (byte*)base;
while (chunk->type != OC_END) {
byte *ptr = (byte*)chunk->ptr;
if ((chunk->type & OC_DEREFERENCE_POINTER) != 0) ptr = *(byte**)ptr;
for (uint i = 0; i < chunk->amount; i++) {
if (ls->failed) return false;
/* Handle simple types */
if (GetOldChunkType(chunk->type) != 0) {
switch (GetOldChunkType(chunk->type)) {
/* Just read the byte and forget about it */
case OC_NULL: ReadByte(ls); break;
case OC_CHUNK:
/* Call function, with 'i' as parameter to tell which item we
* are going to read */
if (!chunk->proc(ls, i)) return false;
break;
case OC_ASSERT:
DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value);
if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true;
default: break;
}
} else {
uint64 res = 0;
/* Reading from the file: bits 16 to 23 have the FILE type */
switch (GetOldChunkFileType(chunk->type)) {
case OC_FILE_I8: res = (int8)ReadByte(ls); break;
case OC_FILE_U8: res = ReadByte(ls); break;
case OC_FILE_I16: res = (int16)ReadUint16(ls); break;
case OC_FILE_U16: res = ReadUint16(ls); break;
case OC_FILE_I32: res = (int32)ReadUint32(ls); break;
case OC_FILE_U32: res = ReadUint32(ls); break;
default: NOT_REACHED();
}
/* Sanity check */
assert(base_ptr != NULL || chunk->ptr != NULL);
/* Writing to the var: bits 8 to 15 have the VAR type */
if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
/* Write the data */
switch (GetOldChunkVarType(chunk->type)) {
case OC_VAR_I8: *(int8 *)ptr = GB(res, 0, 8); break;
case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break;
case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break;
case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break;
case OC_VAR_I32:*(int32 *)ptr = res; break;
case OC_VAR_U32:*(uint32*)ptr = res; break;
case OC_VAR_I64:*(int64 *)ptr = res; break;
default: NOT_REACHED();
}
/* Increase pointer base for arrays when looping */
if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
}
}
chunk++;
}
return true;
}
/**
*
* Initialize some data before reading
*
*/
static void InitLoading(LoadgameState *ls)
{
ls->chunk_size = 0;
ls->total_read = 0;
ls->failed = false;
ls->decoding = false;
ls->decode_char = 0;
ls->buffer_cur = 0;
ls->buffer_count = 0;
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
}
/**
* Verifies the title has a valid checksum
* @param title title and checksum
* @return true iff the title is valid
* @note the title (incl. checksum) has to be at least 49 (HEADER_SIZE) bytes long!
*/
static bool VerifyOldNameChecksum(char *title)
{
uint16 sum = 0;
for (uint i = 0; i < HEADER_SIZE - 2; i++) {
sum += title[i];
sum = ROL(sum, 1);
}
sum ^= 0xAAAA; // computed checksum
uint16 sum2 = title[HEADER_SIZE - 2]; // checksum in file
SB(sum2, 8, 8, title[HEADER_SIZE - 1]);
return sum == sum2;
}
bool LoadOldSaveGame(const char *file)
{
LoadgameState ls;
DEBUG(oldloader, 3, "Trying to load a TTD(Patch) savegame");
InitLoading(&ls);
/* Open file */
ls.file = fopen(file, "rb");
if (ls.file == NULL) {
DEBUG(oldloader, 0, "Cannot open file '%s'", file);
return false;
}
char temp[HEADER_SIZE];
if (fread(temp, 1, HEADER_SIZE, ls.file) != HEADER_SIZE || !VerifyOldNameChecksum(temp) || !LoadOldMain(&ls)) {
SetSaveLoadError(STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED);
fclose(ls.file);
return false;
}
_pause_game = 2;
return true;
}
void GetOldSaveGameName(const char *path, const char *file, char *title, const char *last)
{
char filename[MAX_PATH];
char temp[HEADER_SIZE];
snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file);
FILE *f = fopen(filename, "rb");
temp[0] = '\0'; // name is nul-terminated in savegame ...
if (f == NULL) {
*title = '\0';
return;
}
bool broken = (fread(temp, 1, HEADER_SIZE, f) != HEADER_SIZE || !VerifyOldNameChecksum(temp));
temp[HEADER_SIZE - 2] = '\0'; // ... but it's better to be sure
if (broken) title = strecpy(title, "(broken) ", last);
title = strecpy(title, temp, last);
fclose(f);
}
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