Files @ r11689:154feeb8fd54
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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.h

rubidium
(svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
/* $Id$ */

/** @file articulated_vehicles.h Functions related to articulated vehicles. */

#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H

#include "vehicle_type.h"
#include "engine_type.h"

uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type);
void AddArticulatedParts(Vehicle **vl, VehicleType type);
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type);
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type);
bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type);
bool IsArticulatedVehicleRefittable(EngineID engine);
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v);


#endif /* ARTICULATED_VEHICLES_H */