Files @ r11689:154feeb8fd54
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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.h

rubidium
(svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
/* $Id$ */

/** @file sdl_s.h Base fo playing sound via SDL. */

#ifndef SOUND_SDL_H
#define SOUND_SDL_H

#include "sound_driver.hpp"

class SoundDriver_SDL: public SoundDriver {
public:
	/* virtual */ const char *Start(const char * const *param);

	/* virtual */ void Stop();
};

class FSoundDriver_SDL: public SoundDriverFactory<FSoundDriver_SDL> {
public:
	static const int priority = 5;
	/* virtual */ const char *GetName() { return "sdl"; }
	/* virtual */ const char *GetDescription() { return "SDL Sound Driver"; }
	/* virtual */ Driver *CreateInstance() { return new SoundDriver_SDL(); }
};

#endif /* SOUND_SDL_H */