Files @ r11689:154feeb8fd54
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Location: cpp/openttd-patchpack/source/src/sound_func.h

rubidium
(svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
/* $Id$ */

/** @file sound_func.h Functions related to sound. */

#ifndef SOUND_FUNC_H
#define SOUND_FUNC_H

#include "sound_type.h"
#include "vehicle_type.h"
#include "tile_type.h"

extern MusicFileSettings msf;

bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds();

void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndCopyToPool();

#endif /* SOUND_FUNC_H */