Files @ r11689:154feeb8fd54
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Location: cpp/openttd-patchpack/source/src/thread_none.cpp

rubidium
(svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
/* $Id$ */

/** @file thread_none.cpp No-Threads-Available implementation of Threads */

#include "stdafx.h"
#include "thread.h"

/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
{
	if (thread != NULL) *thread = NULL;
	return false;
}

/** Mutex that doesn't do locking because it ain't needed when there're no threads */
class ThreadMutex_None : public ThreadMutex {
public:
	virtual void BeginCritical() {}
	virtual void EndCritical() {}
};

/* static */ ThreadMutex *ThreadMutex::New()
{
	return new ThreadMutex_None();
}