Files
@ r9163:162e234104d8
Branch filter:
Location: cpp/openttd-patchpack/source/src/town_gui.cpp
r9163:162e234104d8
21.6 KiB
text/x-c
(svn r13026) -Codechange[FS#1999]: Further Dynamite Tool Unification.(Roujin)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 | /* $Id$ */
/** @file town_gui.cpp GUI for towns. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "town.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "player_func.h"
#include "player_base.h"
#include "player_gui.h"
#include "network/network.h"
#include "variables.h"
#include "strings_func.h"
#include "sound_func.h"
#include "economy_func.h"
#include "core/alloc_func.hpp"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "table/sprites.h"
#include "table/strings.h"
extern bool GenerateTowns();
static int _scengen_town_size = 1; // depress medium-sized towns per default
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
TWA_RATING_INFO,
TWA_COMMAND_LIST,
TWA_SCROLLBAR,
TWA_ACTION_INFO,
TWA_EXECUTE,
};
static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL}, // TWA_RATING_INFO
{ WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, // TWA_COMMAND_LIST
{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // TWA_SCROLLBAR
{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL}, // TWA_ACTION_INFO
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, // TWA_EXECUTE
{ WIDGETS_END},
};
extern const byte _town_action_costs[8];
enum TownActions {
TACT_NONE = 0x00,
TACT_ADVERTISE_SMALL = 0x01,
TACT_ADVERTISE_MEDIUM = 0x02,
TACT_ADVERTISE_LARGE = 0x04,
TACT_ROAD_REBUILD = 0x08,
TACT_BUILD_STATUE = 0x10,
TACT_FOUND_BUILDINGS = 0x20,
TACT_BUY_RIGHTS = 0x40,
TACT_BRIBE = 0x80,
TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE,
TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
};
DECLARE_ENUM_AS_BIT_SET(TownActions);
/** Get a list of available actions to do at a town.
* @param nump if not NULL add put the number of available actions in it
* @param pid the player that is querying the town
* @param t the town that is queried
* @return bitmasked value of enabled actions
*/
uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
{
int num = 0;
TownActions buttons = TACT_NONE;
/* Spectators and unwanted have no options */
if (pid != PLAYER_SPECTATOR && !(_patches.bribe && t->unwanted[pid])) {
/* Things worth more than this are not shown */
Money avail = GetPlayer(pid)->player_money + _price.station_value * 200;
Money ref = _price.build_industry >> 8;
/* Check the action bits for validity and
* if they are valid add them */
for (uint i = 0; i != lengthof(_town_action_costs); i++) {
const TownActions cur = (TownActions)(1 << i);
/* Is the player not able to bribe ? */
if (cur == TACT_BRIBE && (!_patches.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
continue;
/* Is the player not able to buy exclusive rights ? */
if (cur == TACT_BUY_RIGHTS && !_patches.exclusive_rights)
continue;
/* Is the player not able to build a statue ? */
if (cur == TACT_BUILD_STATUE && HasBit(t->statues, pid))
continue;
if (avail >= _town_action_costs[i] * ref) {
buttons |= cur;
num++;
}
}
}
if (nump != NULL) *nump = num;
return buttons;
}
/**
* Get the position of the Nth set bit.
*
* If there is no Nth bit set return -1
*
* @param bits The value to search in
* @param n The Nth set bit from which we want to know the position
* @return The position of the Nth set bit
*/
static int GetNthSetBit(uint32 bits, int n)
{
if (n >= 0) {
uint i;
FOR_EACH_SET_BIT(i, bits) {
n--;
if (n < 0) return i;
}
}
return -1;
}
static void TownAuthorityWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Town *t = GetTown(w->window_number);
int numact;
uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
SetVScrollCount(w, numact + 1);
if (WP(w, def_d).data_1 != -1 && !HasBit(buttons, WP(w, def_d).data_1))
WP(w, def_d).data_1 = -1;
w->SetWidgetDisabledState(6, WP(w, def_d).data_1 == -1);
{
int y;
const Player *p;
int r;
StringID str;
SetDParam(0, w->window_number);
DrawWindowWidgets(w);
DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING);
/* Draw list of players */
y = 25;
FOR_ALL_PLAYERS(p) {
if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) {
DrawPlayerIcon(p->index, 2, y);
SetDParam(0, p->index);
SetDParam(1, p->index);
r = t->ratings[p->index];
(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
(str++, r <= RATING_VERYPOOR) || // Very Poor
(str++, r <= RATING_POOR) || // Poor
(str++, r <= RATING_MEDIOCRE) || // Mediocore
(str++, r <= RATING_GOOD) || // Good
(str++, r <= RATING_VERYGOOD) || // Very Good
(str++, r <= RATING_EXCELLENT) || // Excellent
(str++, true); // Outstanding
SetDParam(2, str);
if (t->exclusivity == p->index) { // red icon for player with exclusive rights
DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
}
DrawString(28, y, STR_2024, TC_FROMSTRING);
y += 10;
}
}
}
/* Draw actions list */
{
int y = 107, i;
int pos = w->vscroll.pos;
if (--pos < 0) {
DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING);
y += 10;
}
for (i = 0; buttons; i++, buttons >>= 1) {
if (pos <= -5) break; ///< Draw only the 5 fitting lines
if ((buttons & 1) && --pos < 0) {
DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
y += 10;
}
}
}
{
int i = WP(w, def_d).data_1;
if (i != -1) {
SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
}
}
} break;
case WE_DOUBLE_CLICK:
case WE_CLICK:
switch (e->we.click.widget) {
case TWA_COMMAND_LIST: {
const Town *t = GetTown(w->window_number);
int y = (e->we.click.pt.y - 0x6B) / 10;
if (!IsInsideMM(y, 0, 5)) return;
y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
if (y >= 0) {
WP(w, def_d).data_1 = y;
w->SetDirty();
}
/* Fall through to clicking in case we are double-clicked */
if (e->event != WE_DOUBLE_CLICK || y < 0) break;
}
case TWA_EXECUTE:
DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w, def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
break;
}
break;
case WE_100_TICKS:
w->SetDirty();
break;
}
}
static const WindowDesc _town_authority_desc = {
WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
WC_TOWN_AUTHORITY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_authority_widgets,
TownAuthorityWndProc
};
static void ShowTownAuthorityWindow(uint town)
{
Window *w = AllocateWindowDescFront<Window>(&_town_authority_desc, town);
if (w != NULL) {
w->vscroll.cap = 5;
WP(w, def_d).data_1 = -1;
}
}
enum TownViewWidget {
TVW_CAPTION = 1,
TVW_STICKY,
TVW_CENTERVIEW = 6,
TVW_SHOWAUTORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
static void TownViewWndProc(Window *w, WindowEvent *e)
{
Town *t = GetTown(w->window_number);
switch (e->event) {
case WE_CREATE: {
bool ingame = _game_mode != GM_EDITOR;
if (t->larger_town) w->widget[TVW_CAPTION].data = STR_CITY;
w->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode
w->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode
w->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode
if (ingame) {
/* resize caption bar */
w->widget[TVW_CAPTION].right = w->widget[TVW_STICKY].left -1;
/* move the rename from top on scenario to bottom in game */
w->widget[TVW_CHANGENAME].top = w->widget[TVW_EXPAND].top;
w->widget[TVW_CHANGENAME].bottom = w->widget[TVW_EXPAND].bottom;
w->widget[TVW_CHANGENAME].right = w->widget[TVW_STICKY].right;
}
} break;
case WE_PAINT:
/* disable renaming town in network games if you are not the server */
w->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
SetDParam(0, t->index);
DrawWindowWidgets(w);
SetDParam(0, t->population);
SetDParam(1, t->num_houses);
DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
SetDParam(0, t->act_pass);
SetDParam(1, t->max_pass);
DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
SetDParam(0, t->act_mail);
SetDParam(1, t->max_mail);
DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
DrawWindowViewport(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case TVW_CENTERVIEW: /* scroll to location */
if (_ctrl_pressed) {
ShowExtraViewPortWindow(t->xy);
} else {
ScrollMainWindowToTile(t->xy);
}
break;
case TVW_SHOWAUTORITY: /* town authority */
ShowTownAuthorityWindow(w->window_number);
break;
case TVW_CHANGENAME: /* rename */
SetDParam(0, w->window_number);
ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL);
break;
case TVW_EXPAND: /* expand town - only available on Scenario editor */
ExpandTown(t);
break;
case TVW_DELETE: /* delete town - only available on Scenario editor */
delete t;
break;
} break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, w->window_number, 0, NULL,
CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
}
break;
}
}
static const Widget _town_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
{ WIDGETS_END},
};
static const WindowDesc _town_view_desc = {
WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_widgets,
TownViewWndProc
};
void ShowTownViewWindow(TownID town)
{
Window *w;
w = AllocateWindowDescFront<Window>(&_town_view_desc, town);
if (w != NULL) {
w->flags4 |= WF_DISABLE_VP_SCROLL;
InitializeWindowViewport(w, 3, 17, 254, 86, GetTown(town)->xy, ZOOM_LVL_TOWN);
}
}
enum TownDirectoryWidget {
TDW_SORTNAME = 3,
TDW_SORTPOPULATION,
TDW_CENTERTOWN,
};
static const Widget _town_directory_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
/* used to get a sorted list of the towns */
static uint _num_town_sort;
static char _bufcache[64];
static const Town* _last_town;
static int CDECL TownNameSorter(const void *a, const void *b)
{
const Town* ta = *(const Town**)a;
const Town* tb = *(const Town**)b;
char buf1[64];
int r;
SetDParam(0, ta->index);
GetString(buf1, STR_TOWN, lastof(buf1));
/* If 'b' is the same town as in the last round, use the cached value
* We do this to speed stuff up ('b' is called with the same value a lot of
* times after eachother) */
if (tb != _last_town) {
_last_town = tb;
SetDParam(0, tb->index);
GetString(_bufcache, STR_TOWN, lastof(_bufcache));
}
r = strcmp(buf1, _bufcache);
if (_town_sort_order & 1) r = -r;
return r;
}
static int CDECL TownPopSorter(const void *a, const void *b)
{
const Town* ta = *(const Town**)a;
const Town* tb = *(const Town**)b;
int r = ta->population - tb->population;
if (_town_sort_order & 1) r = -r;
return r;
}
static void MakeSortedTownList()
{
const Town* t;
uint n = 0;
/* Create array for sorting */
_town_sort = ReallocT(_town_sort, GetMaxTownIndex() + 1);
FOR_ALL_TOWNS(t) _town_sort[n++] = t;
_num_town_sort = n;
_last_town = NULL; // used for "cache"
qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
DEBUG(misc, 3, "Resorting towns list");
}
static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
if (_town_sort_dirty) {
_town_sort_dirty = false;
MakeSortedTownList();
}
SetVScrollCount(w, _num_town_sort);
DrawWindowWidgets(w);
DrawSortButtonState(w, (_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
{
int n = 0;
uint16 i = w->vscroll.pos;
int y = 28;
while (i < _num_town_sort) {
const Town* t = _town_sort[i];
assert(t->xy);
SetDParam(0, t->index);
SetDParam(1, t->population);
DrawString(2, y, STR_2057, TC_FROMSTRING);
y += 10;
i++;
if (++n == w->vscroll.cap) break; // max number of towns in 1 window
}
SetDParam(0, GetWorldPopulation());
DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case TDW_SORTNAME: /* Sort by Name ascending/descending */
_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
_town_sort_dirty = true;
w->SetDirty();
break;
case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
_town_sort_dirty = true;
w->SetDirty();
break;
case TDW_CENTERTOWN: { /* Click on Town Matrix */
const Town* t;
uint16 id_v = (e->we.click.pt.y - 28) / 10;
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= _num_town_sort) return; // click out of town bounds
t = _town_sort[id_v];
assert(t->xy);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(t->xy);
} else {
ScrollMainWindowToTile(t->xy);
}
} break;
}
break;
case WE_100_TICKS:
w->SetDirty();
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
}
}
static const WindowDesc _town_directory_desc = {
WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
WC_TOWN_DIRECTORY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_town_directory_widgets,
TownDirectoryWndProc
};
void ShowTownDirectory()
{
Window *w = AllocateWindowDescFront<Window>(&_town_directory_desc, 0);
if (w != NULL) {
w->vscroll.cap = 16;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
}
}
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
}
}
static void PlaceProc_Town(TileIndex tile)
{
uint32 size = min(_scengen_town_size, (int)TSM_CITY);
uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
enum TownScenarioEditorWidget {
TSEW_NEWTOWN = 4,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_SMALLTOWN,
TSEW_MEDIUMTOWN,
TSEW_LARGETOWN,
TSEW_CITY,
};
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WIDGETS_END},
};
static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
break;
case WE_CREATE:
w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case TSEW_NEWTOWN:
HandlePlacePushButton(w, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
break;
case TSEW_RANDOMTOWN: {
Town *t;
uint size = min(_scengen_town_size, (int)TSM_CITY);
TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
w->HandleButtonClick(TSEW_RANDOMTOWN);
_generating_world = true;
t = CreateRandomTown(20, mode, size);
_generating_world = false;
if (t == NULL) {
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
} else {
ScrollMainWindowToTile(t->xy);
}
} break;
case TSEW_MANYRANDOMTOWNS:
w->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
_generating_world = true;
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
_generating_world = false;
break;
case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY:
w->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
_scengen_town_size = e->we.click.widget - TSEW_SMALLTOWN;
w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
w->SetDirty();
break;
} break;
case WE_TIMEOUT:
w->RaiseWidget(TSEW_RANDOMTOWN);
w->RaiseWidget(TSEW_MANYRANDOMTOWNS);
w->SetDirty();
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseButtons();
w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
w->SetDirty();
break;
}
}
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
WC_SCEN_TOWN_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,
ScenEditTownGenWndProc,
};
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
AllocateWindowDescFront<Window>(&_scen_edit_town_gen_desc, 0);
}
|