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@ r27228:1968b1ed0277
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Location: cpp/openttd-patchpack/source/src/timer/timer_game_calendar.cpp
r27228:1968b1ed0277
4.1 KiB
text/x-c
Update: Translations from eints
english (us): 14 changes by 2TallTyler
english (us): 14 changes by 2TallTyler
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file timer_game_calendar.cpp
* This file implements the timer logic for the game-calendar-timer.
*/
#include "stdafx.h"
#include "date_func.h"
#include "openttd.h"
#include "timer.h"
#include "timer_game_calendar.h"
#include "vehicle_base.h"
#include "linkgraph/linkgraph.h"
#include "safeguards.h"
TimerGameCalendar::Year TimerGameCalendar::year = {};
TimerGameCalendar::Month TimerGameCalendar::month = {};
TimerGameCalendar::Date TimerGameCalendar::date = {};
TimerGameCalendar::DateFract TimerGameCalendar::date_fract = {};
/**
* Set the date.
* @param date New date
* @param fract The number of ticks that have passed on this date.
*/
/* static */ void TimerGameCalendar::SetDate(TimerGameCalendar::Date date, TimerGameCalendar::DateFract fract)
{
assert(fract < DAY_TICKS);
YearMonthDay ymd;
TimerGameCalendar::date = date;
TimerGameCalendar::date_fract = fract;
ConvertDateToYMD(date, &ymd);
TimerGameCalendar::year = ymd.year;
TimerGameCalendar::month = ymd.month;
}
template<>
void IntervalTimer<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed trigger)
{
if (trigger == this->period.trigger) {
this->callback(1);
}
}
template<>
void TimeoutTimer<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed trigger)
{
if (this->fired) return;
if (trigger == this->period.trigger) {
this->callback();
this->fired = true;
}
}
template<>
void TimerManager<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed delta)
{
assert(delta == 1);
if (_game_mode == GM_MENU) return;
TimerGameCalendar::date_fract++;
if (TimerGameCalendar::date_fract < DAY_TICKS) return;
TimerGameCalendar::date_fract = 0;
/* increase day counter */
TimerGameCalendar::date++;
YearMonthDay ymd;
ConvertDateToYMD(TimerGameCalendar::date, &ymd);
/* check if we entered a new month? */
bool new_month = ymd.month != TimerGameCalendar::month;
/* check if we entered a new year? */
bool new_year = ymd.year != TimerGameCalendar::year;
/* update internal variables before calling the daily/monthly/yearly loops */
TimerGameCalendar::month = ymd.month;
TimerGameCalendar::year = ymd.year;
/* Make a temporary copy of the timers, as a timer's callback might add/remove other timers. */
auto timers = TimerManager<TimerGameCalendar>::GetTimers();
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::DAY);
}
if (new_month) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::MONTH);
}
}
if (new_year) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::YEAR);
}
}
/* check if we reached the maximum year, decrement dates by a year */
if (TimerGameCalendar::year == MAX_YEAR + 1) {
int days_this_year;
TimerGameCalendar::year--;
days_this_year = IsLeapYear(TimerGameCalendar::year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
TimerGameCalendar::date -= days_this_year;
for (Vehicle *v : Vehicle::Iterate()) v->ShiftDates(-days_this_year);
for (LinkGraph *lg : LinkGraph::Iterate()) lg->ShiftDates(-days_this_year);
}
}
#ifdef WITH_ASSERT
template<>
void TimerManager<TimerGameCalendar>::Validate(TimerGameCalendar::TPeriod period)
{
if (period.priority == TimerGameCalendar::Priority::NONE) return;
/* Validate we didn't make a developer error and scheduled more than one
* entry on the same priority/trigger. There can only be one timer on
* a specific trigger/priority, to ensure we are deterministic. */
for (const auto &timer : TimerManager<TimerGameCalendar>::GetTimers()) {
if (timer->period.trigger != period.trigger) continue;
assert(timer->period.priority != period.priority);
}
}
#endif /* WITH_ASSERT */
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