Files @ r18753:19e74c935c2d
Branch filter:

Location: cpp/openttd-patchpack/source/src/settings.cpp

truebrain
(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file settings.cpp
 * All actions handling saving and loading of the settings/configuration goes on in this file.
 * The file consists of three parts:
 * <ol>
 * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
 *     handle various types, such as normal 'key = value' pairs, lists and value combinations of
 *     lists, strings, integers, 'bit'-masks and element selections.
 * <li>Handle reading and writing to the setting-structures from inside the game either from
 *     the console for example or through the gui with CMD_ functions.
 * <li>Handle saving/loading of the PATS chunk inside the savegame.
 * </ol>
 * @see SettingDesc
 * @see SaveLoad
 */

#include "stdafx.h"
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "settings_internal.h"
#include "command_func.h"
#include "console_func.h"
#include "pathfinder/pathfinder_type.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "company_func.h"
#include "rev.h"
#ifdef WITH_FREETYPE
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "gamelog.h"
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "game/game.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "fios.h"
#include "strings_func.h"

#include "void_map.h"
#include "station_base.h"

#include "table/strings.h"
#include "table/settings.h"

ClientSettings _settings_client;
GameSettings _settings_game;     ///< Game settings of a running game or the scenario editor.
GameSettings _settings_newgame;  ///< Game settings for new games (updated from the intro screen).
VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
char *_config_file; ///< Configuration file of OpenTTD

typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);

static bool IsSignedVarMemType(VarType vt);

/**
 * Groups in openttd.cfg that are actually lists.
 */
static const char * const _list_group_names[] = {
	"bans",
	"newgrf",
	"servers",
	"server_bind_addresses",
	NULL
};

/**
 * Find the index value of a ONEofMANY type in a string seperated by |
 * @param many full domain of values the ONEofMANY setting can have
 * @param one the current value of the setting for which a value needs found
 * @param onelen force calculation of the *one parameter
 * @return the integer index of the full-list, or -1 if not found
 */
static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
{
	const char *s;
	size_t idx;

	if (onelen == 0) onelen = strlen(one);

	/* check if it's an integer */
	if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);

	idx = 0;
	for (;;) {
		/* find end of item */
		s = many;
		while (*s != '|' && *s != 0) s++;
		if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
		if (*s == 0) return (size_t)-1;
		many = s + 1;
		idx++;
	}
}

/**
 * Find the set-integer value MANYofMANY type in a string
 * @param many full domain of values the MANYofMANY setting can have
 * @param str the current string value of the setting, each individual
 * of seperated by a whitespace,tab or | character
 * @return the 'fully' set integer, or -1 if a set is not found
 */
static size_t LookupManyOfMany(const char *many, const char *str)
{
	const char *s;
	size_t r;
	size_t res = 0;

	for (;;) {
		/* skip "whitespace" */
		while (*str == ' ' || *str == '\t' || *str == '|') str++;
		if (*str == 0) break;

		s = str;
		while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;

		r = LookupOneOfMany(many, str, s - str);
		if (r == (size_t)-1) return r;

		SetBit(res, (uint8)r); // value found, set it
		if (*s == 0) break;
		str = s + 1;
	}
	return res;
}

/**
 * Parse an integerlist string and set each found value
 * @param p the string to be parsed. Each element in the list is seperated by a
 * comma or a space character
 * @param items pointer to the integerlist-array that will be filled with values
 * @param maxitems the maximum number of elements the integerlist-array has
 * @return returns the number of items found, or -1 on an error
 */
static int ParseIntList(const char *p, int *items, int maxitems)
{
	int n = 0; // number of items read so far
	bool comma = false; // do we accept comma?

	while (*p != '\0') {
		switch (*p) {
			case ',':
				/* Do not accept multiple commas between numbers */
				if (!comma) return -1;
				comma = false;
				/* FALL THROUGH */
			case ' ':
				p++;
				break;

			default: {
				if (n == maxitems) return -1; // we don't accept that many numbers
				char *end;
				long v = strtol(p, &end, 0);
				if (p == end) return -1; // invalid character (not a number)
				if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
				items[n++] = v;
				p = end; // first non-number
				comma = true; // we accept comma now
				break;
			}
		}
	}

	/* If we have read comma but no number after it, fail.
	 * We have read comma when (n != 0) and comma is not allowed */
	if (n != 0 && !comma) return -1;

	return n;
}

/**
 * Load parsed string-values into an integer-array (intlist)
 * @param str the string that contains the values (and will be parsed)
 * @param array pointer to the integer-arrays that will be filled
 * @param nelems the number of elements the array holds. Maximum is 64 elements
 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
 * @return return true on success and false on error
 */
static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
{
	int items[64];
	int i, nitems;

	if (str == NULL) {
		memset(items, 0, sizeof(items));
		nitems = nelems;
	} else {
		nitems = ParseIntList(str, items, lengthof(items));
		if (nitems != nelems) return false;
	}

	switch (type) {
	case SLE_VAR_BL:
	case SLE_VAR_I8:
	case SLE_VAR_U8:
		for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
		break;
	case SLE_VAR_I16:
	case SLE_VAR_U16:
		for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
		break;
	case SLE_VAR_I32:
	case SLE_VAR_U32:
		for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
		break;
	default: NOT_REACHED();
	}

	return true;
}

/**
 * Convert an integer-array (intlist) to a string representation. Each value
 * is seperated by a comma or a space character
 * @param buf output buffer where the string-representation will be stored
 * @param last last item to write to in the output buffer
 * @param array pointer to the integer-arrays that is read from
 * @param nelems the number of elements the array holds.
 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
 */
static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
{
	int i, v = 0;
	const byte *p = (const byte *)array;

	for (i = 0; i != nelems; i++) {
		switch (type) {
		case SLE_VAR_BL:
		case SLE_VAR_I8:  v = *(const   int8 *)p; p += 1; break;
		case SLE_VAR_U8:  v = *(const  uint8 *)p; p += 1; break;
		case SLE_VAR_I16: v = *(const  int16 *)p; p += 2; break;
		case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
		case SLE_VAR_I32: v = *(const  int32 *)p; p += 4; break;
		case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
		default: NOT_REACHED();
		}
		buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
	}
}

/**
 * Convert a ONEofMANY structure to a string representation.
 * @param buf output buffer where the string-representation will be stored
 * @param last last item to write to in the output buffer
 * @param many the full-domain string of possible values
 * @param id the value of the variable and whose string-representation must be found
 */
static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
{
	int orig_id = id;

	/* Look for the id'th element */
	while (--id >= 0) {
		for (; *many != '|'; many++) {
			if (*many == '\0') { // not found
				seprintf(buf, last, "%d", orig_id);
				return;
			}
		}
		many++; // pass the |-character
	}

	/* copy string until next item (|) or the end of the list if this is the last one */
	while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
	*buf = '\0';
}

/**
 * Convert a MANYofMANY structure to a string representation.
 * @param buf output buffer where the string-representation will be stored
 * @param last last item to write to in the output buffer
 * @param many the full-domain string of possible values
 * @param x the value of the variable and whose string-representation must
 *        be found in the bitmasked many string
 */
static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
{
	const char *start;
	int i = 0;
	bool init = true;

	for (; x != 0; x >>= 1, i++) {
		start = many;
		while (*many != 0 && *many != '|') many++; // advance to the next element

		if (HasBit(x, 0)) { // item found, copy it
			if (!init) buf += seprintf(buf, last, "|");
			init = false;
			if (start == many) {
				buf += seprintf(buf, last, "%d", i);
			} else {
				memcpy(buf, start, many - start);
				buf += many - start;
			}
		}

		if (*many == '|') many++;
	}

	*buf = '\0';
}

/**
 * Convert a string representation (external) of a setting to the internal rep.
 * @param desc SettingDesc struct that holds all information about the variable
 * @param orig_str input string that will be parsed based on the type of desc
 * @return return the parsed value of the setting
 */
static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
{
	const char *str = orig_str == NULL ? "" : orig_str;
	switch (desc->cmd) {
	case SDT_NUMX: {
		char *end;
		size_t val = strtoul(str, &end, 0);
		if (*end != '\0') {
			SetDParamStr(0, desc->name);
			ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS, WL_CRITICAL);
		}
		return (void*)val;
	}
	case SDT_ONEOFMANY: {
		size_t r = LookupOneOfMany(desc->many, str);
		/* if the first attempt of conversion from string to the appropriate value fails,
		 * look if we have defined a converter from old value to new value. */
		if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
		if (r != (size_t)-1) return (void*)r; // and here goes converted value

		SetDParamStr(0, str);
		SetDParamStr(1, desc->name);
		ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE, WL_CRITICAL);
		return 0;
	}
	case SDT_MANYOFMANY: {
		size_t r = LookupManyOfMany(desc->many, str);
		if (r != (size_t)-1) return (void*)r;
		SetDParamStr(0, str);
		SetDParamStr(1, desc->name);
		ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE, WL_CRITICAL);
		return NULL;
	}
	case SDT_BOOLX:
		if (strcmp(str, "true")  == 0 || strcmp(str, "on")  == 0 || strcmp(str, "1") == 0) return (void*)true;
		if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;

		SetDParamStr(0, str);
		SetDParamStr(1, desc->name);
		ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE, WL_CRITICAL);
		break;

	case SDT_STRING: return orig_str;
	case SDT_INTLIST: return str;
	default: break;
	}

	return NULL;
}

/**
 * Set the value of a setting and if needed clamp the value to
 * the preset minimum and maximum.
 * @param ptr the variable itself
 * @param sd pointer to the 'information'-database of the variable
 * @param val signed long version of the new value
 * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
 * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now
 */
static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
{
	const SettingDescBase *sdb = &sd->desc;

	if (sdb->cmd != SDT_BOOLX &&
			sdb->cmd != SDT_NUMX &&
			sdb->cmd != SDT_ONEOFMANY &&
			sdb->cmd != SDT_MANYOFMANY) {
		return;
	}

	/* We cannot know the maximum value of a bitset variable, so just have faith */
	if (sdb->cmd != SDT_MANYOFMANY) {
		/* We need to take special care of the uint32 type as we receive from the function
		 * a signed integer. While here also bail out on 64-bit settings as those are not
		 * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
		 * 32-bit variable
		 * TODO: Support 64-bit settings/variables */
		switch (GetVarMemType(sd->save.conv)) {
			case SLE_VAR_NULL: return;
			case SLE_VAR_BL:
			case SLE_VAR_I8:
			case SLE_VAR_U8:
			case SLE_VAR_I16:
			case SLE_VAR_U16:
			case SLE_VAR_I32: {
				/* Override the minimum value. No value below sdb->min, except special value 0 */
				if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
				break;
			}
			case SLE_VAR_U32: {
				/* Override the minimum value. No value below sdb->min, except special value 0 */
				uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
				WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
				return;
			}
			case SLE_VAR_I64:
			case SLE_VAR_U64:
			default: NOT_REACHED();
		}
	}

	WriteValue(ptr, sd->save.conv, (int64)val);
}

/**
 * Load values from a group of an IniFile structure into the internal representation
 * @param ini pointer to IniFile structure that holds administrative information
 * @param sd pointer to SettingDesc structure whose internally pointed variables will
 *        be given values
 * @param grpname the group of the IniFile to search in for the new values
 * @param object pointer to the object been loaded
 */
static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
	IniGroup *group;
	IniGroup *group_def = ini->GetGroup(grpname);
	IniItem *item;
	const void *p;
	void *ptr;
	const char *s;

	for (; sd->save.cmd != SL_END; sd++) {
		const SettingDescBase *sdb = &sd->desc;
		const SaveLoad        *sld = &sd->save;

		if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;

		/* For settings.xx.yy load the settings from [xx] yy = ? */
		s = strchr(sdb->name, '.');
		if (s != NULL) {
			group = ini->GetGroup(sdb->name, s - sdb->name);
			s++;
		} else {
			s = sdb->name;
			group = group_def;
		}

		item = group->GetItem(s, false);
		if (item == NULL && group != group_def) {
			/* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
			 * did not exist (e.g. loading old config files with a [settings] section */
			item = group_def->GetItem(s, false);
		}
		if (item == NULL) {
			/* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
			 * did not exist (e.g. loading old config files with a [yapf] section */
			const char *sc = strchr(s, '.');
			if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
		}

		p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
		ptr = GetVariableAddress(object, sld);

		switch (sdb->cmd) {
		case SDT_BOOLX: // All four are various types of (integer) numbers
		case SDT_NUMX:
		case SDT_ONEOFMANY:
		case SDT_MANYOFMANY:
			Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;

		case SDT_STRING:
			switch (GetVarMemType(sld->conv)) {
				case SLE_VAR_STRB:
				case SLE_VAR_STRBQ:
					if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
					break;
				case SLE_VAR_STR:
				case SLE_VAR_STRQ:
					free(*(char**)ptr);
					*(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
					break;
				case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
				default: NOT_REACHED();
			}
			break;

		case SDT_INTLIST: {
			if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
				SetDParamStr(0, sdb->name);
				ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
			} else if (sd->desc.proc_cnvt != NULL) {
				sd->desc.proc_cnvt((const char*)p);
			}
			break;
		}
		default: NOT_REACHED();
		}
	}
}

/**
 * Save the values of settings to the inifile.
 * @param ini pointer to IniFile structure
 * @param sd read-only SettingDesc structure which contains the unmodified,
 *        loaded values of the configuration file and various information about it
 * @param grpname holds the name of the group (eg. [network]) where these will be saved
 * @param object pointer to the object been saved
 * The function works as follows: for each item in the SettingDesc structure we
 * have a look if the value has changed since we started the game (the original
 * values are reloaded when saving). If settings indeed have changed, we get
 * these and save them.
 */
static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
	IniGroup *group_def = NULL, *group;
	IniItem *item;
	char buf[512];
	const char *s;
	void *ptr;

	for (; sd->save.cmd != SL_END; sd++) {
		const SettingDescBase *sdb = &sd->desc;
		const SaveLoad        *sld = &sd->save;

		/* If the setting is not saved to the configuration
		 * file, just continue with the next setting */
		if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
		if (sld->conv & SLF_NOT_IN_CONFIG) continue;

		/* XXX - wtf is this?? (group override?) */
		s = strchr(sdb->name, '.');
		if (s != NULL) {
			group = ini->GetGroup(sdb->name, s - sdb->name);
			s++;
		} else {
			if (group_def == NULL) group_def = ini->GetGroup(grpname);
			s = sdb->name;
			group = group_def;
		}

		item = group->GetItem(s, true);
		ptr = GetVariableAddress(object, sld);

		if (item->value != NULL) {
			/* check if the value is the same as the old value */
			const void *p = StringToVal(sdb, item->value);

			/* The main type of a variable/setting is in bytes 8-15
			 * The subtype (what kind of numbers do we have there) is in 0-7 */
			switch (sdb->cmd) {
			case SDT_BOOLX:
			case SDT_NUMX:
			case SDT_ONEOFMANY:
			case SDT_MANYOFMANY:
				switch (GetVarMemType(sld->conv)) {
				case SLE_VAR_BL:
					if (*(bool*)ptr == (p != NULL)) continue;
					break;
				case SLE_VAR_I8:
				case SLE_VAR_U8:
					if (*(byte*)ptr == (byte)(size_t)p) continue;
					break;
				case SLE_VAR_I16:
				case SLE_VAR_U16:
					if (*(uint16*)ptr == (uint16)(size_t)p) continue;
					break;
				case SLE_VAR_I32:
				case SLE_VAR_U32:
					if (*(uint32*)ptr == (uint32)(size_t)p) continue;
					break;
				default: NOT_REACHED();
				}
				break;
			default: break; // Assume the other types are always changed
			}
		}

		/* Value has changed, get the new value and put it into a buffer */
		switch (sdb->cmd) {
		case SDT_BOOLX:
		case SDT_NUMX:
		case SDT_ONEOFMANY:
		case SDT_MANYOFMANY: {
			uint32 i = (uint32)ReadValue(ptr, sld->conv);

			switch (sdb->cmd) {
			case SDT_BOOLX:      strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
			case SDT_NUMX:       seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
			case SDT_ONEOFMANY:  MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
			case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
			default: NOT_REACHED();
			}
			break;
		}

		case SDT_STRING:
			switch (GetVarMemType(sld->conv)) {
			case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
			case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
			case SLE_VAR_STR:  strecpy(buf, *(char**)ptr, lastof(buf)); break;
			case SLE_VAR_STRQ:
				if (*(char**)ptr == NULL) {
					buf[0] = '\0';
				} else {
					seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
				}
				break;
			case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
			default: NOT_REACHED();
			}
			break;

		case SDT_INTLIST:
			MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
			break;
		default: NOT_REACHED();
		}

		/* The value is different, that means we have to write it to the ini */
		free(item->value);
		item->value = strdup(buf);
	}
}

/**
 * Loads all items from a 'grpname' section into a list
 * The list parameter can be a NULL pointer, in this case nothing will be
 * saved and a callback function should be defined that will take over the
 * list-handling and store the data itself somewhere.
 * @param ini IniFile handle to the ini file with the source data
 * @param grpname character string identifying the section-header of the ini file that will be parsed
 * @param list new list with entries of the given section
 */
static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
{
	IniGroup *group = ini->GetGroup(grpname);

	if (group == NULL || list == NULL) return;

	list->Clear();

	for (const IniItem *item = group->item; item != NULL; item = item->next) {
		if (item->name != NULL) *list->Append() = strdup(item->name);
	}
}

/**
 * Saves all items from a list into the 'grpname' section
 * The list parameter can be a NULL pointer, in this case a callback function
 * should be defined that will provide the source data to be saved.
 * @param ini IniFile handle to the ini file where the destination data is saved
 * @param grpname character string identifying the section-header of the ini file
 * @param list pointer to an string(pointer) array that will be used as the
 *             source to be saved into the relevant ini section
 */
static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
{
	IniGroup *group = ini->GetGroup(grpname);

	if (group == NULL || list == NULL) return;
	group->Clear();

	for (char **iter = list->Begin(); iter != list->End(); iter++) {
		group->GetItem(*iter, true)->SetValue("");
	}
}

/* Begin - Callback Functions for the various settings. */

/** Reposition the main toolbar as the setting changed. */
static bool v_PositionMainToolbar(int32 p1)
{
	if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
	return true;
}

/** Reposition the statusbar as the setting changed. */
static bool v_PositionStatusbar(int32 p1)
{
	if (_game_mode != GM_MENU) {
		PositionStatusbar(NULL);
		PositionNewsMessage(NULL);
		PositionNetworkChatWindow(NULL);
	}
	return true;
}

static bool PopulationInLabelActive(int32 p1)
{
	UpdateAllTownVirtCoords();
	return true;
}

static bool RedrawScreen(int32 p1)
{
	MarkWholeScreenDirty();
	return true;
}

/**
 * Redraw the smallmap after a colour scheme change.
 * @param p1 Callback parameter.
 * @return Always true.
 */
static bool RedrawSmallmap(int32 p1)
{
	BuildLandLegend();
	BuildOwnerLegend();
	SetWindowClassesDirty(WC_SMALLMAP);
	return true;
}

static bool InvalidateDetailsWindow(int32 p1)
{
	SetWindowClassesDirty(WC_VEHICLE_DETAILS);
	return true;
}

static bool InvalidateStationBuildWindow(int32 p1)
{
	SetWindowDirty(WC_BUILD_STATION, 0);
	return true;
}

static bool InvalidateBuildIndustryWindow(int32 p1)
{
	InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
	return true;
}

static bool CloseSignalGUI(int32 p1)
{
	if (p1 == 0) {
		DeleteWindowByClass(WC_BUILD_SIGNAL);
	}
	return true;
}

static bool InvalidateTownViewWindow(int32 p1)
{
	InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
	return true;
}

static bool DeleteSelectStationWindow(int32 p1)
{
	DeleteWindowById(WC_SELECT_STATION, 0);
	return true;
}

static bool UpdateConsists(int32 p1)
{
	Train *t;
	FOR_ALL_TRAINS(t) {
		/* Update the consist of all trains so the maximum speed is set correctly. */
		if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
	}
	InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
	return true;
}

/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static bool CheckInterval(int32 p1)
{
	VehicleDefaultSettings *vds;
	if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
		vds = &_settings_client.company.vehicle;
	} else {
		vds = &Company::Get(_current_company)->settings.vehicle;
	}

	if (p1 != 0) {
		vds->servint_trains   = 50;
		vds->servint_roadveh  = 50;
		vds->servint_aircraft = 50;
		vds->servint_ships    = 50;
	} else {
		vds->servint_trains   = 150;
		vds->servint_roadveh  = 150;
		vds->servint_aircraft = 100;
		vds->servint_ships    = 360;
	}

	InvalidateDetailsWindow(0);

	return true;
}

static bool TrainAccelerationModelChanged(int32 p1)
{
	Train *t;
	FOR_ALL_TRAINS(t) {
		if (t->IsFrontEngine()) {
			t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
			t->UpdateAcceleration();
		}
	}

	/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
	SetWindowClassesDirty(WC_ENGINE_PREVIEW);
	InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
	SetWindowClassesDirty(WC_VEHICLE_DETAILS);

	return true;
}

/**
 * This function updates the train acceleration cache after a steepness change.
 * @param p1 Callback parameter.
 * @return Always true.
 */
static bool TrainSlopeSteepnessChanged(int32 p1)
{
	Train *t;
	FOR_ALL_TRAINS(t) {
		if (t->IsFrontEngine()) t->CargoChanged();
	}

	return true;
}

/**
 * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
 * @param p1 Callback parameter
 * @return Always true
 */
static bool RoadVehAccelerationModelChanged(int32 p1)
{
	if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
		RoadVehicle *rv;
		FOR_ALL_ROADVEHICLES(rv) {
			if (rv->IsFrontEngine()) {
				rv->CargoChanged();
			}
		}
	}

	/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
	SetWindowClassesDirty(WC_ENGINE_PREVIEW);
	InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
	SetWindowClassesDirty(WC_VEHICLE_DETAILS);

	return true;
}

/**
 * This function updates the road vehicle acceleration cache after a steepness change.
 * @param p1 Callback parameter.
 * @return Always true.
 */
static bool RoadVehSlopeSteepnessChanged(int32 p1)
{
	RoadVehicle *rv;
	FOR_ALL_ROADVEHICLES(rv) {
		if (rv->IsFrontEngine()) rv->CargoChanged();
	}

	return true;
}

static bool DragSignalsDensityChanged(int32)
{
	InvalidateWindowData(WC_BUILD_SIGNAL, 0);

	return true;
}

static bool TownFoundingChanged(int32 p1)
{
	if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
		DeleteWindowById(WC_FOUND_TOWN, 0);
		return true;
	}
	InvalidateWindowData(WC_FOUND_TOWN, 0);
	return true;
}

static bool InvalidateVehTimetableWindow(int32 p1)
{
	InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
	return true;
}

static bool ZoomMinMaxChanged(int32 p1)
{
	extern void ConstrainAllViewportsZoom();
	ConstrainAllViewportsZoom();
	GfxClearSpriteCache();
	return true;
}

/**
 * Update any possible saveload window and delete any newgrf dialogue as
 * its widget parts might change. Reinit all windows as it allows access to the
 * newgrf debug button.
 * @param p1 unused.
 * @return Always true.
 */
static bool InvalidateNewGRFChangeWindows(int32 p1)
{
	InvalidateWindowClassesData(WC_SAVELOAD);
	DeleteWindowByClass(WC_GAME_OPTIONS);
	ReInitAllWindows();
	return true;
}

static bool InvalidateCompanyLiveryWindow(int32 p1)
{
	InvalidateWindowClassesData(WC_COMPANY_COLOUR);
	return RedrawScreen(p1);
}

static bool InvalidateIndustryViewWindow(int32 p1)
{
	InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
	return true;
}

static bool InvalidateAISettingsWindow(int32 p1)
{
	InvalidateWindowClassesData(WC_AI_SETTINGS);
	return true;
}

/**
 * Update the town authority window after a town authority setting change.
 * @param p1 Unused.
 * @return Always true.
 */
static bool RedrawTownAuthority(int32 p1)
{
	SetWindowClassesDirty(WC_TOWN_AUTHORITY);
	return true;
}

/**
 * Invalidate the company infrastructure details window after a infrastructure maintenance setting change.
 * @param p1 Unused.
 * @return Always true.
 */
static bool InvalidateCompanyInfrastructureWindow(int32 p1)
{
	InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
	return true;
}

/*
 * A: competitors
 * B: competitor start time. Deprecated since savegame version 110.
 * C: town count (3 = high, 0 = very low)
 * D: industry count (4 = high, 0 = none)
 * E: inital loan (in GBP)
 * F: interest rate
 * G: running costs (0 = low, 2 = high)
 * H: construction speed of competitors (0 = very slow, 4 = very fast)
 * I: competitor intelligence. Deprecated since savegame version 110.
 * J: breakdowns (0 = off, 2 = normal)
 * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
 * L: construction cost (0-2)
 * M: terrain type (0 = very flat, 3 = mountainous)
 * N: amount of water (0 = very low, 3 = high)
 * O: economy (0 = steady, 1 = fluctuating)
 * P: Train reversing (0 = end of line + stations, 1 = end of line)
 * Q: disasters
 * R: area restructuring (0 = permissive, 2 = hostile)
 * S: the difficulty level
 */
static const DifficultySettings _default_game_diff[3] = { /*
	 A, C, D,      E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
	{2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy
	{4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
	{7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
};

void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
{
	assert(mode <= 3);

	if (mode != 3) {
		*gm_opt = _default_game_diff[mode];
	} else {
		gm_opt->diff_level = 3;
	}
}

/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
static void ValidateSettings()
{
	/* Force the difficulty levels to correct values if they are invalid. */
	if (_settings_newgame.difficulty.diff_level != 3) {
		SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
	}

	/* Do not allow a custom sea level with the original land generator. */
	if (_settings_newgame.game_creation.land_generator == 0 &&
			_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
		_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
	}
}

static bool DifficultyReset(int32 level)
{
	/* In game / in the scenario editor you can set the difficulty level only to custom. This is
	 * needed by the AI Gui code that sets the difficulty level when you change any AI settings. */
	if (_game_mode != GM_MENU && level != 3) return false;
	SetDifficultyLevel(level, &GetGameSettings().difficulty);
	return true;
}

static bool DifficultyChange(int32)
{
	if (_game_mode == GM_MENU) {
		if (_settings_newgame.difficulty.diff_level != 3) {
			ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
			_settings_newgame.difficulty.diff_level = 3;
		}
		SetWindowClassesDirty(WC_SELECT_GAME);
	} else {
		_settings_game.difficulty.diff_level = 3;
	}

	/* If we are a network-client, update the difficult setting (if it is open).
	 * Use this instead of just dirtying the window because we need to load in
	 * the new difficulty settings */
	if (_networking) InvalidateWindowClassesData(WC_GAME_OPTIONS, GOID_DIFFICULTY_CHANGED);

	return true;
}

static bool DifficultyNoiseChange(int32 i)
{
	if (_game_mode == GM_NORMAL) {
		UpdateAirportsNoise();
		if (_settings_game.economy.station_noise_level) {
			InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
		}
	}

	return DifficultyChange(i);
}

static bool MaxNoAIsChange(int32 i)
{
	if (GetGameSettings().difficulty.max_no_competitors != 0 &&
			AI::GetInfoList()->size() == 0 &&
			(!_networking || _network_server)) {
		ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
	}

	return DifficultyChange(i);
}

/**
 * Check whether the road side may be changed.
 * @param p1 unused
 * @return true if the road side may be changed.
 */
static bool CheckRoadSide(int p1)
{
	extern bool RoadVehiclesAreBuilt();
	return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}

/**
 * Conversion callback for _gameopt_settings_game.landscape
 * It converts (or try) between old values and the new ones,
 * without losing initial setting of the user
 * @param value that was read from config file
 * @return the "hopefully" converted value
 */
static size_t ConvertLandscape(const char *value)
{
	/* try with the old values */
	return LookupOneOfMany("normal|hilly|desert|candy", value);
}

static bool CheckFreeformEdges(int32 p1)
{
	if (_game_mode == GM_MENU) return true;
	if (p1 != 0) {
		Ship *s;
		FOR_ALL_SHIPS(s) {
			/* Check if there is a ship on the northern border. */
			if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		BaseStation *st;
		FOR_ALL_BASE_STATIONS(st) {
			/* Check if there is a non-deleted buoy on the northern border. */
			if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
		for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
	} else {
		for (uint i = 0; i < MapMaxX(); i++) {
			if (TileHeight(TileXY(i, 1)) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 1; i < MapMaxX(); i++) {
			if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 0; i < MapMaxY(); i++) {
			if (TileHeight(TileXY(1, i)) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 1; i < MapMaxY(); i++) {
			if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		/* Make tiles at the border water again. */
		for (uint i = 0; i < MapMaxX(); i++) {
			SetTileHeight(TileXY(i, 0), 0);
			SetTileType(TileXY(i, 0), MP_WATER);
		}
		for (uint i = 0; i < MapMaxY(); i++) {
			SetTileHeight(TileXY(0, i), 0);
			SetTileType(TileXY(0, i), MP_WATER);
		}
	}
	MarkWholeScreenDirty();
	return true;
}

/**
 * Changing the setting "allow multiple NewGRF sets" is not allowed
 * if there are vehicles.
 */
static bool ChangeDynamicEngines(int32 p1)
{
	if (_game_mode == GM_MENU) return true;

	if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
		ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
		return false;
	}

	return true;
}

static bool StationCatchmentChanged(int32 p1)
{
	Station::RecomputeIndustriesNearForAll();
	return true;
}


#ifdef ENABLE_NETWORK

static bool UpdateClientName(int32 p1)
{
	NetworkUpdateClientName();
	return true;
}

static bool UpdateServerPassword(int32 p1)
{
	if (strcmp(_settings_client.network.server_password, "*") == 0) {
		_settings_client.network.server_password[0] = '\0';
	}

	return true;
}

static bool UpdateRconPassword(int32 p1)
{
	if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
		_settings_client.network.rcon_password[0] = '\0';
	}

	return true;
}

static bool UpdateClientConfigValues(int32 p1)
{
	if (_network_server) NetworkServerSendConfigUpdate();

	return true;
}

#endif /* ENABLE_NETWORK */


/* End - Callback Functions */

/**
 * Prepare for reading and old diff_custom by zero-ing the memory.
 */
static void PrepareOldDiffCustom()
{
	memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
}

/**
 * Reading of the old diff_custom array and transforming it to the new format.
 * @param savegame is it read from the config or savegame. In the latter case
 *                 we are sure there is an array; in the former case we have
 *                 to check that.
 */
static void HandleOldDiffCustom(bool savegame)
{
	uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);

	if (!savegame) {
		/* If we did read to old_diff_custom, then at least one value must be non 0. */
		bool old_diff_custom_used = false;
		for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
			old_diff_custom_used = (_old_diff_custom[i] != 0);
		}

		if (!old_diff_custom_used) return;
	}

	for (uint i = 0; i < options_to_load; i++) {
		const SettingDesc *sd = &_settings[i];
		/* Skip deprecated options */
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
		Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
	}
}

/**
 * tries to convert newly introduced news settings based on old ones
 * @param name pointer to the string defining name of the old news config
 * @param value pointer to the string defining value of the old news config
 * @returns true if conversion could have been made
 */
static bool ConvertOldNewsSetting(const char *name, const char *value)
{
	if (strcasecmp(name, "openclose") == 0) {
		/* openclose has been split in "open" and "close".
		 * So the job is now to decrypt the value of the old news config
		 * and give it to the two newly introduced ones*/

		NewsDisplay display = ND_OFF; // default
		if (strcasecmp(value, "full") == 0) {
			display = ND_FULL;
		} else if (strcasecmp(value, "summarized") == 0) {
			display = ND_SUMMARY;
		}
		/* tranfert of values */
		_news_type_data[NT_INDUSTRY_OPEN].display = display;
		_news_type_data[NT_INDUSTRY_CLOSE].display = display;
		return true;
	}
	return false;
}

/**
 * Load newstype settings from a configuration file.
 * @param ini the configuration to read from.
 * @param grpname Name of the group containing the news type settings.
 */
static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
{
	IniGroup *group = ini->GetGroup(grpname);
	IniItem *item;

	/* If no group exists, return */
	if (group == NULL) return;

	for (item = group->item; item != NULL; item = item->next) {
		int news_item = -1;
		for (int i = 0; i < NT_END; i++) {
			if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
				news_item = i;
				break;
			}
		}

		/* the config been read is not within current aceptable config */
		if (news_item == -1) {
			/* if the conversion function cannot process it, advice by a debug warning*/
			if (!ConvertOldNewsSetting(item->name, item->value)) {
				DEBUG(misc, 0, "Invalid display option: %s", item->name);
			}
			/* in all cases, there is nothing left to do */
			continue;
		}

		if (StrEmpty(item->value)) {
			DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
			continue;
		} else if (strcasecmp(item->value, "full") == 0) {
			_news_type_data[news_item].display = ND_FULL;
		} else if (strcasecmp(item->value, "off") == 0) {
			_news_type_data[news_item].display = ND_OFF;
		} else if (strcasecmp(item->value, "summarized") == 0) {
			_news_type_data[news_item].display = ND_SUMMARY;
		} else {
			DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
			continue;
		}
	}
}

static void AILoadConfig(IniFile *ini, const char *grpname)
{
	IniGroup *group = ini->GetGroup(grpname);
	IniItem *item;

	/* Clean any configured AI */
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
	}

	/* If no group exists, return */
	if (group == NULL) return;

	CompanyID c = COMPANY_FIRST;
	for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
		AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);

		config->Change(item->name);
		if (!config->HasScript()) {
			if (strcmp(item->name, "none") != 0) {
				DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
				continue;
			}
		}
		if (item->value != NULL) config->StringToSettings(item->value);
	}
}

static void GameLoadConfig(IniFile *ini, const char *grpname)
{
	IniGroup *group = ini->GetGroup(grpname);
	IniItem *item;

	/* Clean any configured GameScript */
	GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);

	/* If no group exists, return */
	if (group == NULL) return;

	item = group->item;
	if (item == NULL) return;

	GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);

	config->Change(item->name);
	if (!config->HasScript()) {
		if (strcmp(item->name, "none") != 0) {
			DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
			return;
		}
	}
	if (item->value != NULL) config->StringToSettings(item->value);
}

/**
 * Load a GRF configuration
 * @param ini       The configuration to read from.
 * @param grpname   Group name containing the configuration of the GRF.
 * @param is_static GRF is static.
 */
static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
{
	IniGroup *group = ini->GetGroup(grpname);
	IniItem *item;
	GRFConfig *first = NULL;
	GRFConfig **curr = &first;

	if (group == NULL) return NULL;

	for (item = group->item; item != NULL; item = item->next) {
		GRFConfig *c = new GRFConfig(item->name);

		/* Parse parameters */
		if (!StrEmpty(item->value)) {
			c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
			if (c->num_params == (byte)-1) {
				SetDParamStr(0, item->name);
				ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
				c->num_params = 0;
			}
		}

		/* Check if item is valid */
		if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
			if (c->status == GCS_NOT_FOUND) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
			} else if (HasBit(c->flags, GCF_UNSAFE)) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
			} else if (HasBit(c->flags, GCF_SYSTEM)) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
			} else if (HasBit(c->flags, GCF_INVALID)) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
			} else {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
			}

			SetDParamStr(0, item->name);
			ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
			delete c;
			continue;
		}

		/* Check for duplicate GRFID (will also check for duplicate filenames) */
		bool duplicate = false;
		for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
			if (gc->ident.grfid == c->ident.grfid) {
				SetDParamStr(0, item->name);
				SetDParamStr(1, gc->filename);
				ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
				duplicate = true;
				break;
			}
		}
		if (duplicate) {
			delete c;
			continue;
		}

		/* Mark file as static to avoid saving in savegame. */
		if (is_static) SetBit(c->flags, GCF_STATIC);

		/* Add item to list */
		*curr = c;
		curr = &c->next;
	}

	return first;
}

/**
 * Write newstype settings to a configuration file.
 * @param ini     The configuration to write to.
 * @param grpname Name of the group containing the news type settings.
 */
static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
{
	IniGroup *group = ini->GetGroup(grpname);

	for (int i = 0; i < NT_END; i++) {
		const char *value;
		int v = _news_type_data[i].display;

		value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));

		group->GetItem(_news_type_data[i].name, true)->SetValue(value);
	}
}

static void AISaveConfig(IniFile *ini, const char *grpname)
{
	IniGroup *group = ini->GetGroup(grpname);

	if (group == NULL) return;
	group->Clear();

	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
		const char *name;
		char value[1024];
		config->SettingsToString(value, lengthof(value));

		if (config->HasScript()) {
			name = config->GetName();
		} else {
			name = "none";
		}

		IniItem *item = new IniItem(group, name, strlen(name));
		item->SetValue(value);
	}
}

static void GameSaveConfig(IniFile *ini, const char *grpname)
{
	IniGroup *group = ini->GetGroup(grpname);

	if (group == NULL) return;
	group->Clear();

	GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
	const char *name;
	char value[1024];
	config->SettingsToString(value, lengthof(value));

	if (config->HasScript()) {
		name = config->GetName();
	} else {
		name = "none";
	}

	IniItem *item = new IniItem(group, name, strlen(name));
	item->SetValue(value);
}

/**
 * Save the version of OpenTTD to the ini file.
 * @param ini the ini to write to
 */
static void SaveVersionInConfig(IniFile *ini)
{
	IniGroup *group = ini->GetGroup("version");

	char version[9];
	snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);

	const char * const versions[][2] = {
		{ "version_string", _openttd_revision },
		{ "version_number", version }
	};

	for (uint i = 0; i < lengthof(versions); i++) {
		group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
	}
}

/* Save a GRF configuration to the given group name */
static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
{
	ini->RemoveGroup(grpname);
	IniGroup *group = ini->GetGroup(grpname);
	const GRFConfig *c;

	for (c = list; c != NULL; c = c->next) {
		char params[512];
		GRFBuildParamList(params, c, lastof(params));

		group->GetItem(c->filename, true)->SetValue(params);
	}
}

/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
{
	if (basic_settings) {
		proc(ini, (const SettingDesc*)_misc_settings,    "misc",  NULL);
#if defined(WIN32) && !defined(DEDICATED)
		proc(ini, (const SettingDesc*)_win32_settings,   "win32", NULL);
#endif /* WIN32 */
	}

	if (other_settings) {
		proc(ini, _settings,         "patches",  &_settings_newgame);
		proc(ini, _currency_settings,"currency", &_custom_currency);
		proc(ini, _company_settings, "company",  &_settings_client.company);

#ifdef ENABLE_NETWORK
		proc_list(ini, "server_bind_addresses", &_network_bind_list);
		proc_list(ini, "servers", &_network_host_list);
		proc_list(ini, "bans",    &_network_ban_list);
#endif /* ENABLE_NETWORK */
	}
}

static IniFile *IniLoadConfig()
{
	IniFile *ini = new IniFile(_list_group_names);
	ini->LoadFromDisk(_config_file, BASE_DIR);
	return ini;
}

/**
 * Load the values from the configuration files
 * @param minimal Load the minimal amount of the configuration to "bootstrap" the blitter and such.
 */
void LoadFromConfig(bool minimal)
{
	IniFile *ini = IniLoadConfig();
	if (!minimal) ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one

	/* Load basic settings only during bootstrap, load other settings not during bootstrap */
	HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);

	if (!minimal) {
		_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
		_grfconfig_static  = GRFLoadConfig(ini, "newgrf-static", true);
		NewsDisplayLoadConfig(ini, "news_display");
		AILoadConfig(ini, "ai_players");
		GameLoadConfig(ini, "game_scripts");

		PrepareOldDiffCustom();
		IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
		HandleOldDiffCustom(false);

		ValidateSettings();
	}

	delete ini;
}

/** Save the values to the configuration file */
void SaveToConfig()
{
	IniFile *ini = IniLoadConfig();

	/* Remove some obsolete groups. These have all been loaded into other groups. */
	ini->RemoveGroup("patches");
	ini->RemoveGroup("yapf");
	ini->RemoveGroup("gameopt");

	HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
	GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
	GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
	NewsDisplaySaveConfig(ini, "news_display");
	AISaveConfig(ini, "ai_players");
	GameSaveConfig(ini, "game_scripts");
	SaveVersionInConfig(ini);
	ini->SaveToDisk(_config_file);
	delete ini;
}

/**
 * Get the list of known NewGrf presets.
 * @param list[inout] Pointer to list for storing the preset names.
 */
void GetGRFPresetList(GRFPresetList *list)
{
	list->Clear();

	IniFile *ini = IniLoadConfig();
	IniGroup *group;
	for (group = ini->group; group != NULL; group = group->next) {
		if (strncmp(group->name, "preset-", 7) == 0) {
			*list->Append() = strdup(group->name + 7);
		}
	}

	delete ini;
}

/**
 * Load a NewGRF configuration by preset-name.
 * @param config_name Name of the preset.
 * @return NewGRF configuration.
 * @see GetGRFPresetList
 */
GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
{
	char *section = (char*)alloca(strlen(config_name) + 8);
	sprintf(section, "preset-%s", config_name);

	IniFile *ini = IniLoadConfig();
	GRFConfig *config = GRFLoadConfig(ini, section, false);
	delete ini;

	return config;
}

/**
 * Save a NewGRF configuration with a preset name.
 * @param config_name Name of the preset.
 * @param config      NewGRF configuration to save.
 * @see GetGRFPresetList
 */
void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
{
	char *section = (char*)alloca(strlen(config_name) + 8);
	sprintf(section, "preset-%s", config_name);

	IniFile *ini = IniLoadConfig();
	GRFSaveConfig(ini, section, config);
	ini->SaveToDisk(_config_file);
	delete ini;
}

/**
 * Delete a NewGRF configuration by preset name.
 * @param config_name Name of the preset.
 */
void DeleteGRFPresetFromConfig(const char *config_name)
{
	char *section = (char*)alloca(strlen(config_name) + 8);
	sprintf(section, "preset-%s", config_name);

	IniFile *ini = IniLoadConfig();
	ini->RemoveGroup(section);
	ini->SaveToDisk(_config_file);
	delete ini;
}

static const SettingDesc *GetSettingDescription(uint index)
{
	if (index >= lengthof(_settings)) return NULL;
	return &_settings[index];
}

/**
 * Network-safe changing of settings (server-only).
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the index of the setting in the SettingDesc array which identifies it
 * @param p2 the new value for the setting
 * The new value is properly clamped to its minimum/maximum when setting
 * @param text unused
 * @return the cost of this operation or an error
 * @see _settings
 */
CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	const SettingDesc *sd = GetSettingDescription(p1);

	if (sd == NULL) return CMD_ERROR;
	if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;

	if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
	if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
	if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
			(_game_mode == GM_NORMAL ||
			(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
		return CMD_ERROR;
	}

	if (flags & DC_EXEC) {
		void *var = GetVariableAddress(&GetGameSettings(), &sd->save);

		int32 oldval = (int32)ReadValue(var, sd->save.conv);
		int32 newval = (int32)p2;

		Write_ValidateSetting(var, sd, newval);
		newval = (int32)ReadValue(var, sd->save.conv);

		if (oldval == newval) return CommandCost();

		if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
			WriteValue(var, sd->save.conv, (int64)oldval);
			return CommandCost();
		}

		if (sd->desc.flags & SGF_NO_NETWORK) {
			GamelogStartAction(GLAT_SETTING);
			GamelogSetting(sd->desc.name, oldval, newval);
			GamelogStopAction();
		}

		SetWindowClassesDirty(WC_GAME_OPTIONS);
	}

	return CommandCost();
}

/**
 * Change one of the per-company settings.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the index of the setting in the _company_settings array which identifies it
 * @param p2 the new value for the setting
 * The new value is properly clamped to its minimum/maximum when setting
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
	const SettingDesc *sd = &_company_settings[p1];

	if (flags & DC_EXEC) {
		void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);

		int32 oldval = (int32)ReadValue(var, sd->save.conv);
		int32 newval = (int32)p2;

		Write_ValidateSetting(var, sd, newval);
		newval = (int32)ReadValue(var, sd->save.conv);

		if (oldval == newval) return CommandCost();

		if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
			WriteValue(var, sd->save.conv, (int64)oldval);
			return CommandCost();
		}

		SetWindowClassesDirty(WC_GAME_OPTIONS);
	}

	return CommandCost();
}

/**
 * Top function to save the new value of an element of the Settings struct
 * @param index offset in the SettingDesc array of the Settings struct which
 * identifies the setting member we want to change
 * @param value new value of the setting
 * @param force_newgame force the newgame settings
 */
bool SetSettingValue(uint index, int32 value, bool force_newgame)
{
	const SettingDesc *sd = &_settings[index];
	/* If an item is company-based, we do not send it over the network
	 * (if any) to change. Also *hack*hack* we update the _newgame version
	 * of settings because changing a company-based setting in a game also
	 * changes its defaults. At least that is the convention we have chosen */
	if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
		void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
		Write_ValidateSetting(var, sd, value);

		if (_game_mode != GM_MENU) {
			void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
			Write_ValidateSetting(var2, sd, value);
		}
		if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));

		SetWindowClassesDirty(WC_GAME_OPTIONS);

		return true;
	}

	if (force_newgame) {
		void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
		Write_ValidateSetting(var2, sd, value);
		return true;
	}

	/* send non-company-based settings over the network */
	if (!_networking || (_networking && _network_server)) {
		return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
	}
	return false;
}

/**
 * Top function to save the new value of an element of the Settings struct
 * @param index offset in the SettingDesc array of the CompanySettings struct
 * which identifies the setting member we want to change
 * @param value new value of the setting
 */
void SetCompanySetting(uint index, int32 value)
{
	const SettingDesc *sd = &_company_settings[index];
	if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
		DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
	} else {
		void *var = GetVariableAddress(&_settings_client.company, &sd->save);
		Write_ValidateSetting(var, sd, value);
		if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
	}
}

/**
 * Set the company settings for a new company to their default values.
 */
void SetDefaultCompanySettings(CompanyID cid)
{
	Company *c = Company::Get(cid);
	const SettingDesc *sd;
	for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
		void *var = GetVariableAddress(&c->settings, &sd->save);
		Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
	}
}

#if defined(ENABLE_NETWORK)
/**
 * Sync all company settings in a multiplayer game.
 */
void SyncCompanySettings()
{
	const SettingDesc *sd;
	uint i = 0;
	for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
		const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
		const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
		uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
		uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
		if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
	}
}
#endif /* ENABLE_NETWORK */

/**
 * Get the index in the _company_settings array of a setting
 * @param name The name of the setting
 * @return The index in the _company_settings array
 */
uint GetCompanySettingIndex(const char *name)
{
	uint i;
	const SettingDesc *sd = GetSettingFromName(name, &i);
	assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
	return i;
}

/**
 * Set a setting value with a string.
 * @param index the settings index.
 * @param value the value to write
 * @param force_newgame force the newgame settings
 * @note Strings WILL NOT be synced over the network
 */
bool SetSettingValue(uint index, const char *value, bool force_newgame)
{
	const SettingDesc *sd = &_settings[index];
	assert(sd->save.conv & SLF_NO_NETWORK_SYNC);

	if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
		char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
		free(*var);
		*var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
	} else {
		char *var = (char*)GetVariableAddress(NULL, &sd->save);
		ttd_strlcpy(var, value, sd->save.length);
	}
	if (sd->desc.proc != NULL) sd->desc.proc(0);

	return true;
}

/**
 * Given a name of setting, return a setting description of it.
 * @param name  Name of the setting to return a setting description of
 * @param i     Pointer to an integer that will contain the index of the setting after the call, if it is successful.
 * @return Pointer to the setting description of setting \a name if it can be found,
 *         \c NULL indicates failure to obtain the description
 */
const SettingDesc *GetSettingFromName(const char *name, uint *i)
{
	const SettingDesc *sd;

	/* First check all full names */
	for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (strcmp(sd->desc.name, name) == 0) return sd;
	}

	/* Then check the shortcut variant of the name. */
	for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		const char *short_name = strchr(sd->desc.name, '.');
		if (short_name != NULL) {
			short_name++;
			if (strcmp(short_name, name) == 0) return sd;
		}
	}

	if (strncmp(name, "company.", 8) == 0) name += 8;
	/* And finally the company-based settings */
	for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (strcmp(sd->desc.name, name) == 0) return sd;
	}

	return NULL;
}

/* Those 2 functions need to be here, else we have to make some stuff non-static
 * and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
{
	uint index;
	const SettingDesc *sd = GetSettingFromName(name, &index);

	if (sd == NULL) {
		IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
		return;
	}

	bool success;
	if (sd->desc.cmd == SDT_STRING) {
		success = SetSettingValue(index, value, force_newgame);
	} else {
		uint32 val;
		extern bool GetArgumentInteger(uint32 *value, const char *arg);
		success = GetArgumentInteger(&val, value);
		if (!success) {
			IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
			return;
		}

		success = SetSettingValue(index, val, force_newgame);
	}

	if (!success) {
		if (_network_server) {
			IConsoleError("This command/variable is not available during network games.");
		} else {
			IConsoleError("This command/variable is only available to a network server.");
		}
	}
}

void IConsoleSetSetting(const char *name, int value)
{
	uint index;
	const SettingDesc *sd = GetSettingFromName(name, &index);
	assert(sd != NULL);
	SetSettingValue(index, value);
}

/**
 * Output value of a specific setting to the console
 * @param name  Name of the setting to output its value
 * @param force_newgame force the newgame settings
 */
void IConsoleGetSetting(const char *name, bool force_newgame)
{
	char value[20];
	uint index;
	const SettingDesc *sd = GetSettingFromName(name, &index);
	const void *ptr;

	if (sd == NULL) {
		IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
		return;
	}

	ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);

	if (sd->desc.cmd == SDT_STRING) {
		IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
	} else {
		if (sd->desc.cmd == SDT_BOOLX) {
			snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
		} else {
			snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
		}

		IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
			name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
	}
}

/**
 * List all settings and their value to the console
 *
 * @param prefilter  If not \c NULL, only list settings with names that begin with \a prefilter prefix
 */
void IConsoleListSettings(const char *prefilter)
{
	IConsolePrintF(CC_WARNING, "All settings with their current value:");

	for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
		char value[80];
		const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);

		if (sd->desc.cmd == SDT_BOOLX) {
			snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
		} else if (sd->desc.cmd == SDT_STRING) {
			snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
		} else {
			snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
		}
		IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
	}

	IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
}

/**
 * Save and load handler for settings
 * @param osd SettingDesc struct containing all information
 * @param object can be either NULL in which case we load global variables or
 * a pointer to a struct which is getting saved
 */
static void LoadSettings(const SettingDesc *osd, void *object)
{
	for (; osd->save.cmd != SL_END; osd++) {
		const SaveLoad *sld = &osd->save;
		void *ptr = GetVariableAddress(object, sld);

		if (!SlObjectMember(ptr, sld)) continue;
		if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
	}
}

/**
 * Save and load handler for settings
 * @param sd SettingDesc struct containing all information
 * @param object can be either NULL in which case we load global variables or
 * a pointer to a struct which is getting saved
 */
static void SaveSettings(const SettingDesc *sd, void *object)
{
	/* We need to write the CH_RIFF header, but unfortunately can't call
	 * SlCalcLength() because we have a different format. So do this manually */
	const SettingDesc *i;
	size_t length = 0;
	for (i = sd; i->save.cmd != SL_END; i++) {
		length += SlCalcObjMemberLength(object, &i->save);
	}
	SlSetLength(length);

	for (i = sd; i->save.cmd != SL_END; i++) {
		void *ptr = GetVariableAddress(object, &i->save);
		SlObjectMember(ptr, &i->save);
	}
}

static void Load_OPTS()
{
	/* Copy over default setting since some might not get loaded in
	 * a networking environment. This ensures for example that the local
	 * autosave-frequency stays when joining a network-server */
	PrepareOldDiffCustom();
	LoadSettings(_gameopt_settings, &_settings_game);
	HandleOldDiffCustom(true);
}

static void Load_PATS()
{
	/* Copy over default setting since some might not get loaded in
	 * a networking environment. This ensures for example that the local
	 * signal_side stays when joining a network-server */
	LoadSettings(_settings, &_settings_game);
}

static void Check_PATS()
{
	LoadSettings(_settings, &_load_check_data.settings);
}

static void Save_PATS()
{
	SaveSettings(_settings, &_settings_game);
}

void CheckConfig()
{
	/*
	 * Increase old default values for pf_maxdepth and pf_maxlength
	 * to support big networks.
	 */
	if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
		_settings_newgame.pf.opf.pf_maxdepth = 48;
		_settings_newgame.pf.opf.pf_maxlength = 4096;
	}
}

extern const ChunkHandler _setting_chunk_handlers[] = {
	{ 'OPTS', NULL,      Load_OPTS, NULL, NULL,       CH_RIFF},
	{ 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
};

static bool IsSignedVarMemType(VarType vt)
{
	switch (GetVarMemType(vt)) {
		case SLE_VAR_I8:
		case SLE_VAR_I16:
		case SLE_VAR_I32:
		case SLE_VAR_I64:
			return true;
	}
	return false;
}