Files @ r25848:1aa50567d7ba
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Location: cpp/openttd-patchpack/source/src/network/network_gui.h

Patric Stout
Fix: [Network] rework when to close connections and inform Game Coordinator if needed
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_gui.h GUIs related to networking. */

#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H

#include "../company_type.h"
#include "../date_type.h"
#include "../economy_type.h"
#include "../window_type.h"
#include "network_type.h"
#include "network_gamelist.h"

void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkCompanyPasswordWindow(Window *parent);


/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
	std::string company_name; ///< Company name
	Year inaugurated_year;    ///< What year the company started in
	Money company_value;      ///< The company value
	Money money;              ///< The amount of money the company has
	Money income;             ///< How much did the company earn last year
	uint16 performance;       ///< What was his performance last month?
	bool use_password;        ///< Is there a password
	std::string clients;      ///< The clients that control this company (Name1, name2, ..)
};

NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
NetworkGameList *GetLobbyGameInfo();

#endif /* NETWORK_GUI_H */