Files @ r3303:1bae0f5399a4
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Location: cpp/openttd-patchpack/source/clear_map.h

bjarni
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
/* $Id$ */

#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H

#include "macros.h"
#include "tile.h"

/* ground type, m5 bits 2...4
 * valid densities (bits 0...1) in comments after the enum
 */
typedef enum ClearGround {
	CL_GRASS  = 0, // 0-3
	CL_ROUGH  = 1, // 3
	CL_ROCKS  = 2, // 3
	CL_FIELDS = 3, // 3
	CL_SNOW   = 4, // 0-3
	CL_DESERT = 5  // 1,3
} ClearGround;

static inline ClearGround GetClearGround(TileIndex t) { return GB(_m[t].m5, 2, 3); }
static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; }

static inline void AddClearDensity(TileIndex t, int d) { _m[t].m5 += d; }
static inline uint GetClearDensity(TileIndex t) { return GB(_m[t].m5, 0, 2); }

static inline void AddClearCounter(TileIndex t, int c) { _m[t].m5 += c << 5; }
static inline uint GetClearCounter(TileIndex t) { return GB(_m[t].m5, 5, 3); }
static inline void SetClearCounter(TileIndex t, uint c) { SB(_m[t].m5, 5, 3, c); }

/* Sets type and density in one go, also sets the counter to 0 */
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
	_m[t].m5 = 0 << 5 | type << 2 | density;
}

static inline uint GetFieldType(TileIndex t) { return GB(_m[t].m3, 0, 4); }
static inline void SetFieldType(TileIndex t, uint f) { SB(_m[t].m3, 0, 4, f); }

/* Is used by tree tiles, too */
static inline uint GetFenceSE(TileIndex t) { return GB(_m[t].m4, 2, 3); }
static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); }

static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); }
static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); }


static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
	SetTileType(t, MP_CLEAR);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0 << 5 | 0 << 2;
	SetClearGroundDensity(t, g, density);
}


static inline void MakeField(TileIndex t, uint field_type)
{
	SetTileType(t, MP_CLEAR);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = 0;
	_m[t].m3 = field_type;
	_m[t].m4 = 0 << 5 | 0 << 2;
	SetClearGroundDensity(t, CL_FIELDS, 3);
}

#endif