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Location: cpp/openttd-patchpack/source/docs/console.txt

bjarni
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
OPENTTD INGAME CONSOLE DOCUMENTATION
====================================
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information

*** WARNING **
 This document is out of date
*** WARNING **

HOTKEY: BACKQUOTE (aka tilde, the key left to "1")

COMMANDS:
---------

echo [string]
echoc [color-code] [string]
exit
debug_level [0-9]
dump_vars [filter]
help
list_cmds [filter]
list_vars [filter]
printf [formatstring] [var] [var] [var]....
printfc [color-code] [formatstring] [var] [var] [var]....
quit
random
screenshot ["big"/"no_con"]

VARIABLES:
----------
*con_developer
-> true = console debugging info
-> false = no output

*developer
-> 0 = no output
-> 1 = console error output [like command not found]
-> 2 = console error and debug output

*cursor_rate
-> 1-12 = defines the cursor blink interval


VARIABLE HANDLING:
------------------

developer = 0
developer ++

temp_string = test
temp_string = "my little"

printf "%s world" temp_string


---------------------------------------------------
feel free to add more commands and use this in-game
console for your debugging / enhancements