Files @ r3303:1bae0f5399a4
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Location: cpp/openttd-patchpack/source/intro_gui.c

bjarni
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "network.h"
#include "variables.h"

extern void SwitchMode(int new_mode);

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, STR_NULL,               STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  59, 113, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  59, 113, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  59, 113, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  59, 113, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},

{      WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL,               STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225,               STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL,               STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225,               STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 138, 149, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 159, 170, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 177, 188, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
{    WIDGETS_END },
};

extern void HandleOnEditText(WindowEvent *e);
extern void HandleOnEditTextCancel(void);

static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;}

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

static void SelectGameWndProc(Window *w, WindowEvent *e)
{
	/* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */
	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
	extern Patches _patches_newgame;

	switch (e->event) {
	case WE_PAINT:
		w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14);
		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
		DrawWindowWidgets(w);

		DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
		DrawString(223, 121, mapsizes[_patches_newgame.map_x - 6], 0x10);
		DrawString(270, 121, STR_BY, 0);
		DrawString(283, 121, mapsizes[_patches_newgame.map_y - 6], 0x10);
		break;

	case WE_CLICK:
		switch (e->click.widget) {
		case 2: AskForNewGameToStart(); break;
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
		case 4: CreateScenario(); break;
		case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
		case 6: case 7: case 8: case 9:
			SetNewLandscapeType(e->click.widget - 6);
			break;
		case 10: case 11: /* Mapsize X */
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 11, 0, 0);
			break;
		case 12: case 13: /* Mapsize Y */
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 13, 0, 0);
			break;
		case 15:
#ifdef ENABLE_NETWORK
			if (!_network_available) {
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
			} else
				ShowNetworkGameWindow();
#else
			ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
#endif
			break;
		case 16: ShowGameOptions(); break;
		case 17: ShowGameDifficulty(); break;
		case 18: ShowPatchesSelection(); break;
		case 19: AskExitGame(); break;
		}
		break;

	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
	case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;

	case WE_DROPDOWN_SELECT: /* Mapsize selection */
		switch (e->dropdown.button) {
			/* We need a *hacky* here because generateworld is called with _patches
			 * but it only gets the new value INSIDE generateworld so not setting it would
			 * break generating a new game on the run (eg MP) */
			case 11: _patches.map_x = _patches_newgame.map_x = e->dropdown.index + 6; break;
			case 13: _patches.map_y = _patches_newgame.map_y = e->dropdown.index + 6; break;
		}
		SetWindowDirty(w);
		break;
	}

}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 197,
	WC_SELECT_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow(void)
{
	AllocateWindowDesc(&_select_game_desc);
}

void GenRandomNewGame(uint32 rnd1, uint32 rnd2)
{
	_random_seeds[0][0] = rnd1;
	_random_seeds[0][1] = rnd2;

	SwitchMode(SM_NEWGAME);
}

void StartScenarioEditor(uint32 rnd1, uint32 rnd2)
{
	_random_seeds[0][0] = rnd1;
	_random_seeds[0][1] = rnd2;

	SwitchMode(SM_START_SCENARIO);
}

static const Widget _ask_abandon_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,      STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_00C7_QUIT, STR_NULL},
{   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,           STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,   STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,  STR_NULL},
{  WIDGETS_END },
};

static void AskAbandonGameWndProc(Window* w, WindowEvent* e)
{
	switch (e->event) {
	case WE_PAINT:
		DrawWindowWidgets(w);
#if defined(_WIN32)
		SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#else
		SetDParam(0, STR_0134_UNIX);
#endif
		DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
		return;

	case WE_CLICK:
		switch (e->click.widget) {
			case 3: DeleteWindow(w);   break;
			case 4: _exit_game = true; break;
		}
		break;

	case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
		switch (e->keypress.keycode) {
			case WKC_RETURN:
			case WKC_NUM_ENTER:
				_exit_game = true;
				break;
		}
		break;
	}
}

static const WindowDesc _ask_abandon_game_desc = {
	WDP_CENTER, WDP_CENTER, 180, 92,
	WC_ASK_ABANDON_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_ask_abandon_game_widgets,
	AskAbandonGameWndProc
};

void AskExitGame(void)
{
	AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
}


static const Widget _ask_quit_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,           STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_0161_QUIT_GAME, STR_NULL},
{   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,                STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,        STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,       STR_NULL},
{  WIDGETS_END },
};

static void AskQuitGameWndProc(Window* w, WindowEvent* e)
{
	switch (e->event) {
		case WE_PAINT:
			DrawWindowWidgets(w);
			DrawStringMultiCenter(
				90, 38,
				_game_mode != GM_EDITOR ?
					STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
				178
			);
			break;

		case WE_CLICK:
			switch (e->click.widget) {
				case 3: DeleteWindow(w);        break;
				case 4: _switch_mode = SM_MENU; break;
			}
			break;

		case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
			if (e->keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
			break;
	}
}

static const WindowDesc _ask_quit_game_desc = {
	WDP_CENTER, WDP_CENTER, 180, 92,
	WC_QUIT_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_ask_quit_game_widgets,
	AskQuitGameWndProc
};


void AskExitToGameMenu(void)
{
	AllocateWindowDescFront(&_ask_quit_game_desc, 0);
}