Files @ r3303:1bae0f5399a4
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Location: cpp/openttd-patchpack/source/newgrf_station.c

bjarni
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
/* $Id$ */

/** @file newgrf_station.c Functions for dealing with station classes and custom stations. */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "sprite.h"
#include "station.h"
#include "newgrf_station.h"

static StationClass station_classes[STAT_CLASS_MAX];

/**
 * Reset station classes to their default state.
 * This includes initialising the Default and Waypoint classes with an empty
 * entry, for standard stations and waypoints.
 */
void ResetStationClasses(void)
{
	StationClassID i;
	for (i = 0; i < STAT_CLASS_MAX; i++) {
		station_classes[i].id = 0;

		free(station_classes[i].name);
		station_classes[i].name = NULL;

		station_classes[i].stations = 0;

		free(station_classes[i].spec);
		station_classes[i].spec = NULL;
	}

	// Set up initial data
	station_classes[0].id = 'DFLT';
	station_classes[0].name = strdup("Default");
	station_classes[0].stations = 1;
	station_classes[0].spec = malloc(sizeof(*station_classes[0].spec));
	station_classes[0].spec[0] = NULL;

	station_classes[1].id = 'WAYP';
	station_classes[1].name = strdup("Waypoints");
	station_classes[1].stations = 1;
	station_classes[1].spec = malloc(sizeof(*station_classes[1].spec));
	station_classes[1].spec[0] = NULL;
}

/**
 * Allocate a station class for the given class id.
 * @param classid A 32 bit value identifying the class.
 * @return Index into station_classes of allocated class.
 */
StationClassID AllocateStationClass(uint32 class)
{
	StationClassID i;

	for (i = 0; i < STAT_CLASS_MAX; i++) {
		if (station_classes[i].id == class) {
			// ClassID is already allocated, so reuse it.
			return i;
		} else if (station_classes[i].id == 0) {
			// This class is empty, so allocate it to the ClassID.
			station_classes[i].id = class;
			return i;
		}
	}

	DEBUG(grf, 2)("StationClassAllocate: Already allocated %d classes, using default.", STAT_CLASS_MAX);
	return STAT_CLASS_DFLT;
}

/**
 * Return the number of stations for the given station class.
 * @param sclass Index of the station class.
 * @return Number of stations in the class.
 */
uint GetNumCustomStations(StationClassID sclass)
{
	assert(sclass < STAT_CLASS_MAX);
	return station_classes[sclass].stations;
}

/**
 * Tie a station spec to its station class.
 * @param spec The station spec.
 */
void SetCustomStation(StationSpec *spec)
{
	StationClass *station_class;
	int i;

	assert(spec->sclass < STAT_CLASS_MAX);
	station_class = &station_classes[spec->sclass];

	i = station_class->stations++;
	station_class->spec = realloc(station_class->spec, station_class->stations * sizeof(*station_class->spec));

	station_class->spec[i] = spec;
}

/**
 * Retrieve a station spec from a class.
 * @param sclass Index of the station class.
 * @param station The station index with the class.
 * @return The station spec.
 */
const StationSpec *GetCustomStation(StationClassID sclass, uint station)
{
	assert(sclass < STAT_CLASS_MAX);
	if (station < station_classes[sclass].stations)
		return station_classes[sclass].spec[station];

	// If the custom station isn't defined any more, then the GRF file
	// probably was not loaded.
	return NULL;
}

static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg, const Station *st)
{
	switch (spg->type) {
		case SGT_REAL:
			return &spg->g.real;

		case SGT_DETERMINISTIC: {
			const DeterministicSpriteGroup *dsg = &spg->g.determ;
			SpriteGroup *target;
			int value = -1;

			if ((dsg->variable >> 6) == 0) {
				/* General property */
				value = GetDeterministicSpriteValue(dsg->variable);
			} else {
				if (st == NULL) {
					/* We are in a build dialog of something,
					 * and we are checking for something undefined.
					 * That means we should get the first target
					 * (NOT the default one). */
					if (dsg->num_ranges > 0) {
						target = dsg->ranges[0].group;
					} else {
						target = dsg->default_group;
					}
					return ResolveStationSpriteGroup(target, NULL);
				}

				/* Station-specific property. */
				if (dsg->var_scope == VSG_SCOPE_PARENT) {
					/* TODO: Town structure. */

				} else /* VSG_SELF */ {
					if (dsg->variable == 0x40 || dsg->variable == 0x41) {
						/* FIXME: This is ad hoc only
						 * for waypoints. */
						value = 0x01010000;
					} else {
						/* TODO: Only small fraction done. */
						// TTDPatch runs on little-endian arch;
						// Variable is 0x70 + offset in the TTD's station structure
						switch (dsg->variable - 0x70) {
							case 0x80: value = st->facilities;             break;
							case 0x81: value = st->airport_type;           break;
							case 0x82: value = st->truck_stops->status;    break;
							case 0x83: value = st->bus_stops->status;      break;
							case 0x86: value = st->airport_flags & 0xFFFF; break;
							case 0x87: value = st->airport_flags & 0xFF;   break;
							case 0x8A: value = st->build_date;             break;
						}
					}
				}
			}

			target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
			return ResolveStationSpriteGroup(target, st);
		}

		default:
		case SGT_RANDOMIZED:
			DEBUG(grf, 6)("I don't know how to handle random spritegroups yet!");
			return NULL;
	}
}

uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype)
{
	const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);

	if (rsg->sprites_per_set != 0) {
		if (rsg->loading_count != 0) return rsg->loading[0]->g.result.result;
		if (rsg->loaded_count != 0) return rsg->loaded[0]->g.result.result;
	}

	DEBUG(grf, 6)("Custom station 0x%08x::0x%02x has no sprites associated.",
		spec->grfid, spec->localidx);
	/* This is what gets subscribed of dtss->image in newgrf.c,
	 * so it's probably kinda "default offset". Try to use it as
	 * emergency measure. */
	return 0;
}