Files @ r3303:1bae0f5399a4
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Location: cpp/openttd-patchpack/source/pool.h

bjarni
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
/* $Id$ */

#ifndef POOL_H
#define POOL_H

typedef struct MemoryPool MemoryPool;

/* The function that is called after a new block is added
     start_item is the first item of the new made block */
typedef void MemoryPoolNewBlock(uint start_item);

/**
 * Stuff for dynamic vehicles. Use the wrappers to access the MemoryPool
 *  please try to avoid manual calls!
 */
struct MemoryPool {
	const char name[10];        ///< Name of the pool (just for debugging)

	const uint max_blocks;      ///< The max amount of blocks this pool can have
	const uint block_size_bits; ///< The size of each block in bits
	const uint item_size;       ///< How many bytes one block is

	/// Pointer to a function that is called after a new block is added
	MemoryPoolNewBlock *new_block_proc;

	uint current_blocks;        ///< How many blocks we have in our pool
	uint total_items;           ///< How many items we now have in this pool

	byte **blocks;              ///< An array of blocks (one block hold all the items)
};

/**
 * Those are the wrappers:
 *   CleanPool cleans the pool up, but you can use AddBlockToPool directly again
 *     (no need to call CreatePool!)
 *   AddBlockToPool adds 1 more block to the pool. Returns false if there is no
 *     more room
 */
void CleanPool(MemoryPool *array);
bool AddBlockToPool(MemoryPool *array);

/**
 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
 *
 * @return Returns false if adding failed
 */
bool AddBlockIfNeeded(MemoryPool *array, uint index);

static inline byte *GetItemFromPool(const MemoryPool *pool, uint index)
{
	assert(index < pool->total_items);
	return (pool->blocks[index >> pool->block_size_bits] + (index & ((1 << pool->block_size_bits) - 1)) * pool->item_size);
}

#endif /* POOL_H */