Files @ r3303:1bae0f5399a4
Branch filter:

Location: cpp/openttd-patchpack/source/tree_map.h

bjarni
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
/* $Id$ */

#ifndef TREE_MAP_H
#define TREE_MAP_H

#include "macros.h"

typedef enum TreeType {
	TR_INVALID      = -1,
	TR_TEMPERATE    = 0,
	TR_SUB_ARCTIC   = 12,
	TR_RAINFOREST   = 20,
	TR_CACTUS       = 27,
	TR_SUB_TROPICAL = 28,
	TR_TOYLAND      = 32
} TreeType;

enum {
	TR_COUNT_TEMPERATE    = TR_SUB_ARCTIC   - TR_TEMPERATE,
	TR_COUNT_SUB_ARCTIC   = TR_RAINFOREST   - TR_SUB_ARCTIC,
	TR_COUNT_RAINFOREST   = TR_CACTUS       - TR_RAINFOREST,
	TR_COUNT_SUB_TROPICAL = TR_SUB_TROPICAL - TR_CACTUS,
	TR_COUNT_TOYLAND      = 9
};

/* ground type, m2 bits 4...5
 * valid densities (bits 6...7) in comments after the enum */
typedef enum TreeGround {
	TR_GRASS       = 0, // 0
	TR_ROUGH       = 1, // 0
	TR_SNOW_DESERT = 2  // 0-3 for snow, 3 for desert
} TreeGround;

static inline TreeType GetTreeType(TileIndex t) { return _m[t].m3; }
static inline void SetTreeType(TileIndex t, TreeType r) { _m[t].m3 = r; }

static inline TreeGround GetTreeGround(TileIndex t) { return GB(_m[t].m2, 4, 2); }

static inline uint GetTreeDensity(TileIndex t) { return GB(_m[t].m2, 6, 2); }

static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
{
	SB(_m[t].m2, 4, 2, g);
	SB(_m[t].m2, 6, 2, d);
}

static inline void AddTreeCount(TileIndex t, int c) { _m[t].m5 += c << 6; }
static inline uint GetTreeCount(TileIndex t) { return GB(_m[t].m5, 6, 2); }
static inline void SetTreeCount(TileIndex t, uint c) { SB(_m[t].m5, 6, 2, c); }

static inline void AddTreeGrowth(TileIndex t, int a) { _m[t].m5 += a; }
static inline uint GetTreeGrowth(TileIndex t) { return GB(_m[t].m5, 0, 3); }
static inline void SetTreeGrowth(TileIndex t, uint g) { SB(_m[t].m5, 0, 3, g); }

static inline void AddTreeCounter(TileIndex t, int a) { _m[t].m2 += a; }
static inline uint GetTreeCounter(TileIndex t) { return GB(_m[t].m2, 0, 4); }
static inline void SetTreeCounter(TileIndex t, uint c) { SB(_m[t].m2, 0, 4, c); }


static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
{
	SetTileType(t, MP_TREES);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = density << 6 | ground << 4 | 0;
	_m[t].m3 = type;
	_m[t].m4 = 0 << 5 | 0 << 2;
	_m[t].m5 = count << 6 | growth;
}

#endif