Files
@ r6811:1bece01dbf0a
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_callbacks.h
r6811:1bece01dbf0a
9.6 KiB
text/x-c
(svn r10050) -Codechange: make it a little easier to force a version number (for releases).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 | /* $Id$ */
/** @file newgrf_callbacks.h
*/
#ifndef NEWGRF_CALLBACKS_H
#define NEWGRF_CALLBACKS_H
/**
* List of implemented NewGRF callbacks.
* Names are formatted as CBID_<CLASS>_<CALLBACK>
*/
enum CallbackID {
/* Powered wagons, if the result is lower as 0x40 then the wagon is powered
* @todo : interpret the rest of the result, aka "visual effects" */
CBID_TRAIN_WAGON_POWER = 0x10,
/* Vehicle length, returns the amount of 1/8's the vehicle is shorter
* only for train vehicles */
CBID_TRAIN_VEHICLE_LENGTH = 0x11,
/* Called (if appropriate bit in callback mask is set) to determine the
* amount of cargo to load per unit of time when using gradual loading. */
CBID_VEHICLE_LOAD_AMOUNT = 0x12,
/* Called (if appropriate bit in callback mask is set) to determine if a
* newstation should be made available to build */
CBID_STATION_AVAILABILITY = 0x13,
/* Called (if appropriate bit in callback mask is set) when drawing a tile
* to choose a sprite layout to draw, instead of the standard 0-7 range */
CBID_STATION_SPRITE_LAYOUT = 0x14,
/* Refit capacity, the passed vehicle needs to have its ->cargo_type set to
* the cargo we are refitting to, returns the new cargo capacity */
CBID_VEHICLE_REFIT_CAPACITY = 0x15,
CBID_TRAIN_ARTIC_ENGINE = 0x16,
/* Called (if appropriate bit in callback mask is set) to determine whether
* the house can be built on the specified tile. */
CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17,
CBID_VEHICLE_CARGO_SUFFIX = 0x19,
/* Called (if appropriate bit in callback mask is set) to determine
* the next animation frame. */
CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A,
/* Called (if appropriate bit in callback mask is set) for periodically
* starting or stopping the animation. */
CBID_HOUSE_ANIMATION_START_STOP = 0x1B,
/* Called (if appropriate bit in callback mask is set) whenever the
* construction state of a house changes. */
CBID_CONSTRUCTION_STATE_CHANGE = 0x1C,
CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D,
/* Called (if appropriate bit in callback mask is set) to determine the
* colour of a town building. */
CBID_BUILDING_COLOUR = 0x1E,
/* Called (if appropriate bit in callback mask is set) to decide how much
* cargo a town building can accept. */
CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // not yet implemented
/* Called (if appropriate bit in callback mask is set) to indicate
* how long the current animation frame should last. */
CBID_HOUSE_ANIMATION_SPEED = 0x20,
/* Called (if appropriate bit in callback mask is set) periodically to
* determine if a house should be destroyed. */
CBID_HOUSE_DESTRUCTION = 0x21,
/* Called to determine if the given industry type is available */
CBID_INDUSTRY_AVAILABLE = 0x22, // not yet implemented
/* This callback is called from vehicle purchase lists. It returns a value to be
* used as a custom string ID in the 0xD000 range. */
CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
/* Called when building a station to customize the tile layout */
CBID_STATION_TILE_LAYOUT = 0x24,
/* Called for periodically starting or stopping the animation. */
CBID_INDTILE_ANIM_START_STOP = 0x25, // not yet implemented
/* Called to determine industry tile next animation frame. */
CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // not yet implemented
/* Called to indicate how long the current animation frame should last. */
CBID_INDTILE_ANIMATION_SPEED = 0x27, // not yet implemented
/* Called to determine if the given industry can be built on specific area */
CBID_INDUSTRY_LOCATION = 0x28, // not yet implemented
/* Called on production changes, so it can be adjusted */
CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // not yet implemented
/* Called (if appropriate bit in callback mask is set) to determine which
* cargoes a town building should accept. */
CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented
/* Called to query the cargo acceptance of the industry tile */
CBID_INDTILE_ACCEPT_CARGO = 0x2B, // not yet implemented
/* Called to determine which cargoes an industry should accept. */
CBID_INDUSTRY_ACCEPT_CARGO = 0x2C, // not yet implemented
/* Called to determine if a specific colour map should be used for a vehicle
* instead of the default livery */
CBID_VEHICLE_COLOUR_MAPPING = 0x2D,
/* Called (if appropriate bit in callback mask is set) to determine how much
* cargo a town building produces. */
CBID_HOUSE_PRODUCE_CARGO = 0x2E, // not yet implemented
/* Called to determine if the given industry tile can be built on specific tile */
CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
/* Called to determine the type (if any) of foundation to draw for industry tile */
CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented
/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
* used for preventing a vehicle from leaving the depot. */
CBID_VEHICLE_START_STOP_CHECK = 0x31,
/* Called to play a special sound effect */
CBID_VEHICLE_SOUND_EFFECT = 0x33,
/* Called monthly on production changes, so it can be adjusted more frequently */
CBID_INDUSTRY_MONTHLYPROD_CHANGE= 0x35, // not yet implemented
/* Called to modify various vehicle properties. Callback parameter 1
* specifies the property index, as used in Action 0, to change. */
CBID_VEHICLE_MODIFY_PROPERTY = 0x36,
/* Called to determine text to display after cargo name */
CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // not yet implemented
/* Called to determine more text in the fund industry window */
CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // not yet implemented
/* Called to calculate the income of delivered cargo */
CBID_CARGO_PROFIT_CALC = 0x39,
/* Called to determine more text in the industry window */
CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // not yet implemented
/* Called to determine industry special effects */
CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // not yet implemented
/* Called to determine if industry can alter the ground below industry tile */
CBID_INDUSTRY_AUTOSLOPE = 0x3C, // not yet implemented
/* Called to determine if the industry can still accept or refuse more cargo arrival */
CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // not yet implemented
/* Called (if appropriate bit in callback mask set) to determine whether a
* town building can be destroyed. */
CBID_HOUSE_DENY_DESTRUCTION = 0x143,
/* Called to calculate part of a station rating */
CBID_CARGO_STATION_RATING_CALC = 0x145,
};
/**
* Callback masks for vehicles, indicates which callbacks are used by a vehicle.
* Some callbacks are always used and don't have a mask.
*/
enum VehicleCallbackMask {
CBM_WAGON_POWER = 0, ///< Powered wagons (trains only)
CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only)
CBM_LOAD_AMOUNT = 2, ///< Load amount
CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
CBM_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only)
CBM_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
CBM_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
CBM_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
};
/**
* Callback masks for stations.
*/
enum StationCallbackMask {
CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use
};
/**
* Callback masks for houses.
*/
enum HouseCallbackMask {
CBM_HOUSE_ALLOW_CONSTRUCTION = 0,
CBM_ANIMATION_NEXT_FRAME = 1,
CBM_ANIMATION_START_STOP = 2,
CBM_CONSTRUCTION_STATE_CHANGE = 3,
CBM_BUILDING_COLOUR = 4,
CBM_CARGO_ACCEPTANCE = 5,
CBM_ANIMATION_SPEED = 6,
CBM_HOUSE_DESTRUCTION = 7,
CBM_HOUSE_ACCEPT_CARGO = 8,
CBM_HOUSE_PRODUCE_CARGO = 9,
CBM_HOUSE_DENY_DESTRUCTION = 10,
};
/**
* Callback masks for cargos.
*/
enum CargoCallbackMask {
CBM_CARGO_PROFIT_CALC = 0,
CBM_CARGO_STATION_RATING_CALC = 1,
};
/**
* Callback masks for Industries
*/
enum IndustryCallbackMask {
CBM_IND_AVAILABLE = 0, ///< industry availability callback
CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
CBM_IND_LOCATION = 3, ///< check industry construction on given area
CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change
CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change
CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display
CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window
CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window
CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects
CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo
};
/**
* Callback masks for industry tiles
*/
enum IndustryTileCallbackMask {
CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed
CBM_INDT_ACCEPTANCE_CARGO = 2, ///< decides amount of cargo acceptance
CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types
CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability
CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping
};
/**
* Result of a failed callback.
*/
enum {
CALLBACK_FAILED = 0xFFFF
};
#endif /* NEWGRF_CALLBACKS_H */
|