Files @ r20790:1c40c83d41c6
Branch filter:

Location: cpp/openttd-patchpack/source/projects/openttd_vs90.vcproj.user

frosch
(svn r25834) -Codechange: Use NUM_OBJECTS_PER_GRF instead of NUM_OBJECTS to properly distinguish limits per NewGRF and limits of the pool.
-Change: [NewGRF] Lower the limit of object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioUserFile
	ProjectType="Visual C++"
	Version="9.00"
	ShowAllFiles="false"
	>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
	</Configurations>
</VisualStudioUserFile>