Files @ r20790:1c40c83d41c6
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Location: cpp/openttd-patchpack/source/src/road_gui.h

frosch
(svn r25834) -Codechange: Use NUM_OBJECTS_PER_GRF instead of NUM_OBJECTS to properly distinguish limits per NewGRF and limits of the pool.
-Change: [NewGRF] Lower the limit of object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road_gui.h Functions/types related to the road GUIs. */

#ifndef ROAD_GUI_H
#define ROAD_GUI_H

#include "road_type.h"
#include "tile_type.h"
#include "direction_type.h"

struct Window *ShowBuildRoadToolbar(RoadType roadtype);
struct Window *ShowBuildRoadScenToolbar();
void ConnectRoadToStructure(TileIndex tile, DiagDirection direction);

#endif /* ROAD_GUI_H */