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Location: cpp/openttd-patchpack/source/src/ground_vehicle.cpp
r15560:1ce751e5c273
4.9 KiB
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(svn r20230) -Fix [FS#3961]: road vehicles could be dead locked with one way roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ground_vehicle.cpp Implementation of GroundVehicle. */
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "ground_vehicle.hpp"
#include "window_type.h"
#include "vehicle_gui.h"
#include "window_func.h"
/**
* Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
*/
template <class T, VehicleType Type>
void GroundVehicle<T, Type>::PowerChanged()
{
assert(this->First() == this);
const T *v = T::From(this);
uint32 total_power = 0;
uint32 max_te = 0;
uint32 number_of_parts = 0;
uint16 max_track_speed = v->GetInitialMaxSpeed();
for (const T *u = v; u != NULL; u = u->Next()) {
uint32 current_power = u->GetPower();
total_power += current_power;
/* Only powered parts add tractive effort. */
if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
total_power += u->GetPoweredPartPower(v);
number_of_parts++;
/* Get minimum max speed for this track. */
uint16 track_speed = u->GetMaxTrackSpeed();
if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
}
this->acc_cache.cached_axle_resistance = 60 * number_of_parts;
this->acc_cache.cached_air_drag = 20 + 3 * number_of_parts;
max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
max_te /= 256; // Tractive effort is a [0-255] coefficient.
if (this->acc_cache.cached_power != total_power || this->acc_cache.cached_max_te != max_te) {
/* Stop the vehicle if it has no power. */
if (total_power == 0) this->vehstatus |= VS_STOPPED;
this->acc_cache.cached_power = total_power;
this->acc_cache.cached_max_te = max_te;
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
}
this->acc_cache.cached_max_track_speed = max_track_speed;
}
/**
* Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
* the consist changes.
*/
template <class T, VehicleType Type>
void GroundVehicle<T, Type>::CargoChanged()
{
assert(this->First() == this);
uint32 weight = 0;
for (T *u = T::From(this); u != NULL; u = u->Next()) {
uint32 current_weight = u->GetWeight();
weight += current_weight;
u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness();
}
/* Store consist weight in cache. */
this->acc_cache.cached_weight = max<uint32>(1, weight);
/* Now update vehicle power (tractive effort is dependent on weight). */
this->PowerChanged();
}
/**
* Calculates the acceleration of the vehicle under its current conditions.
* @return Current acceleration of the vehicle.
*/
template <class T, VehicleType Type>
int GroundVehicle<T, Type>::GetAcceleration() const
{
/* Templated class used for function calls for performance reasons. */
const T *v = T::From(this);
int32 speed = v->GetCurrentSpeed();
/* Weight is stored in tonnes. */
int32 mass = this->acc_cache.cached_weight;
/* Power is stored in HP, we need it in watts. */
int32 power = this->acc_cache.cached_power * 746;
int32 resistance = 0;
bool maglev = v->GetAccelerationType() == 2;
const int area = 120;
if (!maglev) {
resistance = (13 * mass) / 10;
resistance += this->acc_cache.cached_axle_resistance;
resistance += (v->GetRollingFriction() * mass * speed) / 1000;
resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 10000;
} else {
resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 20000;
}
resistance += this->GetSlopeResistance();
resistance *= 4; //[N]
/* This value allows to know if the vehicle is accelerating or braking. */
AccelStatus mode = v->GetAccelerationStatus();
const int max_te = this->acc_cache.cached_max_te; // [N]
int force;
if (speed > 0) {
if (!maglev) {
force = power / speed; //[N]
force *= 22;
force /= 10;
if (mode == AS_ACCEL && force > max_te) force = max_te;
} else {
force = power / 25;
}
} else {
/* "Kickoff" acceleration. */
force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
force = max(force, (mass * 8) + resistance);
}
if (mode == AS_ACCEL) {
return (force - resistance) / (mass * 2);
} else {
return min(-force - resistance, -10000) / mass;
}
}
/* Instantiation for Train */
template struct GroundVehicle<Train, VEH_TRAIN>;
/* Instantiation for RoadVehicle */
template struct GroundVehicle<RoadVehicle, VEH_ROAD>;
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