Files
@ r10875:1cfbd5e0cc73
Branch filter:
Location: cpp/openttd-patchpack/source/src/saveload/oldloader.cpp
r10875:1cfbd5e0cc73
6.8 KiB
text/x-c
(svn r15210) -Fix: Vehicle::GetRunningCost() was wrong for ships and aircraft
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 | /* $Id$ */
/** @file oldloader.cpp Functions for handling of TTO/TTD/TTDP savegames. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../tile_type.h"
#include "../debug.h"
#include "../strings_type.h"
#include "../string_func.h"
#include "table/strings.h"
#include "saveload.h"
#include "saveload_internal.h"
#include "oldloader.h"
enum {
HEADER_SIZE = 49,
};
uint32 _bump_assert_value;
static inline OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 8);}
static inline OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
static inline byte CalcOldVarLen(OldChunkType type)
{
static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
byte length = GB(type, 8, 8);
assert(length != 0 && length < lengthof(type_mem_size));
return type_mem_size[length];
}
/**
*
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static byte ReadByteFromFile(LoadgameState *ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
if (ls->buffer_cur >= ls->buffer_count) {
/* Read some new bytes from the file */
int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
/* We tried to read, but there is nothing in the file anymore.. */
if (count == 0) {
DEBUG(oldloader, 0, "Read past end of file, loading failed");
ls->failed = true;
}
ls->buffer_count = count;
ls->buffer_cur = 0;
}
return ls->buffer[ls->buffer_cur++];
}
/**
*
* Reads a byte from the buffer and decompress if needed
*
*/
byte ReadByte(LoadgameState *ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
byte. If that byte is negative, we have to repeat the next byte
that many times ( + 1). Else, we need to read that amount of bytes.
Works pretty good if you have many zero's behind eachother */
if (ls->chunk_size == 0) {
/* Read new chunk */
int8 new_byte = ReadByteFromFile(ls);
if (new_byte < 0) {
/* Repeat next char for new_byte times */
ls->decoding = true;
ls->decode_char = ReadByteFromFile(ls);
ls->chunk_size = -new_byte + 1;
} else {
ls->decoding = false;
ls->chunk_size = new_byte + 1;
}
}
ls->total_read++;
ls->chunk_size--;
return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
}
/**
*
* Loads a chunk from the old savegame
*
*/
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
{
const OldChunks *chunk = chunks;
byte *base_ptr = (byte*)base;
while (chunk->type != OC_END) {
byte *ptr = (byte*)chunk->ptr;
if ((chunk->type & OC_DEREFERENCE_POINTER) != 0) ptr = *(byte**)ptr;
for (uint i = 0; i < chunk->amount; i++) {
if (ls->failed) return false;
/* Handle simple types */
if (GetOldChunkType(chunk->type) != 0) {
switch (GetOldChunkType(chunk->type)) {
/* Just read the byte and forget about it */
case OC_NULL: ReadByte(ls); break;
case OC_CHUNK:
/* Call function, with 'i' as parameter to tell which item we
* are going to read */
if (!chunk->proc(ls, i)) return false;
break;
case OC_ASSERT:
DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value);
if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true;
default: break;
}
} else {
uint64 res = 0;
/* Reading from the file: bits 16 to 23 have the FILE type */
switch (GetOldChunkFileType(chunk->type)) {
case OC_FILE_I8: res = (int8)ReadByte(ls); break;
case OC_FILE_U8: res = ReadByte(ls); break;
case OC_FILE_I16: res = (int16)ReadUint16(ls); break;
case OC_FILE_U16: res = ReadUint16(ls); break;
case OC_FILE_I32: res = (int32)ReadUint32(ls); break;
case OC_FILE_U32: res = ReadUint32(ls); break;
default: NOT_REACHED();
}
/* Sanity check */
assert(base_ptr != NULL || chunk->ptr != NULL);
/* Writing to the var: bits 8 to 15 have the VAR type */
if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
/* Write the data */
switch (GetOldChunkVarType(chunk->type)) {
case OC_VAR_I8: *(int8 *)ptr = GB(res, 0, 8); break;
case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break;
case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break;
case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break;
case OC_VAR_I32:*(int32 *)ptr = res; break;
case OC_VAR_U32:*(uint32*)ptr = res; break;
case OC_VAR_I64:*(int64 *)ptr = res; break;
default: NOT_REACHED();
}
/* Increase pointer base for arrays when looping */
if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
}
}
chunk++;
}
return true;
}
/**
*
* Initialize some data before reading
*
*/
static void InitLoading(LoadgameState *ls)
{
ls->chunk_size = 0;
ls->total_read = 0;
ls->failed = false;
ls->decoding = false;
ls->decode_char = 0;
ls->buffer_cur = 0;
ls->buffer_count = 0;
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
}
/**
* Verifies the title has a valid checksum
* @param title title and checksum
* @return true iff the title is valid
* @note the title (incl. checksum) has to be at least 49 (HEADER_SIZE) bytes long!
*/
static bool VerifyOldNameChecksum(char *title)
{
uint16 sum = 0;
for (uint i = 0; i < HEADER_SIZE - 2; i++) {
sum += title[i];
sum = ROL(sum, 1);
}
sum ^= 0xAAAA; // computed checksum
uint16 sum2 = title[HEADER_SIZE - 2]; // checksum in file
SB(sum2, 8, 8, title[HEADER_SIZE - 1]);
return sum == sum2;
}
bool LoadOldSaveGame(const char *file)
{
LoadgameState ls;
DEBUG(oldloader, 3, "Trying to load a TTD(Patch) savegame");
InitLoading(&ls);
/* Open file */
ls.file = fopen(file, "rb");
if (ls.file == NULL) {
DEBUG(oldloader, 0, "Cannot open file '%s'", file);
return false;
}
char temp[HEADER_SIZE];
if (fread(temp, 1, HEADER_SIZE, ls.file) != HEADER_SIZE || !VerifyOldNameChecksum(temp) || !LoadOldMain(&ls)) {
SetSaveLoadError(STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED);
fclose(ls.file);
return false;
}
_pause_game = 2;
return true;
}
void GetOldSaveGameName(const char *path, const char *file, char *title, const char *last)
{
char filename[MAX_PATH];
char temp[HEADER_SIZE];
snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file);
FILE *f = fopen(filename, "rb");
temp[0] = '\0'; // name is nul-terminated in savegame ...
if (f == NULL) {
*title = '\0';
return;
}
bool broken = (fread(temp, 1, HEADER_SIZE, f) != HEADER_SIZE || !VerifyOldNameChecksum(temp));
temp[HEADER_SIZE - 2] = '\0'; // ... but it's better to be sure
if (broken) title = strecpy(title, "(broken) ", last);
title = strecpy(title, temp, last);
fclose(f);
}
|