Files @ r25162:1e14a1e5e8e4
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Location: cpp/openttd-patchpack/source/src/depot_cmd.cpp

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file depot_cmd.cpp %Command Handling for depots. */

#include "stdafx.h"
#include "command_func.h"
#include "depot_base.h"
#include "company_func.h"
#include "string_func.h"
#include "town.h"
#include "vehicle_gui.h"
#include "vehiclelist.h"
#include "window_func.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Check whether the given name is globally unique amongst depots.
 * @param name The name to check.
 * @return True if there is no depot with the given name.
 */
static bool IsUniqueDepotName(const char *name)
{
	for (const Depot *d : Depot::Iterate()) {
		if (!d->name.empty() && d->name == name) return false;
	}

	return true;
}

/**
 * Rename a depot.
 * @param tile unused
 * @param flags type of operation
 * @param p1 id of depot
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenameDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Depot *d = Depot::GetIfValid(p1);
	if (d == nullptr) return CMD_ERROR;

	CommandCost ret = CheckTileOwnership(d->xy);
	if (ret.Failed()) return ret;

	bool reset = StrEmpty(text);

	if (!reset) {
		if (Utf8StringLength(text) >= MAX_LENGTH_DEPOT_NAME_CHARS) return CMD_ERROR;
		if (!IsUniqueDepotName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
	}

	if (flags & DC_EXEC) {
		if (reset) {
			d->name.clear();
			MakeDefaultName(d);
		} else {
			d->name = text;
		}

		/* Update the orders and depot */
		SetWindowClassesDirty(WC_VEHICLE_ORDERS);
		SetWindowDirty(WC_VEHICLE_DEPOT, d->xy);

		/* Update the depot list */
		VehicleType vt = GetDepotVehicleType(d->xy);
		SetWindowDirty(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(d->xy), d->index).Pack());
	}
	return CommandCost();
}