Files @ r25162:1e14a1e5e8e4
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Location: cpp/openttd-patchpack/source/src/fontdetection.h

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fontdetection.h Functions related to detecting/finding the right font. */

#ifndef FONTDETECTION_H
#define FONTDETECTION_H

#include "fontcache.h"

#ifdef WITH_FREETYPE

#include <ft2build.h>
#include FT_FREETYPE_H

/**
 * Load a freetype font face with the given font name.
 * @param font_name The name of the font to load.
 * @param face The face that has been found.
 * @return The error we encountered.
 */
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face);

#endif /* WITH_FREETYPE */

/**
 * We would like to have a fallback font as the current one
 * doesn't contain all characters we need.
 * This function must set all fonts of settings.
 * @param settings the settings to overwrite the fontname of.
 * @param language_isocode the language, e.g. en_GB.
 * @param winlangid the language ID windows style.
 * @param callback The function to call to check for missing glyphs.
 * @return true if a font has been set, false otherwise.
 */
bool SetFallbackFont(struct FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback);

#endif