Files @ r25162:1e14a1e5e8e4
Branch filter:

Location: cpp/openttd-patchpack/source/src/heightmap.h

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file heightmap.h Functions related to creating heightmaps from files. */

#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H

#include "fileio_type.h"

/**
 * Order of these enums has to be the same as in lang/english.txt
 * Otherwise you will get inconsistent behaviour.
 */
enum HeightmapRotation {
	HM_COUNTER_CLOCKWISE, ///< Rotate the map counter clockwise 45 degrees
	HM_CLOCKWISE,         ///< Rotate the map clockwise 45 degrees
};

bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y);
void LoadHeightmap(DetailedFileType dft, const char *filename);
void FlatEmptyWorld(byte tile_height);
void FixSlopes();

#endif /* HEIGHTMAP_H */