Files @ r25162:1e14a1e5e8e4
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Location: cpp/openttd-patchpack/source/src/newgrf_townname.h

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file newgrf_townname.h
 * Header of Action 0F "universal holder" structure and functions
 */

#ifndef NEWGRF_TOWNNAME_H
#define NEWGRF_TOWNNAME_H

#include <vector>
#include "strings_type.h"

struct NamePart {
	byte prob;     ///< The relative probability of the following name to appear in the bottom 7 bits.
	union {
		char *text;    ///< If probability bit 7 is clear
		byte id;       ///< If probability bit 7 is set
	} data;
};

struct NamePartList {
	byte partcount;
	byte bitstart;
	byte bitcount;
	uint16 maxprob;
	NamePart *parts;
};

struct GRFTownName {
	uint32 grfid;
	byte nb_gen;
	byte id[128];
	StringID name[128];
	byte nbparts[128];
	NamePartList *partlist[128];
	GRFTownName *next;
};

GRFTownName *AddGRFTownName(uint32 grfid);
GRFTownName *GetGRFTownName(uint32 grfid);
void DelGRFTownName(uint32 grfid);
void CleanUpGRFTownNames();
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last);
uint32 GetGRFTownNameId(int gen);
uint16 GetGRFTownNameType(int gen);
StringID GetGRFTownNameName(uint gen);

const std::vector<StringID>& GetGRFTownNameList();

#endif /* NEWGRF_TOWNNAME_H */