Files @ r25162:1e14a1e5e8e4
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Location: cpp/openttd-patchpack/source/src/screenshot.h

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file screenshot.h Functions to make screenshots. */

#ifndef SCREENSHOT_H
#define SCREENSHOT_H

void InitializeScreenshotFormats();

const char *GetCurrentScreenshotExtension();

/** Type of requested screenshot */
enum ScreenshotType {
	SC_VIEWPORT,    ///< Screenshot of viewport.
	SC_CRASHLOG,    ///< Raw screenshot from blitter buffer.
	SC_ZOOMEDIN,    ///< Fully zoomed in screenshot of the visible area.
	SC_DEFAULTZOOM, ///< Zoomed to default zoom level screenshot of the visible area.
	SC_WORLD,       ///< World screenshot.
	SC_HEIGHTMAP,   ///< Heightmap of the world.
	SC_MINIMAP,     ///< Minimap screenshot.
};

void SetupScreenshotViewport(ScreenshotType t, struct Viewport *vp, uint32 width = 0, uint32 height = 0);
bool MakeHeightmapScreenshot(const char *filename);
void MakeScreenshotWithConfirm(ScreenshotType t);
bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width = 0, uint32 height = 0);
bool MakeMinimapWorldScreenshot();

extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;
extern char _full_screenshot_name[MAX_PATH];

#endif /* SCREENSHOT_H */