Files @ r25162:1e14a1e5e8e4
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Location: cpp/openttd-patchpack/source/src/settings_gui.h

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file settings_gui.h Functions for setting GUIs. */

#ifndef SETTING_GUI_H
#define SETTING_GUI_H

#include "gfx_type.h"
#include "widgets/dropdown_type.h"

/** Width of setting buttons */
#define SETTING_BUTTON_WIDTH  ((int)NWidgetScrollbar::GetHorizontalDimension().width * 2)
/** Height of setting buttons */
#define SETTING_BUTTON_HEIGHT ((int)NWidgetScrollbar::GetHorizontalDimension().height)

void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable);
void DrawBoolButton(int x, int y, bool state, bool clickable);

DropDownList BuildMusicSetDropDownList(int *selected_index);

/* Actually implemented in music_gui.cpp */
void ChangeMusicSet(int index);

#endif /* SETTING_GUI_H */