Files @ r25162:1e14a1e5e8e4
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Location: cpp/openttd-patchpack/source/src/tilehighlight_func.h

Patric Stout
Change: reworked how the Game Option display options are drawn

"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tilehighlight_func.h Functions related to tile highlights. */

#ifndef TILEHIGHLIGHT_FUNC_H
#define TILEHIGHLIGHT_FUNC_H

#include "gfx_type.h"
#include "tilehighlight_type.h"

void PlaceProc_DemolishArea(TileIndex tile);
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile);

bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode);
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w);
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace();

void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method);
void VpStartDragging(ViewportDragDropSelectionProcess process);
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process);
void VpSetPresizeRange(TileIndex from, TileIndex to);
void VpSetPlaceSizingLimit(int limit);

void UpdateTileSelection();

extern TileHighlightData _thd;

#endif /* TILEHIGHLIGHT_FUNC_H */