Files @ r14384:1f188df1c312
Branch filter:

Location: cpp/openttd-patchpack/source/src/effectvehicle_base.h

translators
(svn r18951) -Update from WebTranslator v3.0:
czech - 8 changes by ReisRyos
dutch - 6 changes by Yexo
finnish - 4 changes by jpx_
french - 4 changes by glx
german - 4 changes by planetmaker
greek - 7 changes by fumantsu
hungarian - 4 changes by Petert
korean - 4 changes by junho2813
norwegian_bokmal - 4 changes by mantaray
norwegian_nynorsk - 4 changes by mantaray
serbian - 4 changes by etran
slovenian - 4 changes by ntadej
spanish - 4 changes by Terkhen
vietnamese - 24 changes by myquartz
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file effectvehicle_base.h Base class for all effect vehicles. */

#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H

#include "vehicle_base.h"

/**
 * A special vehicle is one of the following:
 *  - smoke
 *  - electric sparks for trains
 *  - explosions
 *  - bulldozer (road works)
 *  - bubbles (industry)
 */
struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
	uint16 animation_state;
	byte animation_substate;

	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
	EffectVehicle() : SpecializedVehicle<EffectVehicle, VEH_EFFECT>() {}
	/** We want to 'destruct' the right class. */
	virtual ~EffectVehicle() {}

	const char *GetTypeString() const { return "special vehicle"; }
	void UpdateDeltaXY(Direction direction);
	bool Tick();
};

#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)

#endif /* EFFECTVEHICLE_BASE_H */