Files
@ r18316:1f679032452f
Branch filter:
Location: cpp/openttd-patchpack/source/src/smallmap_gui.cpp
r18316:1f679032452f
63.2 KiB
text/x-c
(svn r23162) -Fix (r23133): Silence gcc warning.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
#include "stdafx.h"
#include "clear_map.h"
#include "industry.h"
#include "station_map.h"
#include "landscape.h"
#include "window_gui.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "town.h"
#include "blitter/factory.hpp"
#include "tunnelbridge_map.h"
#include "strings_func.h"
#include "core/endian_func.hpp"
#include "vehicle_base.h"
#include "sound_func.h"
#include "window_func.h"
#include "company_base.h"
#include "table/strings.h"
/** Widget numbers of the small map window. */
enum SmallMapWindowWidgets {
SM_WIDGET_CAPTION, ///< Caption widget.
SM_WIDGET_MAP_BORDER, ///< Border around the smallmap.
SM_WIDGET_MAP, ///< Panel containing the smallmap.
SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends.
SM_WIDGET_ZOOM_IN, ///< Button to zoom in one step.
SM_WIDGET_ZOOM_OUT, ///< Button to zoom out one step.
SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map).
SM_WIDGET_VEHICLES, ///< Button to select the vehicles view.
SM_WIDGET_INDUSTRIES, ///< Button to select the industries view.
SM_WIDGET_ROUTES, ///< Button to select the routes view.
SM_WIDGET_VEGETATION, ///< Button to select the vegetation view.
SM_WIDGET_OWNERS, ///< Button to select the owners view.
SM_WIDGET_CENTERMAP, ///< Button to move smallmap center to main window center.
SM_WIDGET_TOGGLETOWNNAME, ///< Toggle button to display town names.
SM_WIDGET_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes.
SM_WIDGET_ENABLE_ALL, ///< Button to enable display of all legend entries.
SM_WIDGET_DISABLE_ALL, ///< Button to disable display of all legend entries.
SM_WIDGET_SHOW_HEIGHT, ///< Show heightmap toggle button.
};
static int _smallmap_industry_count; ///< Number of used industries
static int _smallmap_company_count; ///< Number of entries in the owner legend.
static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies.
static const uint8 PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water.
/** Macro for ordinary entry of LegendAndColour */
#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
/** Macro for a height legend entry with configurable colour. */
#define MC(height) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, height, INVALID_COMPANY, true, false, false}
/** Macro for non-company owned property entry of LegendAndColour */
#define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
/** Macro used for forcing a rebuild of the owner legend the first time it is used. */
#define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
/** Macro for end of list marker in arrays of LegendAndColour */
#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
/**
* Macro for break marker in arrays of LegendAndColour.
* It will have valid data, though
*/
#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
uint8 colour; ///< Colour of the item on the map.
StringID legend; ///< String corresponding to the coloured item.
IndustryType type; ///< Type of industry. Only valid for industry entries.
uint8 height; ///< Height in tiles. Only valid for height legend entries.
CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
bool end; ///< This is the end of the list.
bool col_break; ///< Perform a column break and go further at the next column.
};
/** Legend text giving the colours to look for on the minimap */
static LegendAndColour _legend_land_contours[] = {
/* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
MC(0),
MC(4),
MC(8),
MC(12),
MC(14),
MS(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
MKEND()
};
static const LegendAndColour _legend_vehicles[] = {
MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MKEND()
};
static const LegendAndColour _legend_routes[] = {
MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
MKEND()
};
static const LegendAndColour _legend_vegetation[] = {
MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MKEND()
};
static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
/* The legend will be terminated the first time it is used. */
MOEND(),
};
#undef MK
#undef MC
#undef MS
#undef MO
#undef MOEND
#undef MKEND
/**
* Allow room for all industries, plus a terminator entry
* This is required in order to have the indutry slots all filled up
*/
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
/** For connecting industry type to position in industries list(small map legend) */
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
/** Show heightmap in industry and owner mode of smallmap window. */
static bool _smallmap_show_heightmap = false;
/** For connecting company ID to position in owner list (small map legend) */
static uint _company_to_list_pos[MAX_COMPANIES];
/**
* Fills an array for the industries legends.
*/
void BuildIndustriesLegend()
{
uint j = 0;
/* Add each name */
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind);
if (indsp->enabled) {
_legend_from_industries[j].legend = indsp->name;
_legend_from_industries[j].colour = indsp->map_colour;
_legend_from_industries[j].type = ind;
_legend_from_industries[j].show_on_map = true;
_legend_from_industries[j].col_break = false;
_legend_from_industries[j].end = false;
/* Store widget number for this industry type. */
_industry_to_list_pos[ind] = j;
j++;
}
}
/* Terminate the list */
_legend_from_industries[j].end = true;
/* Store number of enabled industries */
_smallmap_industry_count = j;
}
static const LegendAndColour * const _legend_table[] = {
_legend_land_contours,
_legend_vehicles,
_legend_from_industries,
_legend_routes,
_legend_vegetation,
_legend_land_owners,
};
#define MKCOLOUR(x) TO_LE32X(x)
#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
#define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
#define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
#define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
#define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
#define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
#define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
#define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
/** Height map colours for the green colour scheme, ordered by height. */
static const uint32 _green_map_heights[] = {
MKCOLOUR_XXXX(0x5A),
MKCOLOUR_XYXY(0x5A, 0x5B),
MKCOLOUR_XXXX(0x5B),
MKCOLOUR_XYXY(0x5B, 0x5C),
MKCOLOUR_XXXX(0x5C),
MKCOLOUR_XYXY(0x5C, 0x5D),
MKCOLOUR_XXXX(0x5D),
MKCOLOUR_XYXY(0x5D, 0x5E),
MKCOLOUR_XXXX(0x5E),
MKCOLOUR_XYXY(0x5E, 0x5F),
MKCOLOUR_XXXX(0x5F),
MKCOLOUR_XYXY(0x5F, 0x1F),
MKCOLOUR_XXXX(0x1F),
MKCOLOUR_XYXY(0x1F, 0x27),
MKCOLOUR_XXXX(0x27),
MKCOLOUR_XXXX(0x27),
};
assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
/** Height map colours for the dark green colour scheme, ordered by height. */
static const uint32 _dark_green_map_heights[] = {
MKCOLOUR_XXXX(0x60),
MKCOLOUR_XYXY(0x60, 0x61),
MKCOLOUR_XXXX(0x61),
MKCOLOUR_XYXY(0x61, 0x62),
MKCOLOUR_XXXX(0x62),
MKCOLOUR_XYXY(0x62, 0x63),
MKCOLOUR_XXXX(0x63),
MKCOLOUR_XYXY(0x63, 0x64),
MKCOLOUR_XXXX(0x64),
MKCOLOUR_XYXY(0x64, 0x65),
MKCOLOUR_XXXX(0x65),
MKCOLOUR_XYXY(0x65, 0x66),
MKCOLOUR_XXXX(0x66),
MKCOLOUR_XYXY(0x66, 0x67),
MKCOLOUR_XXXX(0x67),
MKCOLOUR_XXXX(0x67),
};
assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
/** Height map colours for the violet colour scheme, ordered by height. */
static const uint32 _violet_map_heights[] = {
MKCOLOUR_XXXX(0x80),
MKCOLOUR_XYXY(0x80, 0x81),
MKCOLOUR_XXXX(0x81),
MKCOLOUR_XYXY(0x81, 0x82),
MKCOLOUR_XXXX(0x82),
MKCOLOUR_XYXY(0x82, 0x83),
MKCOLOUR_XXXX(0x83),
MKCOLOUR_XYXY(0x83, 0x84),
MKCOLOUR_XXXX(0x84),
MKCOLOUR_XYXY(0x84, 0x85),
MKCOLOUR_XXXX(0x85),
MKCOLOUR_XYXY(0x85, 0x86),
MKCOLOUR_XXXX(0x86),
MKCOLOUR_XYXY(0x86, 0x87),
MKCOLOUR_XXXX(0x87),
MKCOLOUR_XXXX(0x87),
};
assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
/** Colour scheme of the smallmap. */
struct SmallMapColourScheme {
const uint32 *height_colours; ///< Colour of each level in a heightmap.
uint32 default_colour; ///< Default colour of the land.
};
/** Available colour schemes for height maps. */
static const SmallMapColourScheme _heightmap_schemes[] = {
{_green_map_heights, MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
{_dark_green_map_heights, MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
{_violet_map_heights, MKCOLOUR_XXXX(0x82)}, ///< Violet colour scheme.
};
/**
* (Re)build the colour tables for the legends.
*/
void BuildLandLegend()
{
for (LegendAndColour *lc = _legend_land_contours; lc->legend == STR_TINY_BLACK_HEIGHT; lc++) {
lc->colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[lc->height];
}
}
/**
* Completes the array for the owned property legend.
*/
void BuildOwnerLegend()
{
_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
int i = NUM_NO_COMPANY_ENTRIES;
const Company *c;
FOR_ALL_COMPANIES(c) {
_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
_legend_land_owners[i].company = c->index;
_legend_land_owners[i].show_on_map = true;
_legend_land_owners[i].col_break = false;
_legend_land_owners[i].end = false;
_company_to_list_pos[c->index] = i;
i++;
}
/* Terminate the list */
_legend_land_owners[i].end = true;
/* Store maximum amount of owner legend entries. */
_smallmap_company_count = i;
}
struct AndOr {
uint32 mor;
uint32 mand;
};
static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
{
return (colour & mask->mand) | mask->mor;
}
/** Colour masks for "Contour" and "Routes" modes. */
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
{MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
};
/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION
{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
};
/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
static const byte _tiletype_importance[] = {
2, // MP_CLEAR
8, // MP_RAILWAY
7, // MP_ROAD
5, // MP_HOUSE
2, // MP_TREES
9, // MP_STATION
2, // MP_WATER
1, // MP_VOID
6, // MP_INDUSTRY
8, // MP_TUNNELBRIDGE
2, // MP_OBJECT
0,
};
static inline TileType GetEffectiveTileType(TileIndex tile)
{
TileType t = GetTileType(tile);
if (t == MP_TUNNELBRIDGE) {
TransportType tt = GetTunnelBridgeTransportType(tile);
switch (tt) {
case TRANSPORT_RAIL: t = MP_RAILWAY; break;
case TRANSPORT_ROAD: t = MP_ROAD; break;
default: t = MP_WATER; break;
}
}
return t;
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Contour".
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Contour"
*/
static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
{
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Vehicles".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Vehicles"
*/
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
{
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Industries".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Industries"
*/
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
{
if (t == MP_INDUSTRY) {
/* If industry is allowed to be seen, use its colour on the map */
if (_legend_from_industries[_industry_to_list_pos[Industry::GetByTile(tile)->type]].show_on_map) {
return GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour * 0x01010101;
} else {
/* Otherwise, return the colour which will make it disappear */
t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR);
}
}
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Routes".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Routes"
*/
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
{
if (t == MP_STATION) {
switch (GetStationType(tile)) {
case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
default: return MKCOLOUR_FFFF;
}
} else if (t == MP_RAILWAY) {
AndOr andor = {
MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
_smallmap_contours_andor[t].mand
};
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &andor);
}
/* Ground colour */
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
}
static const uint32 _vegetation_clear_bits[] = {
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass
MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land
MKCOLOUR_XXXX(PC_GREY), ///< rocks
MKCOLOUR_XXXX(PC_FIELDS), ///< fields
MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow
MKCOLOUR_XXXX(PC_ORANGE), ///< desert
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
};
/**
* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the smallmap in mode "Vegetation"
*/
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
{
switch (t) {
case MP_CLEAR:
return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)];
case MP_INDUSTRY:
return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
}
return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
default:
return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
}
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Owner".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Owner"
*/
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
{
Owner o;
switch (t) {
case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
default: o = GetTileOwner(tile); break;
/* FIXME: For MP_ROAD there are multiple owners.
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
* even if there are no ROADTYPE_ROAD bits on the tile.
*/
}
if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
} else if (o == OWNER_TOWN) {
return MKCOLOUR_XXXX(PC_DARK_RED);
}
return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
}
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
static const byte _vehicle_type_colours[6] = {
PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
};
/** Class managing the smallmap window. */
class SmallMapWindow : public Window {
/** Types of legends in the #SM_WIDGET_LEGEND widget. */
enum SmallMapType {
SMT_CONTOUR,
SMT_VEHICLES,
SMT_INDUSTRY,
SMT_ROUTES,
SMT_VEGETATION,
SMT_OWNER,
};
/** Available kinds of zoomlevel changes. */
enum ZoomLevelChange {
ZLC_INITIALIZE, ///< Initialize zoom level.
ZLC_ZOOM_OUT, ///< Zoom out.
ZLC_ZOOM_IN, ///< Zoom in.
};
static SmallMapType map_type; ///< Currently displayed legends.
static bool show_towns; ///< Display town names in the smallmap.
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #SM_WIDGET_LEGEND widget for the #SMT_INDUSTRY legend.
uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget.
int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
static const uint8 FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
/**
* Remap tile to location on this smallmap.
* @param tile_x X coordinate of the tile.
* @param tile_y Y coordinate of the tile.
* @return Position to draw on.
*/
FORCEINLINE Point RemapTile(int tile_x, int tile_y) const
{
int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
if (this->zoom == 1) return RemapCoords(x_offset, y_offset, 0);
/* For negative offsets, round towards -inf. */
if (x_offset < 0) x_offset -= this->zoom - 1;
if (y_offset < 0) y_offset -= this->zoom - 1;
return RemapCoords(x_offset / this->zoom, y_offset / this->zoom, 0);
}
/**
* Determine the tile relative to the base tile of the smallmap, and the pixel position at
* that tile for a point in the smallmap.
* @param px Horizontal coordinate of the pixel.
* @param py Vertical coordinate of the pixel.
* @param sub[out] Pixel position at the tile (0..3).
* @param add_sub Add current #subscroll to the position.
* @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
* @note The #subscroll offset is already accounted for.
*/
FORCEINLINE Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
{
if (add_sub) px += this->subscroll; // Total horizontal offset.
/* For each two rows down, add a x and a y tile, and
* For each four pixels to the right, move a tile to the right. */
Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
px &= 3;
if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
if (px < 2) {
pt.x += this->zoom;
px += 2;
} else {
pt.y += this->zoom;
px -= 2;
}
}
*sub = px;
return pt;
}
/**
* Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
* @param tx Tile x coordinate.
* @param ty Tile y coordinate.
* @param x Non-negative horizontal position in the display where the tile starts.
* @param y Non-negative vertical position in the display where the tile starts.
* @param sub [out] Value of #subscroll needed.
* @return #scroll_x, #scroll_y values.
*/
Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
{
assert(x >= 0 && y >= 0);
int new_sub;
Point tile_xy = PixelToTile(x, y, &new_sub, false);
tx -= tile_xy.x;
ty -= tile_xy.y;
Point scroll;
if (new_sub == 0) {
*sub = 0;
scroll.x = (tx + this->zoom) * TILE_SIZE;
scroll.y = (ty - this->zoom) * TILE_SIZE;
} else {
*sub = 4 - new_sub;
scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
}
return scroll;
}
/**
* Initialize or change the zoom level.
* @param change Way to change the zoom level.
* @param zoom_pt Position to keep fixed while zooming.
* @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
*/
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
{
static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
static const int MIN_ZOOM_INDEX = 0;
static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
int new_index, cur_index, sub;
Point tile;
switch (change) {
case ZLC_INITIALIZE:
cur_index = - 1; // Definitely different from new_index.
new_index = MIN_ZOOM_INDEX;
break;
case ZLC_ZOOM_IN:
case ZLC_ZOOM_OUT:
for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
if (this->zoom == zoomlevels[cur_index]) break;
}
assert(cur_index <= MAX_ZOOM_INDEX);
tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
break;
default: NOT_REACHED();
}
if (new_index != cur_index) {
this->zoom = zoomlevels[new_index];
if (cur_index >= 0) {
Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
}
this->SetWidgetDisabledState(SM_WIDGET_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
this->SetWidgetDisabledState(SM_WIDGET_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
this->SetDirty();
}
}
/**
* Decide which colours to show to the user for a group of tiles.
* @param ta Tile area to investigate.
* @return Colours to display.
*/
inline uint32 GetTileColours(const TileArea &ta) const
{
int importance = 0;
TileIndex tile = INVALID_TILE; // Position of the most important tile.
TileType et = MP_VOID; // Effective tile type at that position.
TILE_AREA_LOOP(ti, ta) {
TileType ttype = GetEffectiveTileType(ti);
if (_tiletype_importance[ttype] > importance) {
importance = _tiletype_importance[ttype];
tile = ti;
et = ttype;
}
}
switch (this->map_type) {
case SMT_CONTOUR:
return GetSmallMapContoursPixels(tile, et);
case SMT_VEHICLES:
return GetSmallMapVehiclesPixels(tile, et);
case SMT_INDUSTRY:
return GetSmallMapIndustriesPixels(tile, et);
case SMT_ROUTES:
return GetSmallMapRoutesPixels(tile, et);
case SMT_VEGETATION:
return GetSmallMapVegetationPixels(tile, et);
case SMT_OWNER:
return GetSmallMapOwnerPixels(tile, et);
default: NOT_REACHED();
}
}
/**
* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
*
* @param dst Pointer to a part of the screen buffer to write to.
* @param xc The X coordinate of the first tile in the column.
* @param yc The Y coordinate of the first tile in the column
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
* @param reps Number of lines to draw
* @param start_pos Position of first pixel to draw.
* @param end_pos Position of last pixel to draw (exclusive).
* @param blitter current blitter
* @note If pixel position is below \c 0, skip drawing.
* @see GetSmallMapPixels(TileIndex)
*/
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
{
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
do {
/* Check if the tile (xc,yc) is within the map range */
if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
/* Check if the dst pointer points to a pixel inside the screen buffer */
if (dst < _screen.dst_ptr) continue;
if (dst >= dst_ptr_abs_end) continue;
/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
TileArea ta;
if (min_xy == 1 && (xc == 0 || yc == 0)) {
if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
} else {
ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
}
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
uint32 val = this->GetTileColours(ta);
uint8 *val8 = (uint8 *)&val;
int idx = max(0, -start_pos);
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
blitter->SetPixel(dst, idx, 0, val8[idx]);
idx++;
}
/* Switch to next tile in the column */
} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
}
/**
* Adds vehicles to the smallmap.
* @param dpi the part of the smallmap to be drawn into
* @param blitter current blitter
*/
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_EFFECT) continue;
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
/* Remap into flat coordinates. */
Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
int y = pt.y - dpi->top;
if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
bool skip = false; // Default is to draw both pixels.
int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
if (x < 0) {
/* if x+1 is 0, that means we're on the very left edge,
* and should thus only draw a single pixel */
if (++x != 0) continue;
skip = true;
} else if (x >= dpi->width - 1) {
/* Check if we're at the very right edge, and if so draw only a single pixel */
if (x != dpi->width - 1) continue;
skip = true;
}
/* Calculate pointer to pixel and the colour */
byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
/* And draw either one or two pixels depending on clipping */
blitter->SetPixel(dpi->dst_ptr, x, y, colour);
if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
}
}
/**
* Adds town names to the smallmap.
* @param dpi the part of the smallmap to be drawn into
*/
void DrawTowns(const DrawPixelInfo *dpi) const
{
const Town *t;
FOR_ALL_TOWNS(t) {
/* Remap the town coordinate */
Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
int x = pt.x - this->subscroll - (t->sign.width_small >> 1);
int y = pt.y;
/* Check if the town sign is within bounds */
if (x + t->sign.width_small > dpi->left &&
x < dpi->left + dpi->width &&
y + FONT_HEIGHT_SMALL > dpi->top &&
y < dpi->top + dpi->height) {
/* And draw it. */
SetDParam(0, t->index);
DrawString(x, x + t->sign.width_small, y, STR_SMALLMAP_TOWN);
}
}
}
/**
* Draws vertical part of map indicator
* @param x X coord of left/right border of main viewport
* @param y Y coord of top border of main viewport
* @param y2 Y coord of bottom border of main viewport
*/
static inline void DrawVertMapIndicator(int x, int y, int y2)
{
GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
}
/**
* Draws horizontal part of map indicator
* @param x X coord of left border of main viewport
* @param x2 X coord of right border of main viewport
* @param y Y coord of top/bottom border of main viewport
*/
static inline void DrawHorizMapIndicator(int x, int x2, int y)
{
GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
}
/**
* Adds map indicators to the smallmap.
*/
void DrawMapIndicators() const
{
/* Find main viewport. */
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
tl.x -= this->subscroll;
tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
br.x -= this->subscroll;
SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
}
/**
* Draws the small map.
*
* Basically, the small map is draw column of pixels by column of pixels. The pixels
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
* The passes are:
* <ol><li>The colours of tiles in the different modes.</li>
* <li>Town names (optional)</li></ol>
*
* @param dpi pointer to pixel to write onto
*/
void DrawSmallMap(DrawPixelInfo *dpi) const
{
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
DrawPixelInfo *old_dpi;
old_dpi = _cur_dpi;
_cur_dpi = dpi;
/* Clear it */
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
/* Which tile is displayed at (dpi->left, dpi->top)? */
int dx;
Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
int x = - dx - 4;
int y = 0;
for (;;) {
/* Distance from left edge */
if (x >= -3) {
if (x >= dpi->width) break; // Exit the loop.
int end_pos = min(dpi->width, x + 4);
int reps = (dpi->height - y + 1) / 2; // Number of lines.
if (reps > 0) {
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
}
}
if (y == 0) {
tile_y += this->zoom;
y++;
ptr = blitter->MoveTo(ptr, 0, 1);
} else {
tile_x -= this->zoom;
y--;
ptr = blitter->MoveTo(ptr, 0, -1);
}
ptr = blitter->MoveTo(ptr, 2, 0);
x += 2;
}
/* Draw vehicles */
if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
/* Draw town names */
if (this->show_towns) this->DrawTowns(dpi);
/* Draw map indicators */
this->DrawMapIndicators();
_cur_dpi = old_dpi;
}
/**
* Function to set up widgets depending on the information being shown on the smallmap.
*/
void SetupWidgetData()
{
StringID legend_tooltip;
StringID enable_all_tooltip;
StringID disable_all_tooltip;
int plane;
switch (this->map_type) {
case SMT_INDUSTRY:
legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
plane = 0;
break;
case SMT_OWNER:
legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
plane = 0;
break;
default:
legend_tooltip = STR_NULL;
enable_all_tooltip = STR_NULL;
disable_all_tooltip = STR_NULL;
plane = 1;
break;
}
this->GetWidget<NWidgetCore>(SM_WIDGET_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
this->GetWidget<NWidgetCore>(SM_WIDGET_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
this->GetWidget<NWidgetCore>(SM_WIDGET_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
this->GetWidget<NWidgetStacked>(SM_WIDGET_SELECT_BUTTONS)->SetDisplayedPlane(plane);
}
public:
uint min_number_of_columns; ///< Minimal number of columns in legends.
SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
{
this->InitNested(desc, window_number);
this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
BuildLandLegend();
this->SetWidgetLoweredState(SM_WIDGET_SHOW_HEIGHT, _smallmap_show_heightmap);
this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
this->SetupWidgetData();
this->SetZoomLevel(ZLC_INITIALIZE, NULL);
this->SmallMapCenterOnCurrentPos();
}
/**
* Compute minimal required width of the legends.
* @return Minimally needed width for displaying the smallmap legends in pixels.
*/
inline uint GetMinLegendWidth() const
{
return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
}
/**
* Return number of columns that can be displayed in \a width pixels.
* @return Number of columns to display.
*/
inline uint GetNumberColumnsLegend(uint width) const
{
return width / this->column_width;
}
/**
* Compute height given a number of columns.
* @param Number of columns.
* @return Needed height for displaying the smallmap legends in pixels.
*/
uint GetLegendHeight(uint num_columns) const
{
uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns));
return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case SM_WIDGET_CAPTION:
SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
break;
}
}
virtual void OnInit()
{
uint min_width = 0;
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
this->min_number_of_fixed_rows = 0;
for (uint i = 0; i < lengthof(_legend_table); i++) {
uint height = 0;
uint num_columns = 1;
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
StringID str;
if (i == SMT_INDUSTRY) {
SetDParam(0, tbl->legend);
SetDParam(1, IndustryPool::MAX_SIZE);
str = STR_SMALLMAP_INDUSTRY;
} else if (i == SMT_OWNER) {
if (tbl->company != INVALID_COMPANY) {
if (!Company::IsValidID(tbl->company)) {
/* Rebuild the owner legend. */
BuildOwnerLegend();
this->OnInit();
return;
}
/* Non-fixed legend entries for the owner view. */
SetDParam(0, tbl->company);
str = STR_SMALLMAP_COMPANY;
} else {
str = tbl->legend;
}
} else {
if (tbl->col_break) {
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
height = 0;
num_columns++;
}
height++;
str = tbl->legend;
}
min_width = max(GetStringBoundingBox(str).width, min_width);
}
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
}
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
}
virtual void OnPaint()
{
if (this->map_type == SMT_OWNER) {
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
/* Rebuild the owner legend. */
BuildOwnerLegend();
this->InvalidateData(1);
break;
}
}
}
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case SM_WIDGET_MAP: {
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
this->DrawSmallMap(&new_dpi);
break;
}
case SM_WIDGET_LEGEND: {
uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
uint number_of_rows = max((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) ? CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns) : 0, this->min_number_of_fixed_rows);
bool rtl = _current_text_dir == TD_RTL;
uint y_org = r.top + WD_FRAMERECT_TOP;
uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
uint y = y_org;
uint i = 0; // Row counter for industry legend.
uint row_height = FONT_HEIGHT_SMALL;
uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) && i++ >= number_of_rows)) {
/* Column break needed, continue at top, COLUMN_WIDTH pixels
* (one "row") to the right. */
x += rtl ? -(int)this->column_width : this->column_width;
y = y_org;
i = 1;
}
if (this->map_type == SMT_INDUSTRY) {
/* Industry name must be formatted, since it's not in tiny font in the specs.
* So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
SetDParam(0, tbl->legend);
SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
if (!tbl->show_on_map) {
/* Simply draw the string, not the black border of the legend colour.
* This will enforce the idea of the disabled item */
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
} else {
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour
}
} else if (this->map_type == SMT_OWNER && tbl->company != INVALID_COMPANY) {
SetDParam(0, tbl->company);
if (!tbl->show_on_map) {
/* Simply draw the string, not the black border of the legend colour.
* This will enforce the idea of the disabled item */
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_GREY);
} else {
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_BLACK);
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour
}
} else {
if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
/* Anything that is not an industry or a company is using normal process */
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
DrawString(x + text_left, x + text_right, y, tbl->legend);
}
GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, tbl->colour); // Legend colour
y += row_height;
}
}
}
}
/**
* Select a new map type.
* @param map_type New map type.
*/
void SwitchMapType(SmallMapType map_type)
{
this->RaiseWidget(this->map_type + SM_WIDGET_CONTOUR);
this->map_type = map_type;
this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
this->SetupWidgetData();
this->SetDirty();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
/* User clicked something, notify the industry chain window to stop sending newly selected industries. */
InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
switch (widget) {
case SM_WIDGET_MAP: { // Map window
/*
* XXX: scrolling with the left mouse button is done by subsequently
* clicking with the left mouse button; clicking once centers the
* large map at the selected point. So by unclicking the left mouse
* button here, it gets reclicked during the next inputloop, which
* would make it look like the mouse is being dragged, while it is
* actually being (virtually) clicked every inputloop.
*/
_left_button_clicked = false;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
int sub;
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
w->viewport->follow_vehicle = INVALID_VEHICLE;
w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
this->SetDirty();
break;
}
case SM_WIDGET_ZOOM_IN:
case SM_WIDGET_ZOOM_OUT: {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Point pt = {wid->current_x / 2, wid->current_y / 2};
this->SetZoomLevel((widget == SM_WIDGET_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
SndPlayFx(SND_15_BEEP);
break;
}
case SM_WIDGET_CONTOUR: // Show land contours
case SM_WIDGET_VEHICLES: // Show vehicles
case SM_WIDGET_INDUSTRIES: // Show industries
case SM_WIDGET_ROUTES: // Show transport routes
case SM_WIDGET_VEGETATION: // Show vegetation
case SM_WIDGET_OWNERS: // Show land owners
this->SwitchMapType((SmallMapType)(widget - SM_WIDGET_CONTOUR));
SndPlayFx(SND_15_BEEP);
break;
case SM_WIDGET_CENTERMAP: // Center the smallmap again
this->SmallMapCenterOnCurrentPos();
this->HandleButtonClick(SM_WIDGET_CENTERMAP);
SndPlayFx(SND_15_BEEP);
break;
case SM_WIDGET_TOGGLETOWNNAME: // Toggle town names
this->show_towns = !this->show_towns;
this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
this->SetDirty();
SndPlayFx(SND_15_BEEP);
break;
case SM_WIDGET_LEGEND: // Legend
if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) {
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_LEGEND); // Label panel
uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
uint columns = this->GetNumberColumnsLegend(wi->current_x);
uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows);
if (line >= number_of_rows) break;
bool rtl = _current_text_dir == TD_RTL;
int x = pt.x - wi->pos_x;
if (rtl) x = wi->current_x - x;
uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
/* If industry type small map*/
if (this->map_type == SMT_INDUSTRY) {
/* If click on industries label, find right industry type and enable/disable it. */
int industry_pos = (column * number_of_rows) + line;
if (industry_pos < _smallmap_industry_count) {
if (_ctrl_pressed) {
/* Disable all, except the clicked one. */
bool changes = false;
for (int i = 0; i != _smallmap_industry_count; i++) {
bool new_state = i == industry_pos;
if (_legend_from_industries[i].show_on_map != new_state) {
changes = true;
_legend_from_industries[i].show_on_map = new_state;
}
}
if (!changes) {
/* Nothing changed? Then show all (again). */
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = true;
}
}
} else {
_legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
}
}
} else if (this->map_type == SMT_OWNER) {
/* If click on companies label, find right company and enable/disable it. */
int company_pos = (column * number_of_rows) + line;
if (company_pos < NUM_NO_COMPANY_ENTRIES) break;
if (company_pos < _smallmap_company_count) {
if (_ctrl_pressed) {
/* Disable all, except the clicked one */
bool changes = false;
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
bool new_state = i == company_pos;
if (_legend_land_owners[i].show_on_map != new_state) {
changes = true;
_legend_land_owners[i].show_on_map = new_state;
}
}
if (!changes) {
/* Nothing changed? Then show all (again). */
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
_legend_land_owners[i].show_on_map = true;
}
}
} else {
_legend_land_owners[company_pos].show_on_map = !_legend_land_owners[company_pos].show_on_map;
}
}
}
this->SetDirty();
}
break;
case SM_WIDGET_ENABLE_ALL:
if (this->map_type == SMT_INDUSTRY) {
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = true;
}
} else if (this->map_type == SMT_OWNER) {
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
_legend_land_owners[i].show_on_map = true;
}
}
this->SetDirty();
break;
case SM_WIDGET_DISABLE_ALL:
if (this->map_type == SMT_INDUSTRY) {
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = false;
}
} else {
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
_legend_land_owners[i].show_on_map = false;
}
}
this->SetDirty();
break;
case SM_WIDGET_SHOW_HEIGHT: // Enable/disable showing of heightmap.
_smallmap_show_heightmap = !_smallmap_show_heightmap;
this->SetWidgetLoweredState(SM_WIDGET_SHOW_HEIGHT, _smallmap_show_heightmap);
this->SetDirty();
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* - data = 0: Displayed industries at the industry chain window have changed.
* - data = 1: Companies have changed.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
switch (data) {
case 1:
/* The owner legend has already been rebuilt. */
this->ReInit();
break;
case 0: {
extern uint64 _displayed_industries;
if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type);
}
break;
}
default: NOT_REACHED();
}
this->SetDirty();
}
virtual bool OnRightClick(Point pt, int widget)
{
if (widget != SM_WIDGET_MAP || _scrolling_viewport) return false;
_scrolling_viewport = true;
return true;
}
virtual void OnMouseWheel(int wheel)
{
if (_settings_client.gui.scrollwheel_scrolling == 0) {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
Point pt = {cursor_x, cursor_y};
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
}
}
}
virtual void OnTick()
{
/* Update the window every now and then */
if (--this->refresh != 0) return;
this->refresh = FORCE_REFRESH_PERIOD;
this->SetDirty();
}
/**
* Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
* of the smallmap always contains a part of the map.
* @param sx Proposed new #scroll_x
* @param sy Proposed new #scroll_y
* @param sub Proposed new #subscroll
*/
void SetNewScroll(int sx, int sy, int sub)
{
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Point hv = InverseRemapCoords(wi->current_x * TILE_SIZE / 2, wi->current_y * TILE_SIZE / 2);
hv.x *= this->zoom;
hv.y *= this->zoom;
if (sx < -hv.x) {
sx = -hv.x;
sub = 0;
}
if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
sx = MapMaxX() * TILE_SIZE - hv.x;
sub = 0;
}
if (sy < -hv.y) {
sy = -hv.y;
sub = 0;
}
if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
sy = MapMaxY() * TILE_SIZE - hv.y;
sub = 0;
}
this->scroll_x = sx;
this->scroll_y = sy;
this->subscroll = sub;
}
virtual void OnScroll(Point delta)
{
_cursor.fix_at = true;
/* While tile is at (delta.x, delta.y)? */
int sub;
Point pt = this->PixelToTile(delta.x, delta.y, &sub);
this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
this->SetDirty();
}
void SmallMapCenterOnCurrentPos()
{
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
int sub;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
this->SetNewScroll(sxy.x, sxy.y, sub);
this->SetDirty();
}
};
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
bool SmallMapWindow::show_towns = true;
/**
* Custom container class for displaying smallmap with a vertically resizing legend panel.
* The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
*
* @note The container assumes it has two childs, the first is the display, the second is the bar with legends and selection image buttons.
* Both childs should be both horizontally and vertically resizable and horizontally fillable.
* The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
*/
class NWidgetSmallmapDisplay : public NWidgetContainer {
const SmallMapWindow *smallmap_window; ///< Window manager instance.
public:
NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
{
this->smallmap_window = NULL;
}
virtual void SetupSmallestSize(Window *w, bool init_array)
{
NWidgetBase *display = this->head;
NWidgetBase *bar = display->next;
display->SetupSmallestSize(w, init_array);
bar->SetupSmallestSize(w, init_array);
this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
this->fill_x = max(display->fill_x, bar->fill_x);
this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
this->resize_x = max(display->resize_x, bar->resize_x);
this->resize_y = min(display->resize_y, bar->resize_y);
}
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
{
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
NWidgetBase *display = this->head;
NWidgetBase *bar = display->next;
if (sizing == ST_SMALLEST) {
this->smallest_x = given_width;
this->smallest_y = given_height;
/* Make display and bar exactly equal to their minimal size. */
display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
}
uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
uint display_height = given_height - bar_height;
display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
}
virtual NWidgetCore *GetWidgetFromPos(int x, int y)
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
if (widget != NULL) return widget;
}
return NULL;
}
virtual void Draw(const Window *w)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
}
};
/** Widget parts of the smallmap display. */
static const NWidgetPart _nested_smallmap_display[] = {
NWidget(WWT_PANEL, COLOUR_BROWN, SM_WIDGET_MAP_BORDER),
NWidget(WWT_INSET, COLOUR_BROWN, SM_WIDGET_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
EndContainer(),
};
/** Widget parts of the smallmap legend bar + image buttons. */
static const NWidgetPart _nested_smallmap_bar[] = {
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, INVALID_COLOUR, SM_WIDGET_LEGEND), SetResize(1, 1),
NWidget(NWID_VERTICAL),
/* Top button row. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_IN),
SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_CENTERMAP),
SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_CONTOUR),
SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEHICLES),
SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_INDUSTRIES),
SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
EndContainer(),
/* Bottom button row. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_OUT),
SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_TOGGLETOWNNAME),
SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_ROUTES),
SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEGETATION),
SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_OWNERS),
SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
EndContainer(),
NWidget(NWID_SPACER), SetResize(0, 1),
EndContainer(),
EndContainer(),
EndContainer(),
};
static NWidgetBase *SmallMapDisplay(int *biggest_index)
{
NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
return map_display;
}
static const NWidgetPart _nested_smallmap_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, SM_WIDGET_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
/* Bottom button row and resize box. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, SM_WIDGET_SELECT_BUTTONS),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, SM_WIDGET_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, SM_WIDGET_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, SM_WIDGET_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
};
static const WindowDesc _smallmap_desc(
WDP_AUTO, 446, 314,
WC_SMALLMAP, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
);
/**
* Show the smallmap window.
*/
void ShowSmallMap()
{
AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
}
/**
* Scrolls the main window to given coordinates.
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate; -1 to scroll to terrain height
* @param instant scroll instantly (meaningful only when smooth_scrolling is active)
* @return did the viewport position change?
*/
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
{
bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
/* If a user scrolls to a tile (via what way what so ever) and already is on
* that tile (e.g.: pressed twice), move the smallmap to that location,
* so you directly see where you are on the smallmap. */
if (res) return res;
SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
if (w != NULL) w->SmallMapCenterOnCurrentPos();
return res;
}
|