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Location: cpp/openttd-patchpack/source/src/vehicle_gui.h
r11784:1f7706fe8337
3.3 KiB
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(svn r16179) -Update: WebTranslator2 update to 2009-04-27 17:41:22
brazilian_portuguese - 24 fixed by tucalipe (24)
dutch - 10 fixed by habell (10)
estonian - 8 changed by kristjans (8)
hungarian - 10 fixed by IPG (10)
italian - 1 changed by lorenzodv (1)
malay - 22 fixed by Syed (22)
norwegian_bokmal - 1 fixed by khh (1)
polish - 336 fixed, 104 changed by konrad (440)
brazilian_portuguese - 24 fixed by tucalipe (24)
dutch - 10 fixed by habell (10)
estonian - 8 changed by kristjans (8)
hungarian - 10 fixed by IPG (10)
italian - 1 changed by lorenzodv (1)
malay - 22 fixed by Syed (22)
norwegian_bokmal - 1 fixed by khh (1)
polish - 336 fixed, 104 changed by konrad (440)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | /* $Id$ */
/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "window_type.h"
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
#include "waypoint.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent);
/** Constants of vehicle view widget indices */
enum VehicleViewWindowWidgets {
VVW_WIDGET_CLOSEBOX = 0,
VVW_WIDGET_CAPTION,
VVW_WIDGET_STICKY,
VVW_WIDGET_PANEL,
VVW_WIDGET_VIEWPORT,
VVW_WIDGET_START_STOP_VEH,
VVW_WIDGET_CENTER_MAIN_VIEH,
VVW_WIDGET_GOTO_DEPOT,
VVW_WIDGET_REFIT_VEH,
VVW_WIDGET_SHOW_ORDERS,
VVW_WIDGET_SHOW_DETAILS,
VVW_WIDGET_CLONE_VEH,
VVW_WIDGET_EMPTY_BOTTOM_RIGHT,
VVW_WIDGET_RESIZE,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
};
/** Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
VLW_DEPOT_LIST = 3 << 8,
VLW_GROUP_LIST = 4 << 8,
VLW_WAYPOINT_LIST = 5 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
}
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
uint ShowAdditionalText(int left, int right, int y, EngineID engine);
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
StringID GetCargoSubtypeText(const Vehicle *v);
void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(const Waypoint *wp);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
/* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle.
* For ease of use it can be called with both Vehicle pointers and VehicleIDs. */
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
static inline uint GetVehicleListHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}
/** Get WindowClass for vehicle list of given vehicle type
* @param vt vehicle type to check
* @return corresponding window class
* @note works only for company buildable vehicle types
*/
static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
{
switch (vt) {
default: NOT_REACHED();
case VEH_TRAIN: return WC_TRAINS_LIST;
case VEH_ROAD: return WC_ROADVEH_LIST;
case VEH_SHIP: return WC_SHIPS_LIST;
case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
}
}
/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
#endif /* VEHICLE_GUI_H */
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