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Location: cpp/openttd-patchpack/source/src/engine.h
r7553:1f8dacb4cfbd
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(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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/** @file engine.h */
#ifndef ENGINE_H
#define ENGINE_H
#include "oldpool.h"
#include "rail.h"
#include "sound.h"
#include "vehicle.h"
enum RailVehicleTypes {
RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
RAILVEH_WAGON, ///< simple wagon, not motorized
};
enum EngineClass {
EC_STEAM,
EC_DIESEL,
EC_ELECTRIC,
EC_MONORAIL,
EC_MAGLEV,
};
struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte base_cost;
RailTypeByte railtype;
uint16 max_speed;
uint16 power;
uint16 weight;
byte running_cost_base;
byte running_cost_class;
EngineClass engclass; ///< Class of engine for this vehicle
byte capacity;
CargoID cargo_type;
byte ai_rank;
uint16 pow_wag_power;
byte pow_wag_weight;
byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
// for when the 'powered wagon' callback fails. But it should really also determine what
// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
// Same goes for the callback result, which atm is only used to check if a wagon is powered.
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
byte tractive_effort; ///< Tractive effort coefficient
byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
};
struct ShipVehicleInfo {
byte image_index;
byte base_cost;
uint16 max_speed;
CargoID cargo_type;
uint16 capacity;
byte running_cost;
SoundFxByte sfx;
bool refittable;
};
/* AircraftVehicleInfo subtypes, bitmask type.
* If bit 0 is 0 then it is a helicopter, otherwise it is a plane
* in which case bit 1 tells us whether it's a big(fast) plane or not */
enum {
AIR_HELI = 0,
AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
AIR_FAST = 2
};
struct AircraftVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte subtype;
SoundFxByte sfx;
byte acceleration;
uint16 max_speed;
byte mail_capacity;
uint16 passenger_capacity;
};
struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
SoundFxByte sfx;
byte max_speed;
byte capacity;
CargoID cargo_type;
};
/** Information about a vehicle
* @see table/engines.h
*/
struct EngineInfo {
Date base_intro;
Year lifelength;
Year base_life;
byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6)
byte load_amount;
byte climates;
uint32 refit_mask;
byte refit_cost;
byte misc_flags;
byte callbackmask;
byte retire_early; ///< Number of years early to retire vehicle
};
struct Engine {
Date intro_date;
Date age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
PlayerByte preview_player;
byte preview_wait;
byte player_avail;
VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. Same as in vehicle.h
};
/**
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
};
/**
* Engine.flags is a bitmask, with the following values.
*/
enum {
ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player.
ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player.
};
enum {
NUM_VEHICLE_TYPES = 6
};
static const EngineID INVALID_ENGINE = 0xFFFF;
void AddTypeToEngines();
void StartupEngines();
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
void LoadCustomEngineNames();
void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, byte type, PlayerID player);
CargoID GetEngineCargoType(EngineID engine);
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
static inline EngineID GetFirstEngineOfType(byte type)
{
const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX};
return start[type];
}
static inline EngineID GetLastEngineOfType(byte type)
{
const EngineID end[] = {
NUM_TRAIN_ENGINES,
ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES,
SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES,
AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES};
return end[type];
}
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
#define FOR_ALL_ENGINEIDS_OF_TYPE(e, type) for (e = GetFirstEngineOfType(type); e != GetLastEngineOfType(type); e++)
static inline Engine* GetEngine(EngineID i)
{
assert(i < lengthof(_engines));
return &_engines[i];
}
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
static inline bool IsEngineIndex(uint index)
{
return index < TOTAL_NUM_ENGINES;
}
/* Access Vehicle Data */
//#include "table/engines.h"
extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES];
extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES];
extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES];
extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES];
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
static inline const EngineInfo *EngInfo(EngineID e)
{
assert(e < lengthof(_engine_info));
return &_engine_info[e];
}
static inline const RailVehicleInfo* RailVehInfo(EngineID e)
{
assert(e < lengthof(_rail_vehicle_info));
return &_rail_vehicle_info[e];
}
static inline const ShipVehicleInfo* ShipVehInfo(EngineID e)
{
assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info));
return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}
static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e)
{
assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info));
return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}
static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
{
assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info));
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}
/************************************************************************
* Engine Replacement stuff
************************************************************************/
struct EngineRenew;
/**
* Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
* placed here so the only exception to this rule, the saveload code, can use
* it.
*/
DECLARE_OLD_POOL(EngineRenew, EngineRenew, 3, 8000)
/**
* Struct to store engine replacements. DO NOT USE outside of engine.c. Is
* placed here so the only exception to this rule, the saveload code, can use
* it.
*/
struct EngineRenew : PoolItem<EngineRenew, EngineRenewID, &_EngineRenew_pool> {
EngineID from;
EngineID to;
EngineRenew *next;
GroupID group_id;
EngineRenew(EngineID from = INVALID_ENGINE, EngineID to = INVALID_ENGINE) : from(from), to(to), next(NULL) {}
~EngineRenew() { this->from = INVALID_ENGINE; }
inline bool IsValid() const { return this->from != INVALID_ENGINE; }
};
#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) if (er->IsValid())
#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
/**
* A list to group EngineRenew directives together (such as per-player).
*/
typedef EngineRenew* EngineRenewList;
/**
* Remove all engine replacement settings for the player.
* @param erl The renewlist for a given player.
* @return The new renewlist for the player.
*/
void RemoveAllEngineReplacement(EngineRenewList *erl);
/**
* Retrieve the engine replacement in a given renewlist for an original engine type.
* @param erl The renewlist to search in.
* @param engine Engine type to be replaced.
* @return The engine type to replace with, or INVALID_ENGINE if no
* replacement is in the list.
*/
EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group);
/**
* Add an engine replacement to the given renewlist.
* @param erl The renewlist to add to.
* @param old_engine The original engine type.
* @param new_engine The replacement engine type.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags);
/**
* Remove an engine replacement from a given renewlist.
* @param erl The renewlist from which to remove the replacement
* @param engine The original engine type.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags);
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type);
/* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */
void EngList_Create(EngineList *el); ///< Creates engine list
void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list
uint EngList_Count(const EngineList *el); ///< Returns number of items in the engine list
void EngList_Add(EngineList *el, EngineID eid); ///< Append one item at the end of engine list
EngineID* EngList_Items(EngineList *el); ///< Returns engine list items as C array
void EngList_RemoveAll(EngineList *el); ///< Removes all items from engine list
typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort()
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare); ///< qsort of the engine list
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< qsort of specified portion of the engine list
#endif /* ENGINE_H */
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