Files @ r16526:225fd831e236
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Location: cpp/openttd-patchpack/source/src/newgrf_animation_base.h

frosch
(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_animation_base.h Function implementations related to NewGRF animation. */

/* No inclusion guards as this file must only be included from .cpp files. */

#include "animated_tile_func.h"
#include "core/random_func.hpp"
#include "date_func.h"
#include "functions.h"
#include "newgrf_animation_type.h"
#include "newgrf_callbacks.h"

/**
 * Helper class for a unified approach to NewGRF animation.
 * @tparam Tbase       Instantiation of this class.
 * @tparam Tspec       NewGRF specification related to the animated tile.
 * @tparam Tobj        Object related to the animated tile.
 * @tparam GetCallback The callback function pointer.
 */
template <typename Tbase, typename Tspec, typename Tobj, uint16 (*GetCallback)(CallbackID callback, uint32 param1, uint32 param2, const Tspec *statspec, const Tobj *st, TileIndex tile)>
struct AnimationBase {
	/**
	 * Animate a single tile.
	 * @param cb          The callback to actually call.
	 * @param spec        Specification related to the tile.
	 * @param obj         Object related to the tile.
	 * @param tile        Tile to animate changes for.
	 * @param random_animation Whether to pass random bits to the "next frame" callback.
	 */
	static void AnimateTile(const Tspec *spec, const Tobj *obj, TileIndex tile, bool random_animation)
	{
		assert(spec != NULL);

		/* Acquire the animation speed from the NewGRF. */
		uint8 animation_speed = spec->animation.speed;
		if (HasBit(spec->callback_mask, Tbase::cbm_animation_speed)) {
			uint16 callback = GetCallback(Tbase::cb_animation_speed, 0, 0, spec, obj, tile);
			if (callback != CALLBACK_FAILED) animation_speed = Clamp(callback & 0xFF, 0, 16);
		}

		/* An animation speed of 2 means the animation frame changes 4 ticks, and
		 * increasing this value by one doubles the wait. 0 is the minimum value
		 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
		 * maximum, corresponding to around 33 minutes. */
		if (_tick_counter % (1 << animation_speed) != 0) return;

		uint8 frame      = GetAnimationFrame(tile);
		uint8 num_frames = spec->animation.frames;

		bool frame_set_by_callback = false;

		if (HasBit(spec->callback_mask, Tbase::cbm_animation_next_frame)) {
			uint16 callback = GetCallback(Tbase::cb_animation_next_frame, random_animation ? Random() : 0, 0, spec, obj, tile);

			if (callback != CALLBACK_FAILED) {
				frame_set_by_callback = true;

				switch (callback & 0xFF) {
					case 0xFF:
						DeleteAnimatedTile(tile);
						break;

					case 0xFE:
						frame_set_by_callback = false;
						break;

					default:
						frame = callback & 0xFF;
						break;
				}

				/* If the lower 7 bits of the upper byte of the callback
				 * result are not empty, it is a sound effect. */
				if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
			}
		}

		if (!frame_set_by_callback) {
			if (frame < num_frames) {
				frame++;
			} else if (frame == num_frames && spec->animation.status == ANIM_STATUS_LOOPING) {
				/* This animation loops, so start again from the beginning */
				frame = 0;
			} else {
				/* This animation doesn't loop, so stay here */
				DeleteAnimatedTile(tile);
			}
		}

		SetAnimationFrame(tile, frame);
		MarkTileDirtyByTile(tile);
	}

	/**
	 * Check a callback to determine what the next animation step is and
	 * execute that step. This includes stopping and starting animations
	 * as well as updating animation frames and playing sounds.
	 * @param cb          The callback to actually call.
	 * @param spec        Specification related to the tile.
	 * @param obj         Object related to the tile.
	 * @param tile        Tile to consider animation changes for.
	 * @param random_bits Random bits for this update. To be passed as parameter to the NewGRF.
	 * @param trigger     What triggered this update? To be passed as parameter to the NewGRF.
	 */
	static void ChangeAnimationFrame(CallbackID cb, const Tspec *spec, const Tobj *obj, TileIndex tile, uint32 random_bits, uint32 trigger)
	{
		uint16 callback = GetCallback(cb, random_bits, trigger, spec, obj, tile);
		if (callback == CALLBACK_FAILED) return;

		switch (callback & 0xFF) {
			case 0xFD: /* Do nothing. */         break;
			case 0xFE: AddAnimatedTile(tile);    break;
			case 0xFF: DeleteAnimatedTile(tile); break;
			default:
				SetAnimationFrame(tile, callback);
				AddAnimatedTile(tile);
				break;
		}

		/* If the lower 7 bits of the upper byte of the callback
		 * result are not empty, it is a sound effect. */
		if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
	}
};