Files @ r16526:225fd831e236
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Location: cpp/openttd-patchpack/source/src/order_backup.cpp

frosch
(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file order_backup.cpp Handling of order backups. */

#include "stdafx.h"
#include "command_func.h"
#include "core/pool_func.hpp"
#include "network/network.h"
#include "network/network_func.h"
#include "order_backup.h"
#include "vehicle_base.h"

OrderBackupPool _order_backup_pool("BackupOrder");
INSTANTIATE_POOL_METHODS(OrderBackup)

OrderBackup::~OrderBackup()
{
	free(this->name);

	if (CleaningPool()) return;

	Order *o = this->orders;
	while (o != NULL) {
		Order *next = o->next;
		delete o;
		o = next;
	}
}

OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
{
	this->user             = user;
	this->tile             = v->tile;
	this->orderindex       = v->cur_order_index;
	this->group            = v->group_id;
	this->service_interval = v->service_interval;

	if (v->name != NULL) this->name = strdup(v->name);

	/* If we have shared orders, store the vehicle we share the order with. */
	if (v->IsOrderListShared()) {
		this->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
	} else {
		/* Else copy the orders */
		Order **tail = &this->orders;

		/* Count the number of orders */
		const Order *order;
		FOR_VEHICLE_ORDERS(v, order) {
			Order *copy = new Order();
			copy->AssignOrder(*order);
			*tail = copy;
			tail = &copy->next;
		}
	}
}

void OrderBackup::DoRestore(Vehicle *v)
{
	/* If we have a custom name, process that */
	v->name = this->name;
	this->name = NULL;

	/* If we had shared orders, recover that */
	if (this->clone != NULL) {
		DoCommand(0, v->index | CO_SHARE << 30, this->clone->index, DC_EXEC, CMD_CLONE_ORDER);
	} else if (this->orders != NULL && OrderList::CanAllocateItem()) {
		v->orders.list = new OrderList(this->orders, v);
		this->orders = NULL;
	}

	uint num_orders = v->GetNumOrders();
	if (num_orders != 0) v->cur_order_index = this->orderindex % num_orders;
	v->service_interval = this->service_interval;

	/* Restore vehicle group */
	DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
}

/* static */ void OrderBackup::Backup(const Vehicle *v, uint32 user)
{
	/* Don't use reset as that broadcasts over the network to reset the variable,
	 * which is what we are doing at the moment. */
	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		if (ob->user == user) delete ob;
	}
	new OrderBackup(v, user);
}

/* static */ void OrderBackup::Restore(Vehicle *v, uint32 user)
{
	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		if (v->tile != ob->tile || ob->user != user) continue;

		ob->DoRestore(v);
		delete ob;
	}
}

/* static */ void OrderBackup::ResetOfUser(TileIndex tile, uint32 user)
{
	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		if (ob->user == user && (ob->tile == tile || tile == INVALID_TILE)) delete ob;
	}
}

/**
 * Clear an OrderBackup
 * @param tile  Tile related to the to-be-cleared OrderBackup.
 * @param flags For command.
 * @param p1    Unused.
 * @param p2    User that had the OrderBackup.
 * @param text  Unused.
 * @return The cost of this operation or an error.
 */
CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	/* No need to check anything. If the tile or user don't exist we just ignore it. */
	if (flags & DC_EXEC) OrderBackup::ResetOfUser(tile == 0 ? INVALID_TILE : tile, p2);

	return CommandCost();
}

/* static */ void OrderBackup::ResetUser(uint32 user)
{
	assert(_network_server);

	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		/* If it's not an backup of us, so ignore it. */
		if (ob->user != user) continue;

		DoCommandP(0, 0, user, CMD_CLEAR_ORDER_BACKUP);
		return;
	}
}

/* static */ void OrderBackup::Reset(TileIndex t, bool from_gui)
{
	/* The user has CLIENT_ID_SERVER as default when network play is not active,
	 * but compiled it. A network client has its own variable for the unique
	 * client/user identifier. Finally if networking isn't compiled in the
	 * default is just plain and simple: 0. */
#ifdef ENABLE_NETWORK
	uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
#else
	uint32 user = 0;
#endif

	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		/* If it's not an backup of us, so ignore it. */
		if (ob->user != user) continue;
		/* If it's not for our chosen tile either, ignore it. */
		if (t != INVALID_TILE && t != ob->tile) continue;

		if (from_gui) {
			DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP);
		} else {
			/* The command came from the game logic, i.e. the clearing of a tile.
			 * In that case we have no need to actually sync this, just do it. */
			delete ob;
		}
	}
}

/* static */ void OrderBackup::ClearGroup(GroupID group)
{
	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		if (ob->group == group) ob->group = DEFAULT_GROUP;
	}
}

/* static */ void OrderBackup::ClearVehicle(const Vehicle *v)
{
	assert(v != NULL);
	OrderBackup *ob;
	FOR_ALL_ORDER_BACKUPS(ob) {
		if (ob->clone == v) {
			/* Get another item in the shared list. */
			ob->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
			/* But if that isn't there, remove it. */
			if (ob->clone == NULL) delete ob;
		}
	}
}

void InitializeOrderBackups()
{
	_order_backup_pool.CleanPool();
}