Files @ r16526:225fd831e236
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Location: cpp/openttd-patchpack/source/src/vehicle_gui_base.h

frosch
(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */

#ifndef VEHICLE_GUI_BASE_H
#define VEHICLE_GUI_BASE_H

#include "sortlist_type.h"
#include "vehiclelist.h"
#include "window_gui.h"
#include "widgets/dropdown_type.h"

typedef GUIList<const Vehicle*> GUIVehicleList;

struct BaseVehicleListWindow : public Window {
	GUIVehicleList vehicles;  ///< The list of vehicles
	Listing *sorting;         ///< Pointer to the vehicle type related sorting.
	byte unitnumber_digits;   ///< The number of digits of the highest unit number
	Scrollbar *vscroll;
	VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.

	enum ActionDropdownItem {
		ADI_REPLACE,
		ADI_SERVICE,
		ADI_DEPOT,
		ADI_ADD_SHARED,
		ADI_REMOVE_ALL,
	};

	static const StringID vehicle_depot_name[];
	static const StringID vehicle_sorter_names[];
	static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];

	BaseVehicleListWindow(WindowNumber wno) : Window(), vli(wno)
	{
		this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
	}

	void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
	void SortVehicleList();
	void BuildVehicleList();
	Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group);
	DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group);
};

uint GetVehicleListHeight(VehicleType type, uint divisor = 1);

struct Sorting {
	Listing aircraft;
	Listing roadveh;
	Listing ship;
	Listing train;
};

extern Sorting _sorting;

#endif /* VEHICLE_GUI_BASE_H */