Files
@ r18173:22d3a80835aa
Branch filter:
Location: cpp/openttd-patchpack/source/src/gamelog.cpp
r18173:22d3a80835aa
21.8 KiB
text/x-c
(svn r23012) -Fix [FS#4798]: AI backlog was to short to fully display the backtrace of some AI crashes (Kogut)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog.cpp Definition of functions used for logging of important changes in the game */
#include "stdafx.h"
#include "saveload/saveload.h"
#include "string_func.h"
#include "settings_type.h"
#include "gamelog_internal.h"
#include "console_func.h"
#include "debug.h"
#include "date_func.h"
#include "rev.h"
#include <stdarg.h>
extern const uint16 SAVEGAME_VERSION; ///< current savegame version
extern SavegameType _savegame_type; ///< type of savegame we are loading
extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
extern uint16 _sl_version; ///< the major savegame version identifier
extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
LoggedAction *_gamelog_action = NULL; ///< first logged action
uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
/**
* Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
* @param at type of action
*/
void GamelogStartAction(GamelogActionType at)
{
assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
_gamelog_action_type = at;
}
/**
* Stops logging of any changes
*/
void GamelogStopAction()
{
assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = _current_action != NULL;
_current_action = NULL;
_gamelog_action_type = GLAT_NONE;
if (print) GamelogPrintDebug(5);
}
/**
* Resets and frees all memory allocated - used before loading or starting a new game
*/
void GamelogReset()
{
assert(_gamelog_action_type == GLAT_NONE);
for (uint i = 0; i < _gamelog_actions; i++) {
const LoggedAction *la = &_gamelog_action[i];
for (uint j = 0; j < la->changes; j++) {
const LoggedChange *lc = &la->change[j];
if (lc->ct == GLCT_SETTING) free(lc->setting.name);
}
free(la->change);
}
free(_gamelog_action);
_gamelog_action = NULL;
_gamelog_actions = 0;
_current_action = NULL;
}
static const uint GAMELOG_BUF_LEN = 1024; ///< length of buffer for one line of text
static uint _dbgofs = 0; ///< offset in current output buffer
static void AddDebugText(char *buf, const char *s, ...) WARN_FORMAT(2, 3);
static void AddDebugText(char *buf, const char *s, ...)
{
if (GAMELOG_BUF_LEN <= _dbgofs) return;
va_list va;
va_start(va, s);
_dbgofs += vsnprintf(buf + _dbgofs, GAMELOG_BUF_LEN - _dbgofs, s, va);
va_end(va);
}
/**
* Prints GRF ID, checksum and filename if found
* @param buf The location in the _dbgofs buffer to draw
* @param grfid GRF ID
* @param md5sum array of md5sum to print, if known
* @param gc GrfConfig, if known
*/
static void PrintGrfInfo(char *buf, uint grfid, const uint8 *md5sum, const GRFConfig *gc)
{
char txt[40];
if (md5sum != NULL) {
md5sumToString(txt, lastof(txt), md5sum);
AddDebugText(buf, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
} else {
AddDebugText(buf, "GRF ID %08X", BSWAP32(grfid));
}
if (gc != NULL) {
AddDebugText(buf, ", filename: %s (md5sum matches)", gc->filename);
} else {
gc = FindGRFConfig(grfid, FGCM_ANY);
if (gc != NULL) {
AddDebugText(buf, ", filename: %s (matches GRFID only)", gc->filename);
} else {
AddDebugText(buf, ", unknown GRF");
}
}
return;
}
/** Text messages for various logged actions */
static const char * const la_text[] = {
"new game started",
"game loaded",
"GRF config changed",
"cheat was used",
"settings changed",
"GRF bug triggered",
"emergency savegame",
};
assert_compile(lengthof(la_text) == GLAT_END);
/**
* Information about the presence of a Grf at a certain point during gamelog history
* Note about missing Grfs:
* Changes to missing Grfs are not logged including manual removal of the Grf.
* So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
* at some later point.
*/
struct GRFPresence{
const GRFConfig *gc; ///< GRFConfig, if known
bool was_missing; ///< Grf was missing during some gameload in the past
GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
};
typedef SmallMap<uint32, GRFPresence> GrfIDMapping;
/**
* Prints active gamelog
* @param proc the procedure to draw with
*/
void GamelogPrint(GamelogPrintProc *proc)
{
char buf[GAMELOG_BUF_LEN];
GrfIDMapping grf_names;
proc("---- gamelog start ----");
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
assert((uint)la->at < GLAT_END);
snprintf(buf, GAMELOG_BUF_LEN, "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
proc(buf);
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
_dbgofs = 0;
AddDebugText(buf, " ");
switch (lc->ct) {
default: NOT_REACHED();
case GLCT_MODE:
AddDebugText(buf, "New game mode: %u landscape: %u",
(uint)lc->mode.mode, (uint)lc->mode.landscape);
break;
case GLCT_REVISION:
AddDebugText(buf, "Revision text changed to %s, savegame version %u, ",
lc->revision.text, lc->revision.slver);
switch (lc->revision.modified) {
case 0: AddDebugText(buf, "not "); break;
case 1: AddDebugText(buf, "maybe "); break;
default: break;
}
AddDebugText(buf, "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
break;
case GLCT_OLDVER:
AddDebugText(buf, "Conversion from ");
switch (lc->oldver.type) {
default: NOT_REACHED();
case SGT_OTTD:
AddDebugText(buf, "OTTD savegame without gamelog: version %u, %u",
GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
break;
case SGT_TTO:
AddDebugText(buf, "TTO savegame");
break;
case SGT_TTD:
AddDebugText(buf, "TTD savegame");
break;
case SGT_TTDP1:
case SGT_TTDP2:
AddDebugText(buf, "TTDP savegame, %s format",
lc->oldver.type == SGT_TTDP1 ? "old" : "new");
if (lc->oldver.version != 0) {
AddDebugText(buf, ", TTDP version %u.%u.%u.%u",
GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
}
break;
}
break;
case GLCT_SETTING:
AddDebugText(buf, "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
break;
case GLCT_GRFADD: {
const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
AddDebugText(buf, "Added NewGRF: ");
PrintGrfInfo(buf, lc->grfadd.grfid, lc->grfadd.md5sum, gc);
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
if (gm != grf_names.End() && !gm->second.was_missing) AddDebugText(buf, ". Gamelog inconsistency: GrfID was already added!");
grf_names[lc->grfadd.grfid] = gc;
break;
}
case GLCT_GRFREM: {
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
AddDebugText(buf, la->at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
PrintGrfInfo(buf, lc->grfrem.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
if (gm == grf_names.End()) {
AddDebugText(buf, ". Gamelog inconsistency: GrfID was never added!");
} else {
if (la->at == GLAT_LOAD) {
/* Missing grfs on load are not removed from the configuration */
gm->second.was_missing = true;
} else {
grf_names.Erase(gm);
}
}
break;
}
case GLCT_GRFCOMPAT: {
const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
AddDebugText(buf, "Compatible NewGRF loaded: ");
PrintGrfInfo(buf, lc->grfcompat.grfid, lc->grfcompat.md5sum, gc);
if (!grf_names.Contains(lc->grfcompat.grfid)) AddDebugText(buf, ". Gamelog inconsistency: GrfID was never added!");
grf_names[lc->grfcompat.grfid] = gc;
break;
}
case GLCT_GRFPARAM: {
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
AddDebugText(buf, "GRF parameter changed: ");
PrintGrfInfo(buf, lc->grfparam.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
if (gm == grf_names.End()) AddDebugText(buf, ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_GRFMOVE: {
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
AddDebugText(buf, "GRF order changed: %08X moved %d places %s",
BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
PrintGrfInfo(buf, lc->grfmove.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
if (gm == grf_names.End()) AddDebugText(buf, ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_GRFBUG: {
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
switch (lc->grfbug.bug) {
default: NOT_REACHED();
case GBUG_VEH_LENGTH:
AddDebugText(buf, "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
break;
}
PrintGrfInfo(buf, lc->grfbug.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
if (gm == grf_names.End()) AddDebugText(buf, ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_EMERGENCY:
break;
}
proc(buf);
}
}
proc("---- gamelog end ----");
}
static void GamelogPrintConsoleProc(const char *s)
{
IConsolePrint(CC_WARNING, s);
}
/** Print the gamelog data to the console. */
void GamelogPrintConsole()
{
GamelogPrint(&GamelogPrintConsoleProc);
}
static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff
static void GamelogPrintDebugProc(const char *s)
{
DEBUG(gamelog, _gamelog_print_level, "%s", s);
}
/**
* Prints gamelog to debug output. Code is executed even when
* there will be no output. It is called very seldom, so it
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
*/
void GamelogPrintDebug(int level)
{
_gamelog_print_level = level;
GamelogPrint(&GamelogPrintDebugProc);
}
/**
* Allocates new LoggedChange and new LoggedAction if needed.
* If there is no action active, NULL is returned.
* @param ct type of change
* @return new LoggedChange, or NULL if there is no action active
*/
static LoggedChange *GamelogChange(GamelogChangeType ct)
{
if (_current_action == NULL) {
if (_gamelog_action_type == GLAT_NONE) return NULL;
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
_current_action = &_gamelog_action[_gamelog_actions++];
_current_action->at = _gamelog_action_type;
_current_action->tick = _tick_counter;
_current_action->change = NULL;
_current_action->changes = 0;
}
_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
LoggedChange *lc = &_current_action->change[_current_action->changes++];
lc->ct = ct;
return lc;
}
/**
* Logs a emergency savegame
*/
void GamelogEmergency()
{
/* Terminate any active action */
if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
GamelogStartAction(GLAT_EMERGENCY);
GamelogChange(GLCT_EMERGENCY);
GamelogStopAction();
}
/**
* Finds out if current game is a loaded emergency savegame.
*/
bool GamelogTestEmergency()
{
const LoggedChange *emergency = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_EMERGENCY) emergency = lc;
}
}
return (emergency != NULL);
}
/**
* Logs a change in game revision
*/
void GamelogRevision()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_REVISION);
if (lc == NULL) return;
memset(lc->revision.text, 0, sizeof(lc->revision.text));
strecpy(lc->revision.text, _openttd_revision, lastof(lc->revision.text));
lc->revision.slver = SAVEGAME_VERSION;
lc->revision.modified = _openttd_revision_modified;
lc->revision.newgrf = _openttd_newgrf_version;
}
/**
* Logs a change in game mode (scenario editor or game)
*/
void GamelogMode()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
LoggedChange *lc = GamelogChange(GLCT_MODE);
if (lc == NULL) return;
lc->mode.mode = _game_mode;
lc->mode.landscape = _settings_game.game_creation.landscape;
}
/**
* Logs loading from savegame without gamelog
*/
void GamelogOldver()
{
assert(_gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_OLDVER);
if (lc == NULL) return;
lc->oldver.type = _savegame_type;
lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
}
/**
* Logs change in game settings. Only non-networksafe settings are logged
* @param name setting name
* @param oldval old setting value
* @param newval new setting value
*/
void GamelogSetting(const char *name, int32 oldval, int32 newval)
{
assert(_gamelog_action_type == GLAT_SETTING);
LoggedChange *lc = GamelogChange(GLCT_SETTING);
if (lc == NULL) return;
lc->setting.name = strdup(name);
lc->setting.oldval = oldval;
lc->setting.newval = newval;
}
/**
* Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void GamelogTestRevision()
{
const LoggedChange *rev = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_REVISION) rev = lc;
}
}
if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 ||
rev->revision.modified != _openttd_revision_modified ||
rev->revision.newgrf != _openttd_newgrf_version) {
GamelogRevision();
}
}
/**
* Finds last stored game mode or landscape.
* Any change is logged
*/
void GamelogTestMode()
{
const LoggedChange *mode = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_MODE) mode = lc;
}
}
if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
}
/**
* Logs triggered GRF bug.
* @param grfid ID of problematic GRF
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
*/
static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
{
assert(_gamelog_action_type == GLAT_GRFBUG);
LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
if (lc == NULL) return;
lc->grfbug.data = data;
lc->grfbug.grfid = grfid;
lc->grfbug.bug = bug;
}
/**
* Logs GRF bug - rail vehicle has different length after reversing.
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
* @param grfid the broken NewGRF
* @param internal_id the internal ID of whatever's broken in the NewGRF
* @return true iff a unique record was done
*/
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
{
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
return false;
}
}
}
GamelogStartAction(GLAT_GRFBUG);
GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
GamelogStopAction();
return true;
}
/**
* Decides if GRF should be logged
* @param g grf to determine
* @return true iff GRF is not static and is loaded
*/
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
{
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
}
/**
* Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void GamelogGRFRemove(uint32 grfid)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
if (lc == NULL) return;
lc->grfrem.grfid = grfid;
}
/**
* Logs adding of a GRF
* @param newg added GRF
*/
void GamelogGRFAdd(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
if (!IsLoggableGrfConfig(newg)) return;
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
if (lc == NULL) return;
lc->grfadd = newg->ident;
}
/**
* Logs loading compatible GRF
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
void GamelogGRFCompatible(const GRFIdentifier *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
if (lc == NULL) return;
lc->grfcompat = *newg;
}
/**
* Logs changing GRF order
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
static void GamelogGRFMove(uint32 grfid, int32 offset)
{
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
if (lc == NULL) return;
lc->grfmove.grfid = grfid;
lc->grfmove.offset = offset;
}
/**
* Logs change in GRF parameters.
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
static void GamelogGRFParameters(uint32 grfid)
{
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
if (lc == NULL) return;
lc->grfparam.grfid = grfid;
}
/**
* Logs adding of list of GRFs.
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
void GamelogGRFAddList(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
for (; newg != NULL; newg = newg->next) {
GamelogGRFAdd(newg);
}
}
/** List of GRFs using array of pointers instead of linked list */
struct GRFList {
uint n;
const GRFConfig *grf[];
};
/**
* Generates GRFList
* @param grfc head of GRF linked list
*/
static GRFList *GenerateGRFList(const GRFConfig *grfc)
{
uint n = 0;
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
if (IsLoggableGrfConfig(g)) n++;
}
GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
list->n = 0;
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
}
return list;
}
/**
* Compares two NewGRF lists and logs any change
* @param oldc original GRF list
* @param newc new GRF list
*/
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
{
GRFList *ol = GenerateGRFList(oldc);
GRFList *nl = GenerateGRFList(newc);
uint o = 0, n = 0;
while (o < ol->n && n < nl->n) {
const GRFConfig *og = ol->grf[o];
const GRFConfig *ng = nl->grf[n];
if (og->ident.grfid != ng->ident.grfid) {
uint oi, ni;
for (oi = 0; oi < ol->n; oi++) {
if (ol->grf[oi]->ident.grfid == nl->grf[n]->ident.grfid) break;
}
if (oi < o) {
/* GRF was moved, this change has been logged already */
n++;
continue;
}
if (oi == ol->n) {
/* GRF couldn't be found in the OLD list, GRF was ADDED */
GamelogGRFAdd(nl->grf[n++]);
continue;
}
for (ni = 0; ni < nl->n; ni++) {
if (nl->grf[ni]->ident.grfid == ol->grf[o]->ident.grfid) break;
}
if (ni < n) {
/* GRF was moved, this change has been logged already */
o++;
continue;
}
if (ni == nl->n) {
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
GamelogGRFRemove(ol->grf[o++]->ident.grfid);
continue;
}
/* o < oi < ol->n
* n < ni < nl->n */
assert(ni > n && ni < nl->n);
assert(oi > o && oi < ol->n);
ni -= n; // number of GRFs it was moved downwards
oi -= o; // number of GRFs it was moved upwards
if (ni >= oi) { // prefer the one that is moved further
/* GRF was moved down */
GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
} else {
GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
}
} else {
if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
/* md5sum changed, probably loading 'compatible' GRF */
GamelogGRFCompatible(&nl->grf[n]->ident);
}
if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
GamelogGRFParameters(ol->grf[o]->ident.grfid);
}
o++;
n++;
}
}
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
free(ol);
free(nl);
}
|