Files @ r12648:24c912bd53f6
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Location: cpp/openttd-patchpack/source/src/currency.cpp

smatz
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
/* $Id$ */

/** @file currency.cpp Support for different currencies. */

#include "stdafx.h"
#include "currency.h"
#include "news_func.h"
#include "settings_type.h"
#include "date_func.h"

#include "table/strings.h"

	/*   exchange rate    prefix                      symbol_pos
	 *   |  separator        |           postfix          |
	 *   |   |   Euro year   |              |             | name
	 *   |   |    |          |              |             |  | */
static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
	{    1, "", CF_NOEURO, "\xC2\xA3",     "",           0, STR_GAME_OPTIONS_CURRENCY_GBP    }, ///< british pounds
	{    2, "", CF_NOEURO, "$",            "",           0, STR_GAME_OPTIONS_CURRENCY_USD    }, ///< us dollars
	{    2, "", CF_ISEURO, "\xE2\x82\xAC", "",           0, STR_GAME_OPTIONS_CURRENCY_EUR    }, ///< Euro
	{  220, "", CF_NOEURO, "\xC2\xA5",     "",           0, STR_GAME_OPTIONS_CURRENCY_YEN    }, ///< yen
	{   20, "", 2002,      "",             " S.",        1, STR_GAME_OPTIONS_CURRENCY_ATS    }, ///< austrian schilling
	{   59, "", 2002,      "BEF ",         "",           0, STR_GAME_OPTIONS_CURRENCY_BEF    }, ///< belgian franc
	{    2, "", CF_NOEURO, "CHF ",         "",           0, STR_GAME_OPTIONS_CURRENCY_CHF    }, ///< swiss franc
	{   41, "", CF_NOEURO, "",             " K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK    }, ///< czech koruna
	{    3, "", 2002,      "DM ",          "",           0, STR_GAME_OPTIONS_CURRENCY_DEM    }, ///< deutsche mark
	{   11, "", CF_NOEURO, "",             " kr",        1, STR_GAME_OPTIONS_CURRENCY_DKK    }, ///< danish krone
	{  245, "", 2002,      "Pts ",         "",           0, STR_GAME_OPTIONS_CURRENCY_ESP    }, ///< spanish pesetas
	{    9, "", 2002,      "",             " mk",        1, STR_GAME_OPTIONS_CURRENCY_FIM    }, ///< finnish markka
	{   10, "", 2002,      "FF ",          "",           0, STR_GAME_OPTIONS_CURRENCY_FRF    }, ///< french francs
	{  500, "", 2002,      "",             "Dr.",        1, STR_GAME_OPTIONS_CURRENCY_GRD    }, ///< greek drachma
	{  378, "", CF_NOEURO, "",             " Ft",        1, STR_GAME_OPTIONS_CURRENCY_HUF    }, ///< hungarian forint
	{  130, "", CF_NOEURO, "",             " Kr",        1, STR_GAME_OPTIONS_CURRENCY_ISK    }, ///< icelandic krona
	{ 2850, "", 2002,      "",             " L.",        1, STR_GAME_OPTIONS_CURRENCY_ITL    }, ///< italian lira
	{    3, "", 2002,      "NLG ",         "",           0, STR_GAME_OPTIONS_CURRENCY_NLG    }, ///< dutch gulden
	{   12, "", CF_NOEURO, "",             " Kr",        1, STR_GAME_OPTIONS_CURRENCY_NOK    }, ///< norwegian krone
	{    6, "", CF_NOEURO, "",             " zl",        1, STR_GAME_OPTIONS_CURRENCY_PLN    }, ///< polish zloty
	{    5, "", CF_NOEURO, "",             " Lei",       1, STR_GAME_OPTIONS_CURRENCY_RON    }, ///< romanian Lei
	{   50, "", CF_NOEURO, "",             " p",         1, STR_GAME_OPTIONS_CURRENCY_RUR    }, ///< russian rouble
	{  352, "", 2007,      "",             " SIT",       1, STR_GAME_OPTIONS_CURRENCY_SIT    }, ///< slovenian tolar
	{   13, "", CF_NOEURO, "",             " Kr",        1, STR_GAME_OPTIONS_CURRENCY_SEK    }, ///< swedish krona
	{    3, "", CF_NOEURO, "",             " TL",        1, STR_GAME_OPTIONS_CURRENCY_TRY    }, ///< turkish lira
	{   52, "", 2009,      "",             " Sk",        1, STR_GAME_OPTIONS_CURRENCY_SKK    }, ///< slovak koruna
	{    4, "", CF_NOEURO, "R$ ",          "",           0, STR_GAME_OPTIONS_CURRENCY_BRL    }, ///< brazil real
	{   20, "", CF_NOEURO, "",             " EEK",       1, STR_GAME_OPTIONS_CURRENCY_EEK    }, ///< estonian krooni
	{    1, "", CF_NOEURO, "",             "",           2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency
};

/* Array of currencies used by the system */
CurrencySpec _currency_specs[NUM_CURRENCY];

/**
 * These enums are only declared in order to make sens
 * out of the TTDPatch_To_OTTDIndex array that will follow
 * Every currency used by Ottd is there, just in case TTDPatch will
 * add those missing in its code
 **/
enum {
	CURR_GBP,
	CURR_USD,
	CURR_EUR,
	CURR_YEN,
	CURR_ATS,
	CURR_BEF,
	CURR_CHF,
	CURR_CZK,
	CURR_DEM,
	CURR_DKK,
	CURR_ESP,
	CURR_FIM,
	CURR_FRF,
	CURR_GRD,
	CURR_HUF,
	CURR_ISK,
	CURR_ITL,
	CURR_NLG,
	CURR_NOK,
	CURR_PLN,
	CURR_RON,
	CURR_RUR,
	CURR_SIT,
	CURR_SEK,
	CURR_YTL,
	CURR_SKK,
	CURR_BRL,
	CURR_EEK,
};

/**
 * This array represent the position of OpenTTD's currencies,
 * compared to TTDPatch's ones.
 * When a grf sends currencies, they are based on the order defined by TTDPatch.
 * So, we must reindex them to our own order.
 **/
const byte TTDPatch_To_OTTDIndex[] =
{
	CURR_GBP,
	CURR_USD,
	CURR_FRF,
	CURR_DEM,
	CURR_YEN,
	CURR_ESP,
	CURR_HUF,
	CURR_PLN,
	CURR_ATS,
	CURR_BEF,
	CURR_DKK,
	CURR_FIM,
	CURR_GRD,
	CURR_CHF,
	CURR_NLG,
	CURR_ITL,
	CURR_SEK,
	CURR_RUR,
	CURR_EUR,
};

/**
 * Will return the ottd's index correspondance to
 * the ttdpatch's id.  If the id is bigger than the array,
 * it is a grf written for ottd, thus returning the same id.
 * Only called from newgrf.cpp
 * @param grfcurr_id currency id coming from newgrf
 * @return the corrected index
 **/
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
{
	return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
}

/**
 * get a mask of the allowed currencies depending on the year
 * @return mask of currencies
 */
uint GetMaskOfAllowedCurrencies()
{
	uint mask = 0;
	uint i;

	for (i = 0; i < NUM_CURRENCY; i++) {
		Year to_euro = _currency_specs[i].to_euro;

		if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
		if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
		mask |= (1 << i);
	}
	mask |= (1 << CUSTOM_CURRENCY_ID); // always allow custom currency
	return mask;
}

/**
 * Verify if the currency chosen by the user is about to be converted to Euro
 **/
void CheckSwitchToEuro()
{
	if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
			_currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
			_cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) {
		_settings_game.locale.currency = 2; // this is the index of euro above.
		AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NS_ECONOMY);
	}
}

/**
 * Will fill _currency_specs array with
 * default values from origin_currency_specs
 * Called only from newgrf.cpp and settings.cpp.
 * @param preserve_custom will not reset custom currency (the latest one on the list)
 *        if ever it is flagged to true. In which case, the total size of the memory to move
 *        will be one currency spec less, thus preserving the custom curreny from been
 *        overwritten.
 **/
void ResetCurrencies(bool preserve_custom)
{
	memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
}

/**
 * Build a list of currency names StringIDs to use in a dropdown list
 * @return Pointer to a (static) array of StringIDs
 */
StringID *BuildCurrencyDropdown()
{
	/* Allow room for all currencies, plus a terminator entry */
	static StringID names[NUM_CURRENCY + 1];
	uint i;

	/* Add each name */
	for (i = 0; i < NUM_CURRENCY; i++) {
		names[i] = _currency_specs[i].name;
	}
	/* Terminate the list */
	names[i] = INVALID_STRING_ID;

	return names;
}