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Location: cpp/openttd-patchpack/source/src/roadveh_gui.cpp
r12648:24c912bd53f6
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(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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/** @file roadveh_gui.cpp GUI for road vehicles. */
#include "stdafx.h"
#include "roadveh.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "table/sprites.h"
#include "table/strings.h"
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
const RoadVehicle *rv = RoadVehicle::From(v);
uint y_offset = rv->HasArticulatedPart() ? 15 : 0;
StringID str;
Money feeder_share = 0;
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE);
if (rv->HasArticulatedPart()) {
CargoArray max_cargo;
StringID subtype_text[NUM_CARGO];
char capacity[512];
memset(subtype_text, 0, sizeof(subtype_text));
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
max_cargo[u->cargo_type] += u->cargo_cap;
if (u->cargo_cap > 0) {
StringID text = GetCargoSubtypeText(u);
if (text != STR_EMPTY) subtype_text[u->cargo_type] = text;
}
}
GetString(capacity, STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY, lastof(capacity));
bool first = true;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (max_cargo[i] > 0) {
char buffer[128];
SetDParam(0, i);
SetDParam(1, max_cargo[i]);
GetString(buffer, STR_JUST_CARGO, lastof(buffer));
if (!first) strecat(capacity, ", ", lastof(capacity));
strecat(capacity, buffer, lastof(capacity));
if (subtype_text[i] != 0) {
GetString(buffer, subtype_text[i], lastof(buffer));
strecat(capacity, buffer, lastof(capacity));
}
first = false;
}
}
DrawString(left, right, y + 10 + y_offset, capacity, TC_BLUE);
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap == 0) continue;
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (!u->cargo.Empty()) {
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo.Count());
SetDParam(2, u->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += u->cargo.FeederShare();
}
DrawString(left, right, y + 21 + y_offset, str);
y_offset += 11;
}
y_offset -= 11;
} else {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(left, right, y + 10 + y_offset, STR_VEHICLE_INFO_CAPACITY);
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (!v->cargo.Empty()) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.Count());
SetDParam(2, v->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += v->cargo.FeederShare();
}
DrawString(left, right, y + 21 + y_offset, str);
}
/* Draw Transfer credits text */
SetDParam(0, feeder_share);
DrawString(left, right, y + 33 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
/**
* Draws an image of a road vehicle chain
* @param v Front vehicle
+ @param x x Position to start at
* @param y y Position to draw at
* @param seletion Selected vehicle to draw a border around
* @param max_width Number of pixels space for drawing
*/
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width)
{
const RoadVehicle *u = RoadVehicle::From(v);
int x_pos = 0;
for (; u != NULL && x_pos < max_width; u = u->Next()) {
Point offset;
int width = u->GetDisplayImageWidth(&offset);
SpriteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
DrawSprite(u->GetImage(DIR_W), pal, x + x_pos + offset.x, y + 6 + offset.y);
x_pos += width;
}
if (v->index == selection) {
DrawFrameRect(x - 1, y - 1, x - 1 + x_pos, y + 12, COLOUR_WHITE, FR_BORDERONLY);
}
}
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle *v;
if (!success) return;
v = Vehicle::Get(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}
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