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Location: cpp/openttd-patchpack/source/src/ai/ai_info.hpp

yexo
(svn r15874) -Codechange: New widgets for the game options window.
/* $Id$ */

/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */

#ifndef AI_INFO
#define AI_INFO

#include <list>
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"

enum AIConfigFlags {
	AICONFIG_NONE    = 0x0,
	AICONFIG_RANDOM  = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
	AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
};

typedef SmallMap<int, char *> LabelMapping;

struct AIConfigItem {
	const char *name;        //!< The name of the configuration setting.
	const char *description; //!< The description of the configuration setting.
	int min_value;           //!< The minimal value this configuration setting can have.
	int max_value;           //!< The maximal value this configuration setting can have.
	int custom_value;        //!< The default value on custom difficulty setting.
	int easy_value;          //!< The default value on easy difficulty setting.
	int medium_value;        //!< The default value on medium difficulty setting.
	int hard_value;          //!< The default value on hard difficulty setting.
	int random_deviation;    //!< The maximum random deviation from the default value.
	int step_size;           //!< The step size in the gui.
	AIConfigFlags flags;     //!< Flags for the configuration setting.
	LabelMapping *labels;    //!< Text labels for the integer values.
};

extern AIConfigItem _start_date_config;

typedef std::list<AIConfigItem> AIConfigItemList;

class AIFileInfo : public ScriptFileInfo {
public:
	/**
	 * Process the creation of a FileInfo object.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);

protected:
	class AIScanner *base;
};

class AIInfo : public AIFileInfo {
public:
	static const char *GetClassName() { return "AIInfo"; }

	~AIInfo();

	/**
	 * Create an AI, using this AIInfo as start-template.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm);
	static SQInteger DummyConstructor(HSQUIRRELVM vm);

	/**
	 * Get the settings of the AI.
	 */
	bool GetSettings();

	/**
	 * Get the config list for this AI.
	 */
	const AIConfigItemList *GetConfigList() const;

	/**
	 * Get the description of a certain ai config option.
	 */
	const AIConfigItem *GetConfigItem(const char *name) const;

	/**
	 * Check if we can start this AI.
	 */
	bool CanLoadFromVersion(int version) const;

	/**
	 * Set a setting.
	 */
	SQInteger AddSetting(HSQUIRRELVM vm);

	/**
	 * Add labels for a setting.
	 */
	SQInteger AddLabels(HSQUIRRELVM vm);

	/**
	 * Get the default value for a setting.
	 */
	int GetSettingDefaultValue(const char *name) const;

private:
	AIConfigItemList config_list;
	int min_loadable_version;
};

class AILibrary : public AIFileInfo {
public:
	AILibrary() : AIFileInfo(), category(NULL) {};
	~AILibrary();

	/**
	 * Create an AI, using this AIInfo as start-template.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm);

	static SQInteger Import(HSQUIRRELVM vm);

	/**
	 * Get the category this library is in.
	 */
	const char *GetCategory() const { return this->category; }

private:
	const char *category;
};

#endif /* AI_INFO */