Files
@ r27587:25e825300735
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_industrytiles.cpp
r27587:25e825300735
14.2 KiB
text/x-c
Codechange: Use std::vector for midifile's ByteBuffer. (#11019)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
#include "stdafx.h"
#include "debug.h"
#include "landscape.h"
#include "newgrf_industrytiles.h"
#include "newgrf_sound.h"
#include "industry.h"
#include "town.h"
#include "command_func.h"
#include "water.h"
#include "newgrf_animation_base.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Based on newhouses equivalent, but adapted for newindustries
* @param parameter from callback. It's in fact a pair of coordinates
* @param tile TileIndex from which the callback was initiated
* @param index of the industry been queried for
* @param signed_offsets Are the x and y offset encoded in parameter signed?
* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
* @return a construction of bits obeying the newgrf format
*/
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
{
if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
}
/**
* This is the position of the tile relative to the northernmost tile of the industry.
* Format: 00yxYYXX
* Variable Content
* x the x offset from the northernmost tile
* XX same, but stored in a byte instead of a nibble
* y the y offset from the northernmost tile
* YY same, but stored in a byte instead of a nibble
* @param tile TileIndex of the tile to evaluate
* @param ind_tile northernmost tile of the industry
*/
uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
{
byte x = TileX(tile) - TileX(ind_tile);
byte y = TileY(tile) - TileY(ind_tile);
return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
}
/* virtual */ uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
switch (variable) {
/* Construction state of the tile: a value between 0 and 3 */
case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
/* Terrain type */
case 0x41: return GetTerrainType(this->tile);
/* Current town zone of the tile in the nearest town */
case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
/* Relative position */
case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
/* Land info of nearby tiles */
case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
this->industry == nullptr ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8);
/* Animation stage of nearby tiles */
case 0x61: {
TileIndex tile = GetNearbyTile(parameter, this->tile);
if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
return GetAnimationFrame(tile);
}
return UINT_MAX;
}
/* Get industry tile ID at offset */
case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
}
Debug(grf, 1, "Unhandled industry tile variable 0x{:X}", variable);
*available = false;
return UINT_MAX;
}
/* virtual */ uint32 IndustryTileScopeResolver::GetRandomBits() const
{
assert(this->industry != nullptr && IsValidTile(this->tile));
assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
}
/* virtual */ uint32 IndustryTileScopeResolver::GetTriggers() const
{
assert(this->industry != nullptr && IsValidTile(this->tile));
assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
if (this->industry->index == INVALID_INDUSTRY) return 0;
return GetIndustryTriggers(this->tile);
}
/**
* Get the associated NewGRF file from the industry graphics.
* @param gfx Graphics to query.
* @return Grf file associated with the graphics, if any.
*/
static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
{
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
return (its != nullptr) ? its->grf_prop.grffile : nullptr;
}
/**
* Constructor of the industry tiles scope resolver.
* @param gfx Graphics of the industry.
* @param tile %Tile of the industry.
* @param indus %Industry owning the tile.
* @param callback Callback ID.
* @param callback_param1 First parameter (var 10) of the callback.
* @param callback_param2 Second parameter (var 18) of the callback.
*/
IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
indtile_scope(*this, indus, tile),
ind_scope(*this, tile, indus, indus->type),
gfx(gfx)
{
this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
}
GrfSpecFeature IndustryTileResolverObject::GetFeature() const
{
return GSF_INDUSTRYTILES;
}
uint32 IndustryTileResolverObject::GetDebugID() const
{
return GetIndustryTileSpec(gfx)->grf_prop.local_id;
}
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
const DrawTileSprites *dts = group->ProcessRegisters(&stage);
SpriteID image = dts->ground.sprite;
PaletteID pal = dts->ground.pal;
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
if (GB(image, 0, SPRITE_WIDTH) != 0) {
/* If the ground sprite is the default flat water sprite, draw also canal/river borders
* Do not do this if the tile's WaterClass is 'land'. */
if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
DrawWaterClassGround(ti);
} else {
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
}
}
DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
}
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
{
assert(industry != nullptr && IsValidTile(tile));
assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
return object.ResolveCallback();
}
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
{
if (ti->tileh != SLOPE_FLAT) {
bool draw_old_one = true;
if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
/* Called to determine the type (if any) of foundation to draw for industry tile */
uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
}
if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
}
IndustryTileResolverObject object(gfx, ti->tile, i);
const SpriteGroup *group = object.Resolve();
if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
/* Limit the building stage to the number of stages supplied. */
const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
byte stage = GetIndustryConstructionStage(ti->tile);
IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
return true;
}
extern bool IsSlopeRefused(Slope current, Slope refused);
/**
* Check the slope of a tile of a new industry.
* @param ind_base_tile Base tile of the industry.
* @param ind_tile Tile to check.
* @param its Tile specification.
* @param type Industry type.
* @param gfx Gfx of the tile.
* @param layout_index Layout.
* @param initial_random_bits Random bits of industry after construction
* @param founder Industry founder
* @param creation_type The circumstances the industry is created under.
* @return Succeeded or failed command.
*/
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
{
Industry ind;
ind.index = INVALID_INDUSTRY;
ind.location.tile = ind_base_tile;
ind.location.w = 0;
ind.type = type;
ind.random = initial_random_bits;
ind.founder = founder;
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32)layout_index, gfx, &ind, ind_tile);
if (callback_res == CALLBACK_FAILED) {
if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
if (its->grf_prop.grffile->grf_version < 7) {
if (callback_res != 0) return CommandCost();
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
}
/* Simple wrapper for GetHouseCallback to keep the animation unified. */
uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
{
return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
}
/** Helper class for animation control. */
struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback, TileAnimationFrameAnimationHelper<Industry> > {
static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
};
void AnimateNewIndustryTile(TileIndex tile)
{
const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
if (itspec == nullptr) return;
IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
}
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
{
const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
if (!HasBit(itspec->animation.triggers, iat)) return false;
IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
return true;
}
bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
{
bool ret = true;
uint32 random = Random();
for (TileIndex tile : ind->location) {
if (ind->TileBelongsToIndustry(tile)) {
if (StartStopIndustryTileAnimation(tile, iat, random)) {
SB(random, 0, 16, Random());
} else {
ret = false;
}
}
}
return ret;
}
/**
* Trigger random triggers for an industry tile and reseed its random bits.
* @param tile Industry tile to trigger.
* @param trigger Trigger to trigger.
* @param ind Industry of the tile.
* @param[in,out] reseed_industry Collects bits to reseed for the industry.
*/
static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
{
assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
if (itspec->grf_prop.spritegroup[0] == nullptr) return;
IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
const SpriteGroup *group = object.Resolve();
if (group == nullptr) return;
/* Store remaining triggers. */
SetIndustryTriggers(tile, object.GetRemainingTriggers());
/* Rerandomise tile bits */
byte new_random_bits = Random();
byte random_bits = GetIndustryRandomBits(tile);
random_bits &= ~object.reseed[VSG_SCOPE_SELF];
random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
SetIndustryRandomBits(tile, random_bits);
MarkTileDirtyByTile(tile);
reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
}
/**
* Reseeds the random bits of an industry.
* @param ind Industry.
* @param reseed Bits to reseed.
*/
static void DoReseedIndustry(Industry *ind, uint32 reseed)
{
if (reseed == 0 || ind == nullptr) return;
uint16 random_bits = Random();
ind->random &= reseed;
ind->random |= random_bits & reseed;
}
/**
* Trigger a random trigger for a single industry tile.
* @param tile Industry tile to trigger.
* @param trigger Trigger to trigger.
*/
void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
{
uint32 reseed_industry = 0;
Industry *ind = Industry::GetByTile(tile);
DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
DoReseedIndustry(ind, reseed_industry);
}
/**
* Trigger a random trigger for all industry tiles.
* @param ind Industry to trigger.
* @param trigger Trigger to trigger.
*/
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
{
uint32 reseed_industry = 0;
for (TileIndex tile : ind->location) {
if (ind->TileBelongsToIndustry(tile)) {
DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
}
}
DoReseedIndustry(ind, reseed_industry);
}
|