Files @ r27587:25e825300735
Branch filter:

Location: cpp/openttd-patchpack/source/src/settings.cpp

PeterN
Codechange: Use std::vector for midifile's ByteBuffer. (#11019)
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file settings.cpp
 * All actions handling saving and loading of the settings/configuration goes on in this file.
 * The file consists of three parts:
 * <ol>
 * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
 *     handle various types, such as normal 'key = value' pairs, lists and value combinations of
 *     lists, strings, integers, 'bit'-masks and element selections.
 * <li>Handle reading and writing to the setting-structures from inside the game either from
 *     the console for example or through the gui with CMD_ functions.
 * <li>Handle saving/loading of the PATS chunk inside the savegame.
 * </ol>
 * @see SettingDesc
 * @see SaveLoad
 */

#include "stdafx.h"
#include <charconv>
#include "settings_table.h"
#include "debug.h"
#include "currency.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/core/config.h"
#include "command_func.h"
#include "console_func.h"
#include "genworld.h"
#include "window_func.h"
#include "company_func.h"
#include "rev.h"
#include "error.h"
#include "gamelog.h"
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
#include "game/game_config.hpp"
#include "newgrf_config.h"
#include "fios.h"
#include "fileio_func.h"
#include "settings_cmd.h"
#include "date_type.h"

#include "table/strings.h"

#include "safeguards.h"

ClientSettings _settings_client;
GameSettings _settings_game;     ///< Game settings of a running game or the scenario editor.
GameSettings _settings_newgame;  ///< Game settings for new games (updated from the intro screen).
VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames.
std::string _config_file; ///< Configuration file of OpenTTD.
std::string _private_file; ///< Private configuration file of OpenTTD.
std::string _secrets_file; ///< Secrets configuration file of OpenTTD.

static ErrorList _settings_error_list; ///< Errors while loading minimal settings.

/**
 * List of all the generic setting tables.
 *
 * There are a few tables that are special and not processed like the rest:
 * - _currency_settings
 * - _misc_settings
 * - _company_settings
 * - _win32_settings
 * As such, they are not part of this list.
 */
static auto &GenericSettingTables()
{
	static const SettingTable _generic_setting_tables[] = {
		_difficulty_settings,
		_economy_settings,
		_game_settings,
		_gui_settings,
		_linkgraph_settings,
		_locale_settings,
		_multimedia_settings,
		_network_settings,
		_news_display_settings,
		_pathfinding_settings,
		_script_settings,
		_world_settings,
	};
	return _generic_setting_tables;
}

/**
 * List of all the private setting tables.
 */
static auto &PrivateSettingTables()
{
	static const SettingTable _private_setting_tables[] = {
		_network_private_settings,
	};
	return _private_setting_tables;
}

/**
 * List of all the secrets setting tables.
 */
static auto &SecretSettingTables()
{
	static const SettingTable _secrets_setting_tables[] = {
		_network_secrets_settings,
	};
	return _secrets_setting_tables;
}

typedef void SettingDescProc(IniFile &ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup);
typedef void SettingDescProcList(IniFile &ini, const char *grpname, StringList &list);

static bool IsSignedVarMemType(VarType vt)
{
	switch (GetVarMemType(vt)) {
		case SLE_VAR_I8:
		case SLE_VAR_I16:
		case SLE_VAR_I32:
		case SLE_VAR_I64:
			return true;
	}
	return false;
}

/**
 * IniFile to store a configuration.
 */
class ConfigIniFile : public IniFile {
private:
	inline static const char * const list_group_names[] = {
		"bans",
		"newgrf",
		"servers",
		"server_bind_addresses",
		nullptr,
	};

public:
	ConfigIniFile(const std::string &filename) : IniFile(list_group_names)
	{
		this->LoadFromDisk(filename, NO_DIRECTORY);
	}
};

/**
 * Ini-file versions.
 *
 * Sometimes we move settings between different ini-files, as we need to know
 * when we have to load/remove it from the old versus reading it from the new
 * location. These versions assist with situations like that.
 */
enum IniFileVersion : uint32 {
	IFV_0,                                                 ///< 0  All versions prior to introduction.
	IFV_PRIVATE_SECRETS,                                   ///< 1  PR#9298  Moving of settings from openttd.cfg to private.cfg / secrets.cfg.
	IFV_GAME_TYPE,                                         ///< 2  PR#9515  Convert server_advertise to server_game_type.
	IFV_LINKGRAPH_SECONDS,                                 ///< 3  PR#10610 Store linkgraph update intervals in seconds instead of days.
	IFV_NETWORK_PRIVATE_SETTINGS,                          ///< 4  PR#10762 Move no_http_content_downloads / use_relay_service to private settings.

	IFV_MAX_VERSION,       ///< Highest possible ini-file version.
};

const uint16 INIFILE_VERSION = (IniFileVersion)(IFV_MAX_VERSION - 1); ///< Current ini-file version of OpenTTD.

/**
 * Find the index value of a ONEofMANY type in a string separated by |
 * @param str the current value of the setting for which a value needs found
 * @param len length of the string
 * @param many full domain of values the ONEofMANY setting can have
 * @return the integer index of the full-list, or -1 if not found
 */
size_t OneOfManySettingDesc::ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many)
{
	/* check if it's an integer */
	if (isdigit(*str)) return std::strtoul(str, nullptr, 0);

	size_t idx = 0;
	for (auto one : many) {
		if (one.size() == len && strncmp(one.c_str(), str, len) == 0) return idx;
		idx++;
	}

	return (size_t)-1;
}

/**
 * Find the set-integer value MANYofMANY type in a string
 * @param many full domain of values the MANYofMANY setting can have
 * @param str the current string value of the setting, each individual
 * of separated by a whitespace,tab or | character
 * @return the 'fully' set integer, or -1 if a set is not found
 */
static size_t LookupManyOfMany(const std::vector<std::string> &many, const char *str)
{
	const char *s;
	size_t r;
	size_t res = 0;

	for (;;) {
		/* skip "whitespace" */
		while (*str == ' ' || *str == '\t' || *str == '|') str++;
		if (*str == 0) break;

		s = str;
		while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;

		r = OneOfManySettingDesc::ParseSingleValue(str, s - str, many);
		if (r == (size_t)-1) return r;

		SetBit(res, (uint8)r); // value found, set it
		if (*s == 0) break;
		str = s + 1;
	}
	return res;
}

/**
 * Parse an integerlist string and set each found value
 * @param p the string to be parsed. Each element in the list is separated by a
 * comma or a space character
 * @param items pointer to the integerlist-array that will be filled with values
 * @param maxitems the maximum number of elements the integerlist-array has
 * @return returns the number of items found, or -1 on an error
 */
template<typename T>
static int ParseIntList(const char *p, T *items, size_t maxitems)
{
	size_t n = 0; // number of items read so far
	bool comma = false; // do we accept comma?

	while (*p != '\0') {
		switch (*p) {
			case ',':
				/* Do not accept multiple commas between numbers */
				if (!comma) return -1;
				comma = false;
				FALLTHROUGH;

			case ' ':
				p++;
				break;

			default: {
				if (n == maxitems) return -1; // we don't accept that many numbers
				char *end;
				unsigned long v = std::strtoul(p, &end, 0);
				if (p == end) return -1; // invalid character (not a number)
				if (sizeof(T) < sizeof(v)) v = Clamp<unsigned long>(v, std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
				items[n++] = v;
				p = end; // first non-number
				comma = true; // we accept comma now
				break;
			}
		}
	}

	/* If we have read comma but no number after it, fail.
	 * We have read comma when (n != 0) and comma is not allowed */
	if (n != 0 && !comma) return -1;

	return ClampTo<int>(n);
}

/**
 * Load parsed string-values into an integer-array (intlist)
 * @param str the string that contains the values (and will be parsed)
 * @param array pointer to the integer-arrays that will be filled
 * @param nelems the number of elements the array holds. Maximum is 64 elements
 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
 * @return return true on success and false on error
 */
static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
{
	unsigned long items[64];
	int i, nitems;

	if (str == nullptr) {
		memset(items, 0, sizeof(items));
		nitems = nelems;
	} else {
		nitems = ParseIntList(str, items, lengthof(items));
		if (nitems != nelems) return false;
	}

	switch (type) {
		case SLE_VAR_BL:
		case SLE_VAR_I8:
		case SLE_VAR_U8:
			for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
			break;

		case SLE_VAR_I16:
		case SLE_VAR_U16:
			for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
			break;

		case SLE_VAR_I32:
		case SLE_VAR_U32:
			for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
			break;

		default: NOT_REACHED();
	}

	return true;
}

/**
 * Convert an integer-array (intlist) to a string representation. Each value
 * is separated by a comma or a space character
 * @param buf output buffer where the string-representation will be stored
 * @param last last item to write to in the output buffer
 * @param array pointer to the integer-arrays that is read from
 * @param nelems the number of elements the array holds.
 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
 */
std::string ListSettingDesc::FormatValue(const void *object) const
{
	const byte *p = static_cast<const byte *>(GetVariableAddress(object, this->save));

	std::string result;
	for (size_t i = 0; i != this->save.length; i++) {
		int64_t v;
		switch (GetVarMemType(this->save.conv)) {
			case SLE_VAR_BL:
			case SLE_VAR_I8:  v = *(const   int8 *)p; p += 1; break;
			case SLE_VAR_U8:  v = *(const  uint8 *)p; p += 1; break;
			case SLE_VAR_I16: v = *(const  int16 *)p; p += 2; break;
			case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
			case SLE_VAR_I32: v = *(const  int32 *)p; p += 4; break;
			case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
			default: NOT_REACHED();
		}
		if (i != 0) result += ',';
		result += std::to_string(v);
	}
	return result;
}

std::string OneOfManySettingDesc::FormatSingleValue(uint id) const
{
	if (id >= this->many.size()) {
		return std::to_string(id);
	}
	return this->many[id];
}

std::string OneOfManySettingDesc::FormatValue(const void *object) const
{
	uint id = (uint)this->Read(object);
	return this->FormatSingleValue(id);
}

std::string ManyOfManySettingDesc::FormatValue(const void *object) const
{
	uint bitmask = (uint)this->Read(object);
	if (bitmask == 0) {
		return {};
	}

	std::string result;
	for (uint id : SetBitIterator(bitmask)) {
		if (!result.empty()) result += '|';
		result += this->FormatSingleValue(id);
	}
	return result;
}

/**
 * Convert a string representation (external) of an integer-like setting to an integer.
 * @param str Input string that will be parsed based on the type of desc.
 * @return The value from the parse string, or the default value of the setting.
 */
size_t IntSettingDesc::ParseValue(const char *str) const
{
	char *end;
	size_t val = std::strtoul(str, &end, 0);
	if (end == str) {
		ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
		msg.SetDParamStr(0, str);
		msg.SetDParamStr(1, this->GetName());
		_settings_error_list.push_back(msg);
		return this->def;
	}
	if (*end != '\0') {
		ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
		msg.SetDParamStr(0, this->GetName());
		_settings_error_list.push_back(msg);
	}
	return val;
}

size_t OneOfManySettingDesc::ParseValue(const char *str) const
{
	size_t r = OneOfManySettingDesc::ParseSingleValue(str, strlen(str), this->many);
	/* if the first attempt of conversion from string to the appropriate value fails,
		* look if we have defined a converter from old value to new value. */
	if (r == (size_t)-1 && this->many_cnvt != nullptr) r = this->many_cnvt(str);
	if (r != (size_t)-1) return r; // and here goes converted value

	ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
	msg.SetDParamStr(0, str);
	msg.SetDParamStr(1, this->GetName());
	_settings_error_list.push_back(msg);
	return this->def;
}

size_t ManyOfManySettingDesc::ParseValue(const char *str) const
{
	size_t r = LookupManyOfMany(this->many, str);
	if (r != (size_t)-1) return r;
	ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
	msg.SetDParamStr(0, str);
	msg.SetDParamStr(1, this->GetName());
	_settings_error_list.push_back(msg);
	return this->def;
}

size_t BoolSettingDesc::ParseValue(const char *str) const
{
	if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return true;
	if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return false;

	ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
	msg.SetDParamStr(0, str);
	msg.SetDParamStr(1, this->GetName());
	_settings_error_list.push_back(msg);
	return this->def;
}

/**
 * Make the value valid and then write it to the setting.
 * See #MakeValidValid and #Write for more details.
 * @param object The object the setting is to be saved in.
 * @param val Signed version of the new value.
 */
void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32 val) const
{
	this->MakeValueValid(val);
	this->Write(object, val);
}

/**
 * Make the value valid given the limitations of this setting.
 *
 * In the case of int settings this is ensuring the value is between the minimum and
 * maximum value, with a special case for 0 if SF_GUI_0_IS_SPECIAL is set.
 * This is generally done by clamping the value so it is within the allowed value range.
 * However, for SF_GUI_DROPDOWN the default is used when the value is not valid.
 * @param val The value to make valid.
 */
void IntSettingDesc::MakeValueValid(int32 &val) const
{
	/* We need to take special care of the uint32 type as we receive from the function
	 * a signed integer. While here also bail out on 64-bit settings as those are not
	 * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
	 * 32-bit variable
	 * TODO: Support 64-bit settings/variables; requires 64 bit over command protocol! */
	switch (GetVarMemType(this->save.conv)) {
		case SLE_VAR_NULL: return;
		case SLE_VAR_BL:
		case SLE_VAR_I8:
		case SLE_VAR_U8:
		case SLE_VAR_I16:
		case SLE_VAR_U16:
		case SLE_VAR_I32: {
			/* Override the minimum value. No value below this->min, except special value 0 */
			if (!(this->flags & SF_GUI_0_IS_SPECIAL) || val != 0) {
				if (!(this->flags & SF_GUI_DROPDOWN)) {
					/* Clamp value-type setting to its valid range */
					val = Clamp(val, this->min, this->max);
				} else if (val < this->min || val > (int32)this->max) {
					/* Reset invalid discrete setting (where different values change gameplay) to its default value */
					val = this->def;
				}
			}
			break;
		}
		case SLE_VAR_U32: {
			/* Override the minimum value. No value below this->min, except special value 0 */
			uint32 uval = (uint32)val;
			if (!(this->flags & SF_GUI_0_IS_SPECIAL) || uval != 0) {
				if (!(this->flags & SF_GUI_DROPDOWN)) {
					/* Clamp value-type setting to its valid range */
					uval = ClampU(uval, this->min, this->max);
				} else if (uval < (uint)this->min || uval > this->max) {
					/* Reset invalid discrete setting to its default value */
					uval = (uint32)this->def;
				}
			}
			val = (int32)uval;
			return;
		}
		case SLE_VAR_I64:
		case SLE_VAR_U64:
		default: NOT_REACHED();
	}
}

/**
 * Set the value of a setting.
 * @param object The object the setting is to be saved in.
 * @param val Signed version of the new value.
 */
void IntSettingDesc::Write(const void *object, int32 val) const
{
	void *ptr = GetVariableAddress(object, this->save);
	WriteValue(ptr, this->save.conv, (int64)val);
}

/**
 * Read the integer from the the actual setting.
 * @param object The object the setting is to be saved in.
 * @return The value of the saved integer.
 */
int32 IntSettingDesc::Read(const void *object) const
{
	void *ptr = GetVariableAddress(object, this->save);
	return (int32)ReadValue(ptr, this->save.conv);
}

/**
 * Make the value valid given the limitations of this setting.
 *
 * In the case of string settings this is ensuring the string contains only accepted
 * Utf8 characters and is at most the maximum length defined in this setting.
 * @param str The string to make valid.
 */
void StringSettingDesc::MakeValueValid(std::string &str) const
{
	if (this->max_length == 0 || str.size() < this->max_length) return;

	/* In case a maximum length is imposed by the setting, the length
	 * includes the '\0' termination for network transfer purposes.
	 * Also ensure the string is valid after chopping of some bytes. */
	std::string stdstr(str, this->max_length - 1);
	str.assign(StrMakeValid(stdstr, SVS_NONE));
}

/**
 * Write a string to the actual setting.
 * @param object The object the setting is to be saved in.
 * @param str The string to save.
 */
void StringSettingDesc::Write(const void *object, const std::string &str) const
{
	reinterpret_cast<std::string *>(GetVariableAddress(object, this->save))->assign(str);
}

/**
 * Read the string from the the actual setting.
 * @param object The object the setting is to be saved in.
 * @return The value of the saved string.
 */
const std::string &StringSettingDesc::Read(const void *object) const
{
	return *reinterpret_cast<std::string *>(GetVariableAddress(object, this->save));
}

/**
 * Load values from a group of an IniFile structure into the internal representation
 * @param ini pointer to IniFile structure that holds administrative information
 * @param settings_table table with SettingDesc structures whose internally pointed variables will
 *        be given values
 * @param grpname the group of the IniFile to search in for the new values
 * @param object pointer to the object been loaded
 * @param only_startup load only the startup settings set
 */
static void IniLoadSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool only_startup)
{
	IniGroup *group;
	IniGroup *group_def = ini.GetGroup(grpname);

	for (auto &desc : settings_table) {
		const SettingDesc *sd = GetSettingDesc(desc);
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (sd->startup != only_startup) continue;

		/* For settings.xx.yy load the settings from [xx] yy = ? */
		std::string s{ sd->GetName() };
		auto sc = s.find('.');
		if (sc != std::string::npos) {
			group = ini.GetGroup(s.substr(0, sc));
			s = s.substr(sc + 1);
		} else {
			group = group_def;
		}

		IniItem *item = group->GetItem(s);
		if (item == nullptr && group != group_def) {
			/* For settings.xx.yy load the settings from [settings] yy = ? in case the previous
			 * did not exist (e.g. loading old config files with a [settings] section */
			item = group_def->GetItem(s);
		}
		if (item == nullptr) {
			/* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
			 * did not exist (e.g. loading old config files with a [yapf] section */
			sc = s.find('.');
			if (sc != std::string::npos) item = ini.GetGroup(s.substr(0, sc))->GetItem(s.substr(sc + 1));
		}

		sd->ParseValue(item, object);
	}
}

void IntSettingDesc::ParseValue(const IniItem *item, void *object) const
{
	size_t val = (item == nullptr) ? this->def : this->ParseValue(item->value.has_value() ? item->value->c_str() : "");
	this->MakeValueValidAndWrite(object, (int32)val);
}

void StringSettingDesc::ParseValue(const IniItem *item, void *object) const
{
	std::string str = (item == nullptr) ? this->def : item->value.value_or("");
	this->MakeValueValid(str);
	this->Write(object, str);
}

void ListSettingDesc::ParseValue(const IniItem *item, void *object) const
{
	const char *str = (item == nullptr) ? this->def : item->value.has_value() ? item->value->c_str() : nullptr;
	void *ptr = GetVariableAddress(object, this->save);
	if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) {
		ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
		msg.SetDParamStr(0, this->GetName());
		_settings_error_list.push_back(msg);

		/* Use default */
		LoadIntList(this->def, ptr, this->save.length, GetVarMemType(this->save.conv));
	}
}

/**
 * Save the values of settings to the inifile.
 * @param ini pointer to IniFile structure
 * @param sd read-only SettingDesc structure which contains the unmodified,
 *        loaded values of the configuration file and various information about it
 * @param grpname holds the name of the group (eg. [network]) where these will be saved
 * @param object pointer to the object been saved
 * The function works as follows: for each item in the SettingDesc structure we
 * have a look if the value has changed since we started the game (the original
 * values are reloaded when saving). If settings indeed have changed, we get
 * these and save them.
 */
static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool)
{
	IniGroup *group_def = nullptr, *group;

	for (auto &desc : settings_table) {
		const SettingDesc *sd = GetSettingDesc(desc);
		/* If the setting is not saved to the configuration
		 * file, just continue with the next setting */
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (sd->flags & SF_NOT_IN_CONFIG) continue;

		/* XXX - wtf is this?? (group override?) */
		std::string s{ sd->GetName() };
		auto sc = s.find('.');
		if (sc != std::string::npos) {
			group = ini.GetGroup(s.substr(0, sc));
			s = s.substr(sc + 1);
		} else {
			if (group_def == nullptr) group_def = ini.GetGroup(grpname);
			group = group_def;
		}

		IniItem &item = group->GetOrCreateItem(s);

		if (!item.value.has_value() || !sd->IsSameValue(&item, object)) {
			/* The value is different, that means we have to write it to the ini */
			item.value.emplace(sd->FormatValue(object));
		}
	}
}

std::string IntSettingDesc::FormatValue(const void *object) const
{
	int64_t i;
	if (IsSignedVarMemType(this->save.conv)) {
		i = this->Read(object);
	} else {
		i = (uint32_t)this->Read(object);
	}
	return std::to_string(i);
}

std::string BoolSettingDesc::FormatValue(const void *object) const
{
	bool val = this->Read(object) != 0;
	return val ? "true" : "false";
}

bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
{
	int32 item_value = (int32)this->ParseValue(item->value->c_str());
	int32 object_value = this->Read(object);
	return item_value == object_value;
}

std::string StringSettingDesc::FormatValue(const void *object) const
{
	const std::string &str = this->Read(object);
	switch (GetVarMemType(this->save.conv)) {
		case SLE_VAR_STR: return str;

		case SLE_VAR_STRQ:
			if (str.empty()) {
				return str;
			}
			return fmt::format("\"{}\"", str);

		default: NOT_REACHED();
	}
}

bool StringSettingDesc::IsSameValue(const IniItem *item, void *object) const
{
	/* The ini parsing removes the quotes, which are needed to retain the spaces in STRQs,
	 * so those values are always different in the parsed ini item than they should be. */
	if (GetVarMemType(this->save.conv) == SLE_VAR_STRQ) return false;

	const std::string &str = this->Read(object);
	return item->value->compare(str) == 0;
}

bool ListSettingDesc::IsSameValue(const IniItem *item, void *object) const
{
	/* Checking for equality is way more expensive than just writing the value. */
	return false;
}

/**
 * Loads all items from a 'grpname' section into a list
 * The list parameter can be a nullptr pointer, in this case nothing will be
 * saved and a callback function should be defined that will take over the
 * list-handling and store the data itself somewhere.
 * @param ini IniFile handle to the ini file with the source data
 * @param grpname character string identifying the section-header of the ini file that will be parsed
 * @param list new list with entries of the given section
 */
static void IniLoadSettingList(IniFile &ini, const char *grpname, StringList &list)
{
	IniGroup *group = ini.GetGroup(grpname);

	if (group == nullptr) return;

	list.clear();

	for (const IniItem *item = group->item; item != nullptr; item = item->next) {
		if (!item->name.empty()) list.push_back(item->name);
	}
}

/**
 * Saves all items from a list into the 'grpname' section
 * The list parameter can be a nullptr pointer, in this case a callback function
 * should be defined that will provide the source data to be saved.
 * @param ini IniFile handle to the ini file where the destination data is saved
 * @param grpname character string identifying the section-header of the ini file
 * @param list pointer to an string(pointer) array that will be used as the
 *             source to be saved into the relevant ini section
 */
static void IniSaveSettingList(IniFile &ini, const char *grpname, StringList &list)
{
	IniGroup *group = ini.GetGroup(grpname);

	if (group == nullptr) return;
	group->Clear();

	for (const auto &iter : list) {
		group->GetOrCreateItem(iter).SetValue("");
	}
}

/**
 * Load a WindowDesc from config.
 * @param ini IniFile handle to the ini file with the source data
 * @param grpname character string identifying the section-header of the ini file that will be parsed
 * @param desc Destination WindowDesc
 */
void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
{
	IniLoadSettings(ini, _window_settings, grpname, desc, false);
}

/**
 * Save a WindowDesc to config.
 * @param ini IniFile handle to the ini file where the destination data is saved
 * @param grpname character string identifying the section-header of the ini file
 * @param desc Source WindowDesc
 */
void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
{
	IniSaveSettings(ini, _window_settings, grpname, desc, false);
}

/**
 * Check whether the setting is editable in the current gamemode.
 * @param do_command true if this is about checking a command from the server.
 * @return true if editable.
 */
bool SettingDesc::IsEditable(bool do_command) const
{
	if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
	if (do_command && (this->flags & SF_NO_NETWORK_SYNC)) return false;
	if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
	if ((this->flags & SF_NO_NETWORK) && _networking) return false;
	if ((this->flags & SF_NEWGAME_ONLY) &&
			(_game_mode == GM_NORMAL ||
			(_game_mode == GM_EDITOR && !(this->flags & SF_SCENEDIT_TOO)))) return false;
	if ((this->flags & SF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
	return true;
}

/**
 * Return the type of the setting.
 * @return type of setting
 */
SettingType SettingDesc::GetType() const
{
	if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
	return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
}

/**
 * Get the setting description of this setting as an integer setting.
 * @return The integer setting description.
 */
const IntSettingDesc *SettingDesc::AsIntSetting() const
{
	assert(this->IsIntSetting());
	return static_cast<const IntSettingDesc *>(this);
}

/**
 * Get the setting description of this setting as a string setting.
 * @return The string setting description.
 */
const StringSettingDesc *SettingDesc::AsStringSetting() const
{
	assert(this->IsStringSetting());
	return static_cast<const StringSettingDesc *>(this);
}

void PrepareOldDiffCustom();
void HandleOldDiffCustom(bool savegame);


/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
static void ValidateSettings()
{
	/* Do not allow a custom sea level with the original land generator. */
	if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
			_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
		_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
	}
}

static void AILoadConfig(IniFile &ini, const char *grpname)
{
	IniGroup *group = ini.GetGroup(grpname);
	IniItem *item;

	/* Clean any configured AI */
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt);
	}

	/* If no group exists, return */
	if (group == nullptr) return;

	CompanyID c = COMPANY_FIRST;
	for (item = group->item; c < MAX_COMPANIES && item != nullptr; c++, item = item->next) {
		AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);

		config->Change(item->name);
		if (!config->HasScript()) {
			if (item->name != "none") {
				Debug(script, 0, "The AI by the name '{}' was no longer found, and removed from the list.", item->name);
				continue;
			}
		}
		if (item->value.has_value()) config->StringToSettings(*item->value);
	}
}

static void GameLoadConfig(IniFile &ini, const char *grpname)
{
	IniGroup *group = ini.GetGroup(grpname);
	IniItem *item;

	/* Clean any configured GameScript */
	GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt);

	/* If no group exists, return */
	if (group == nullptr) return;

	item = group->item;
	if (item == nullptr) return;

	GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);

	config->Change(item->name);
	if (!config->HasScript()) {
		if (item->name != "none") {
			Debug(script, 0, "The GameScript by the name '{}' was no longer found, and removed from the list.", item->name);
			return;
		}
	}
	if (item->value.has_value()) config->StringToSettings(*item->value);
}

/**
 * Convert a character to a hex nibble value, or \c -1 otherwise.
 * @param c Character to convert.
 * @return Hex value of the character, or \c -1 if not a hex digit.
 */
static int DecodeHexNibble(char c)
{
	if (c >= '0' && c <= '9') return c - '0';
	if (c >= 'A' && c <= 'F') return c + 10 - 'A';
	if (c >= 'a' && c <= 'f') return c + 10 - 'a';
	return -1;
}

/**
 * Parse a sequence of characters (supposedly hex digits) into a sequence of bytes.
 * After the hex number should be a \c '|' character.
 * @param pos First character to convert.
 * @param[out] dest Output byte array to write the bytes.
 * @param dest_size Number of bytes in \a dest.
 * @return Whether reading was successful.
 */
static bool DecodeHexText(const char *pos, uint8 *dest, size_t dest_size)
{
	while (dest_size > 0) {
		int hi = DecodeHexNibble(pos[0]);
		int lo = (hi >= 0) ? DecodeHexNibble(pos[1]) : -1;
		if (lo < 0) return false;
		*dest++ = (hi << 4) | lo;
		pos += 2;
		dest_size--;
	}
	return *pos == '|';
}

/**
 * Load a GRF configuration
 * @param ini       The configuration to read from.
 * @param grpname   Group name containing the configuration of the GRF.
 * @param is_static GRF is static.
 */
static GRFConfig *GRFLoadConfig(IniFile &ini, const char *grpname, bool is_static)
{
	IniGroup *group = ini.GetGroup(grpname);
	IniItem *item;
	GRFConfig *first = nullptr;
	GRFConfig **curr = &first;

	if (group == nullptr) return nullptr;

	uint num_grfs = 0;
	for (item = group->item; item != nullptr; item = item->next) {
		GRFConfig *c = nullptr;

		uint8 grfid_buf[4];
		MD5Hash md5sum;
		const char *filename = item->name.c_str();
		bool has_grfid = false;
		bool has_md5sum = false;

		/* Try reading "<grfid>|" and on success, "<md5sum>|". */
		has_grfid = DecodeHexText(filename, grfid_buf, lengthof(grfid_buf));
		if (has_grfid) {
			filename += 1 + 2 * lengthof(grfid_buf);
			has_md5sum = DecodeHexText(filename, md5sum.data(), md5sum.size());
			if (has_md5sum) filename += 1 + 2 * md5sum.size();

			uint32 grfid = grfid_buf[0] | (grfid_buf[1] << 8) | (grfid_buf[2] << 16) | (grfid_buf[3] << 24);
			if (has_md5sum) {
				const GRFConfig *s = FindGRFConfig(grfid, FGCM_EXACT, &md5sum);
				if (s != nullptr) c = new GRFConfig(*s);
			}
			if (c == nullptr && !FioCheckFileExists(filename, NEWGRF_DIR)) {
				const GRFConfig *s = FindGRFConfig(grfid, FGCM_NEWEST_VALID);
				if (s != nullptr) c = new GRFConfig(*s);
			}
		}
		if (c == nullptr) c = new GRFConfig(filename);

		/* Parse parameters */
		if (item->value.has_value() && !item->value->empty()) {
			int count = ParseIntList(item->value->c_str(), c->param.data(), c->param.size());
			if (count < 0) {
				SetDParamStr(0, filename);
				ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
				count = 0;
			}
			c->num_params = count;
		}

		/* Check if item is valid */
		if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
			if (c->status == GCS_NOT_FOUND) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
			} else if (HasBit(c->flags, GCF_UNSAFE)) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
			} else if (HasBit(c->flags, GCF_SYSTEM)) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
			} else if (HasBit(c->flags, GCF_INVALID)) {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
			} else {
				SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
			}

			SetDParamStr(0, StrEmpty(filename) ? item->name.c_str() : filename);
			ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
			delete c;
			continue;
		}

		/* Check for duplicate GRFID (will also check for duplicate filenames) */
		bool duplicate = false;
		for (const GRFConfig *gc = first; gc != nullptr; gc = gc->next) {
			if (gc->ident.grfid == c->ident.grfid) {
				SetDParamStr(0, c->filename);
				SetDParamStr(1, gc->filename);
				ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
				duplicate = true;
				break;
			}
		}
		if (duplicate) {
			delete c;
			continue;
		}

		if (is_static) {
			/* Mark file as static to avoid saving in savegame. */
			SetBit(c->flags, GCF_STATIC);
		} else if (++num_grfs > NETWORK_MAX_GRF_COUNT) {
			/* Check we will not load more non-static NewGRFs than allowed. This could trigger issues for game servers. */
			ShowErrorMessage(STR_CONFIG_ERROR, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED, WL_CRITICAL);
			break;
		}

		/* Add item to list */
		*curr = c;
		curr = &c->next;
	}

	return first;
}

static IniFileVersion LoadVersionFromConfig(IniFile &ini)
{
	IniGroup *group = ini.GetGroup("version");

	auto version_number = group->GetItem("ini_version");
	/* Older ini-file versions don't have this key yet. */
	if (version_number == nullptr || !version_number->value.has_value()) return IFV_0;

	uint32 version = 0;
	std::from_chars(version_number->value->data(), version_number->value->data() + version_number->value->size(), version);

	return static_cast<IniFileVersion>(version);
}

static void AISaveConfig(IniFile &ini, const char *grpname)
{
	IniGroup *group = ini.GetGroup(grpname);

	if (group == nullptr) return;
	group->Clear();

	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
		std::string name;
		std::string value = config->SettingsToString();

		if (config->HasScript()) {
			name = config->GetName();
		} else {
			name = "none";
		}

		IniItem *item = new IniItem(group, name);
		item->SetValue(value);
	}
}

static void GameSaveConfig(IniFile &ini, const char *grpname)
{
	IniGroup *group = ini.GetGroup(grpname);

	if (group == nullptr) return;
	group->Clear();

	GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
	std::string name;
	std::string value = config->SettingsToString();

	if (config->HasScript()) {
		name = config->GetName();
	} else {
		name = "none";
	}

	IniItem *item = new IniItem(group, name);
	item->SetValue(value);
}

/**
 * Save the version of OpenTTD to the ini file.
 * @param ini the ini to write to
 */
static void SaveVersionInConfig(IniFile &ini)
{
	IniGroup *group = ini.GetGroup("version");
	group->GetOrCreateItem("version_string").SetValue(_openttd_revision);
	group->GetOrCreateItem("version_number").SetValue(fmt::format("{:08X}", _openttd_newgrf_version));
	group->GetOrCreateItem("ini_version").SetValue(std::to_string(INIFILE_VERSION));
}

/* Save a GRF configuration to the given group name */
static void GRFSaveConfig(IniFile &ini, const char *grpname, const GRFConfig *list)
{
	ini.RemoveGroup(grpname);
	IniGroup *group = ini.GetGroup(grpname);
	const GRFConfig *c;

	for (c = list; c != nullptr; c = c->next) {
		std::string key = fmt::format("{:08X}|{}|{}", BSWAP32(c->ident.grfid),
				FormatArrayAsHex(c->ident.md5sum), c->filename);
		group->GetOrCreateItem(key).SetValue(GRFBuildParamList(c));
	}
}

/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile &generic_ini, IniFile &private_ini, IniFile &secrets_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false)
{
	proc(generic_ini, _misc_settings, "misc", nullptr, only_startup);
#if defined(_WIN32) && !defined(DEDICATED)
	proc(generic_ini, _win32_settings, "win32", nullptr, only_startup);
#endif /* _WIN32 */

	/* The name "patches" is a fallback, as every setting should sets its own group. */

	for (auto &table : GenericSettingTables()) {
		proc(generic_ini, table, "patches", &_settings_newgame, only_startup);
	}
	for (auto &table : PrivateSettingTables()) {
		proc(private_ini, table, "patches", &_settings_newgame, only_startup);
	}
	for (auto &table : SecretSettingTables()) {
		proc(secrets_ini, table, "patches", &_settings_newgame, only_startup);
	}

	proc(generic_ini, _currency_settings, "currency", &_custom_currency, only_startup);
	proc(generic_ini, _company_settings, "company", &_settings_client.company, only_startup);

	if (!only_startup) {
		proc_list(private_ini, "server_bind_addresses", _network_bind_list);
		proc_list(private_ini, "servers", _network_host_list);
		proc_list(private_ini, "bans", _network_ban_list);
	}
}

/**
 * Remove all entries from a settings table from an ini-file.
 *
 * This is only useful if those entries are moved to another file, and you
 * want to clean up what is left behind.
 *
 * @param ini The ini file to remove the entries from.
 * @param table The table to look for entries to remove.
 */
static void RemoveEntriesFromIni(IniFile &ini, const SettingTable &table)
{
	for (auto &desc : table) {
		const SettingDesc *sd = GetSettingDesc(desc);

		/* For settings.xx.yy load the settings from [xx] yy = ? */
		std::string s{ sd->GetName() };
		auto sc = s.find('.');
		if (sc == std::string::npos) continue;

		IniGroup *group = ini.GetGroup(s.substr(0, sc));
		s = s.substr(sc + 1);

		group->RemoveItem(s);
	}
}

/**
 * Load the values from the configuration files
 * @param startup Load the minimal amount of the configuration to "bootstrap" the blitter and such.
 */
void LoadFromConfig(bool startup)
{
	ConfigIniFile generic_ini(_config_file);
	ConfigIniFile private_ini(_private_file);
	ConfigIniFile secrets_ini(_secrets_file);

	if (!startup) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one

	IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);

	/* Before the split of private/secrets, we have to look in the generic for these settings. */
	if (generic_version < IFV_PRIVATE_SECRETS) {
		HandleSettingDescs(generic_ini, generic_ini, generic_ini, IniLoadSettings, IniLoadSettingList, startup);
	} else {
		HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniLoadSettings, IniLoadSettingList, startup);
	}

	/* Load basic settings only during bootstrap, load other settings not during bootstrap */
	if (!startup) {
		/* Convert network.server_advertise to network.server_game_type, but only if network.server_game_type is set to default value. */
		if (generic_version < IFV_GAME_TYPE) {
			if (_settings_client.network.server_game_type == SERVER_GAME_TYPE_LOCAL) {
				IniGroup *network = generic_ini.GetGroup("network", false);
				if (network != nullptr) {
					IniItem *server_advertise = network->GetItem("server_advertise");
					if (server_advertise != nullptr && server_advertise->value == "true") {
						_settings_client.network.server_game_type = SERVER_GAME_TYPE_PUBLIC;
					}
				}
			}
		}

		if (generic_version < IFV_LINKGRAPH_SECONDS) {
			_settings_newgame.linkgraph.recalc_interval *= SECONDS_PER_DAY;
			_settings_newgame.linkgraph.recalc_time     *= SECONDS_PER_DAY;
		}

		if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) {
			IniGroup *network = generic_ini.GetGroup("network", false);
			if (network != nullptr) {
				IniItem *no_http_content_downloads = network->GetItem("no_http_content_downloads");
				if (no_http_content_downloads != nullptr) {
					if (no_http_content_downloads->value == "true") {
						_settings_client.network.no_http_content_downloads = true;
					} else if (no_http_content_downloads->value == "false") {
						_settings_client.network.no_http_content_downloads = false;
					}
				}

				IniItem *use_relay_service = network->GetItem("use_relay_service");
				if (use_relay_service != nullptr) {
					if (use_relay_service->value == "never") {
						_settings_client.network.use_relay_service = UseRelayService::URS_NEVER;
					} else if (use_relay_service->value == "ask") {
						_settings_client.network.use_relay_service = UseRelayService::URS_ASK;
					} else if (use_relay_service->value == "allow") {
						_settings_client.network.use_relay_service = UseRelayService::URS_ALLOW;
					}
				}
			}
		}

		_grfconfig_newgame = GRFLoadConfig(generic_ini, "newgrf", false);
		_grfconfig_static  = GRFLoadConfig(generic_ini, "newgrf-static", true);
		AILoadConfig(generic_ini, "ai_players");
		GameLoadConfig(generic_ini, "game_scripts");

		PrepareOldDiffCustom();
		IniLoadSettings(generic_ini, _old_gameopt_settings, "gameopt", &_settings_newgame, false);
		HandleOldDiffCustom(false);

		ValidateSettings();
		DebugReconsiderSendRemoteMessages();

		/* Display scheduled errors */
		ScheduleErrorMessage(_settings_error_list);
		if (FindWindowById(WC_ERRMSG, 0) == nullptr) ShowFirstError();
	}
}

/** Save the values to the configuration file */
void SaveToConfig()
{
	ConfigIniFile generic_ini(_config_file);
	ConfigIniFile private_ini(_private_file);
	ConfigIniFile secrets_ini(_secrets_file);

	IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);

	/* If we newly create the private/secrets file, add a dummy group on top
	 * just so we can add a comment before it (that is how IniFile works).
	 * This to explain what the file is about. After doing it once, never touch
	 * it again, as otherwise we might be reverting user changes. */
	if (!private_ini.GetGroup("private", false)) private_ini.GetGroup("private")->comment = "; This file possibly contains private information which can identify you as person.\n";
	if (!secrets_ini.GetGroup("secrets", false)) secrets_ini.GetGroup("secrets")->comment = "; Do not share this file with others, not even if they claim to be technical support.\n; This file contains saved passwords and other secrets that should remain private to you!\n";

	if (generic_version == IFV_0) {
		/* Remove some obsolete groups. These have all been loaded into other groups. */
		generic_ini.RemoveGroup("patches");
		generic_ini.RemoveGroup("yapf");
		generic_ini.RemoveGroup("gameopt");

		/* Remove all settings from the generic ini that are now in the private ini. */
		generic_ini.RemoveGroup("server_bind_addresses");
		generic_ini.RemoveGroup("servers");
		generic_ini.RemoveGroup("bans");
		for (auto &table : PrivateSettingTables()) {
			RemoveEntriesFromIni(generic_ini, table);
		}

		/* Remove all settings from the generic ini that are now in the secrets ini. */
		for (auto &table : SecretSettingTables()) {
			RemoveEntriesFromIni(generic_ini, table);
		}
	}

	/* Remove network.server_advertise. */
	if (generic_version < IFV_GAME_TYPE) {
		IniGroup *network = generic_ini.GetGroup("network", false);
		if (network != nullptr) {
			network->RemoveItem("server_advertise");
		}
	}
	if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) {
		IniGroup *network = generic_ini.GetGroup("network", false);
		if (network != nullptr) {
			network->RemoveItem("no_http_content_downloads");
			network->RemoveItem("use_relay_service");
		}
	}

	HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniSaveSettings, IniSaveSettingList);
	GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
	GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);
	AISaveConfig(generic_ini, "ai_players");
	GameSaveConfig(generic_ini, "game_scripts");

	SaveVersionInConfig(generic_ini);
	SaveVersionInConfig(private_ini);
	SaveVersionInConfig(secrets_ini);

	generic_ini.SaveToDisk(_config_file);
	private_ini.SaveToDisk(_private_file);
	secrets_ini.SaveToDisk(_secrets_file);
}

/**
 * Get the list of known NewGrf presets.
 * @returns List of preset names.
 */
StringList GetGRFPresetList()
{
	StringList list;

	ConfigIniFile ini(_config_file);
	for (IniGroup *group = ini.group; group != nullptr; group = group->next) {
		if (group->name.compare(0, 7, "preset-") == 0) {
			list.push_back(group->name.substr(7));
		}
	}

	return list;
}

/**
 * Load a NewGRF configuration by preset-name.
 * @param config_name Name of the preset.
 * @return NewGRF configuration.
 * @see GetGRFPresetList
 */
GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
{
	std::string section("preset-");
	section += config_name;

	ConfigIniFile ini(_config_file);
	GRFConfig *config = GRFLoadConfig(ini, section.c_str(), false);

	return config;
}

/**
 * Save a NewGRF configuration with a preset name.
 * @param config_name Name of the preset.
 * @param config      NewGRF configuration to save.
 * @see GetGRFPresetList
 */
void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
{
	std::string section("preset-");
	section += config_name;

	ConfigIniFile ini(_config_file);
	GRFSaveConfig(ini, section.c_str(), config);
	ini.SaveToDisk(_config_file);
}

/**
 * Delete a NewGRF configuration by preset name.
 * @param config_name Name of the preset.
 */
void DeleteGRFPresetFromConfig(const char *config_name)
{
	std::string section("preset-");
	section += config_name;

	ConfigIniFile ini(_config_file);
	ini.RemoveGroup(section.c_str());
	ini.SaveToDisk(_config_file);
}

/**
 * Handle changing a value. This performs validation of the input value and
 * calls the appropriate callbacks, and saves it when the value is changed.
 * @param object The object the setting is in.
 * @param newval The new value for the setting.
 */
void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
{
	int32 oldval = this->Read(object);
	this->MakeValueValid(newval);
	if (this->pre_check != nullptr && !this->pre_check(newval)) return;
	if (oldval == newval) return;

	this->Write(object, newval);
	if (this->post_callback != nullptr) this->post_callback(newval);

	if (this->flags & SF_NO_NETWORK) {
		_gamelog.StartAction(GLAT_SETTING);
		_gamelog.Setting(this->GetName(), oldval, newval);
		_gamelog.StopAction();
	}

	SetWindowClassesDirty(WC_GAME_OPTIONS);

	if (_save_config) SaveToConfig();
}

/**
 * Given a name of setting, return a setting description from the table.
 * @param name Name of the setting to return a setting description of.
 * @param settings Table to look in for the setting.
 * @return Pointer to the setting description of setting \a name if it can be found,
 *         \c nullptr indicates failure to obtain the description.
 */
static const SettingDesc *GetSettingFromName(const std::string_view name, const SettingTable &settings)
{
	/* First check all full names */
	for (auto &desc : settings) {
		const SettingDesc *sd = GetSettingDesc(desc);
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (sd->GetName() == name) return sd;
	}

	/* Then check the shortcut variant of the name. */
	std::string short_name_suffix = std::string{ "." }.append(name);
	for (auto &desc : settings) {
		const SettingDesc *sd = GetSettingDesc(desc);
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (StrEndsWith(sd->GetName(), short_name_suffix)) return sd;
	}

	return nullptr;
}

/**
 * Get the SaveLoad for all settings in the settings table.
 * @param settings The settings table to get the SaveLoad objects from.
 * @param saveloads A vector to store the result in.
 */
void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads)
{
	for (auto &desc : settings) {
		const SettingDesc *sd = GetSettingDesc(desc);
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		saveloads.push_back(sd->save);
	}
}

/**
 * Given a name of setting, return a company setting description of it.
 * @param name  Name of the company setting to return a setting description of.
 * @return Pointer to the setting description of setting \a name if it can be found,
 *         \c nullptr indicates failure to obtain the description.
 */
static const SettingDesc *GetCompanySettingFromName(std::string_view name)
{
	static const std::string_view company_prefix = "company.";
	if (StrStartsWith(name, company_prefix)) name.remove_prefix(company_prefix.size());
	return GetSettingFromName(name, _company_settings);
}

/**
 * Given a name of any setting, return any setting description of it.
 * @param name  Name of the setting to return a setting description of.
 * @return Pointer to the setting description of setting \a name if it can be found,
 *         \c nullptr indicates failure to obtain the description.
 */
const SettingDesc *GetSettingFromName(const std::string_view name)
{
	for (auto &table : GenericSettingTables()) {
		auto sd = GetSettingFromName(name, table);
		if (sd != nullptr) return sd;
	}
	for (auto &table : PrivateSettingTables()) {
		auto sd = GetSettingFromName(name, table);
		if (sd != nullptr) return sd;
	}
	for (auto &table : SecretSettingTables()) {
		auto sd = GetSettingFromName(name, table);
		if (sd != nullptr) return sd;
	}

	return GetCompanySettingFromName(name);
}

/**
 * Network-safe changing of settings (server-only).
 * @param flags operation to perform
 * @param name the name of the setting to change
 * @param value the new value for the setting
 * The new value is properly clamped to its minimum/maximum when setting
 * @return the cost of this operation or an error
 * @see _settings
 */
CommandCost CmdChangeSetting(DoCommandFlag flags, const std::string &name, int32 value)
{
	if (name.empty()) return CMD_ERROR;
	const SettingDesc *sd = GetSettingFromName(name);

	if (sd == nullptr) return CMD_ERROR;
	if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
	if (!sd->IsIntSetting()) return CMD_ERROR;

	if (!sd->IsEditable(true)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		sd->AsIntSetting()->ChangeValue(&GetGameSettings(), value);
	}

	return CommandCost();
}

/**
 * Change one of the per-company settings.
 * @param flags operation to perform
 * @param name the name of the company setting to change
 * @param value the new value for the setting
 * The new value is properly clamped to its minimum/maximum when setting
 * @return the cost of this operation or an error
 */
CommandCost CmdChangeCompanySetting(DoCommandFlag flags, const std::string &name, int32 value)
{
	if (name.empty()) return CMD_ERROR;
	const SettingDesc *sd = GetCompanySettingFromName(name);

	if (sd == nullptr) return CMD_ERROR;
	if (!sd->IsIntSetting()) return CMD_ERROR;

	if (flags & DC_EXEC) {
		sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, value);
	}

	return CommandCost();
}

/**
 * Top function to save the new value of an element of the Settings struct
 * @param index offset in the SettingDesc array of the Settings struct which
 * identifies the setting member we want to change
 * @param value new value of the setting
 * @param force_newgame force the newgame settings
 */
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
{
	const IntSettingDesc *setting = sd->AsIntSetting();
	if ((setting->flags & SF_PER_COMPANY) != 0) {
		if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
			return Command<CMD_CHANGE_COMPANY_SETTING>::Post(setting->GetName(), value);
		}

		setting->ChangeValue(&_settings_client.company, value);
		return true;
	}

	/* If an item is company-based, we do not send it over the network
	 * (if any) to change. Also *hack*hack* we update the _newgame version
	 * of settings because changing a company-based setting in a game also
	 * changes its defaults. At least that is the convention we have chosen */
	if (setting->flags & SF_NO_NETWORK_SYNC) {
		if (_game_mode != GM_MENU) {
			setting->ChangeValue(&_settings_newgame, value);
		}
		setting->ChangeValue(&GetGameSettings(), value);
		return true;
	}

	if (force_newgame) {
		setting->ChangeValue(&_settings_newgame, value);
		return true;
	}

	/* send non-company-based settings over the network */
	if (!_networking || (_networking && _network_server)) {
		return Command<CMD_CHANGE_SETTING>::Post(setting->GetName(), value);
	}
	return false;
}

/**
 * Set the company settings for a new company to their default values.
 */
void SetDefaultCompanySettings(CompanyID cid)
{
	Company *c = Company::Get(cid);
	for (auto &desc : _company_settings) {
		const IntSettingDesc *int_setting = GetSettingDesc(desc)->AsIntSetting();
		int_setting->MakeValueValidAndWrite(&c->settings, int_setting->def);
	}
}

/**
 * Sync all company settings in a multiplayer game.
 */
void SyncCompanySettings()
{
	const void *old_object = &Company::Get(_current_company)->settings;
	const void *new_object = &_settings_client.company;
	for (auto &desc : _company_settings) {
		const SettingDesc *sd = GetSettingDesc(desc);
		uint32 old_value = (uint32)sd->AsIntSetting()->Read(old_object);
		uint32 new_value = (uint32)sd->AsIntSetting()->Read(new_object);
		if (old_value != new_value) Command<CMD_CHANGE_COMPANY_SETTING>::SendNet(STR_NULL, _local_company, sd->GetName(), new_value);
	}
}

/**
 * Set a setting value with a string.
 * @param sd the setting to change.
 * @param value the value to write
 * @param force_newgame force the newgame settings
 * @note Strings WILL NOT be synced over the network
 */
bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
{
	assert(sd->flags & SF_NO_NETWORK_SYNC);

	if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
		value.clear();
	}

	const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
	sd->AsStringSetting()->ChangeValue(object, value);
	return true;
}

/**
 * Handle changing a string value. This performs validation of the input value
 * and calls the appropriate callbacks, and saves it when the value is changed.
 * @param object The object the setting is in.
 * @param newval The new value for the setting.
 */
void StringSettingDesc::ChangeValue(const void *object, std::string &newval) const
{
	this->MakeValueValid(newval);
	if (this->pre_check != nullptr && !this->pre_check(newval)) return;

	this->Write(object, newval);
	if (this->post_callback != nullptr) this->post_callback(newval);

	if (_save_config) SaveToConfig();
}

/* Those 2 functions need to be here, else we have to make some stuff non-static
 * and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
{
	const SettingDesc *sd = GetSettingFromName(name);
	if (sd == nullptr) {
		IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
		return;
	}

	bool success = true;
	if (sd->IsStringSetting()) {
		success = SetSettingValue(sd->AsStringSetting(), value, force_newgame);
	} else if (sd->IsIntSetting()) {
		const IntSettingDesc *isd = sd->AsIntSetting();
		size_t val = isd->ParseValue(value);
		if (!_settings_error_list.empty()) {
			IConsolePrint(CC_ERROR, "'{}' is not a valid value for this setting.", value);
			_settings_error_list.clear();
			return;
		}
		success = SetSettingValue(isd, (int32)val, force_newgame);
	}

	if (!success) {
		if (_network_server) {
			IConsolePrint(CC_ERROR, "This command/variable is not available during network games.");
		} else {
			IConsolePrint(CC_ERROR, "This command/variable is only available to a network server.");
		}
	}
}

void IConsoleSetSetting(const char *name, int value)
{
	const SettingDesc *sd = GetSettingFromName(name);
	assert(sd != nullptr);
	SetSettingValue(sd->AsIntSetting(), value);
}

/**
 * Output value of a specific setting to the console
 * @param name  Name of the setting to output its value
 * @param force_newgame force the newgame settings
 */
void IConsoleGetSetting(const char *name, bool force_newgame)
{
	const SettingDesc *sd = GetSettingFromName(name);
	if (sd == nullptr) {
		IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
		return;
	}

	const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;

	if (sd->IsStringSetting()) {
		IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->GetName(), sd->AsStringSetting()->Read(object));
	} else if (sd->IsIntSetting()) {
		std::string value = sd->FormatValue(object);
		const IntSettingDesc *int_setting = sd->AsIntSetting();
		IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).",
			sd->GetName(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
	}
}

static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter)
{
	for (auto &desc : table) {
		const SettingDesc *sd = GetSettingDesc(desc);
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
		if (prefilter != nullptr && sd->GetName().find(prefilter) == std::string::npos) continue;
		IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), sd->FormatValue(&GetGameSettings()));
	}
}

/**
 * List all settings and their value to the console
 *
 * @param prefilter  If not \c nullptr, only list settings with names that begin with \a prefilter prefix
 */
void IConsoleListSettings(const char *prefilter)
{
	IConsolePrint(CC_HELP, "All settings with their current value:");

	for (auto &table : GenericSettingTables()) {
		IConsoleListSettingsTable(table, prefilter);
	}
	for (auto &table : PrivateSettingTables()) {
		IConsoleListSettingsTable(table, prefilter);
	}
	for (auto &table : SecretSettingTables()) {
		IConsoleListSettingsTable(table, prefilter);
	}

	IConsolePrint(CC_HELP, "Use 'setting' command to change a value.");
}