Files @ r4574:26f71b3f860b
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Location: cpp/openttd-patchpack/source/hal.h

bjarni
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
/* $Id$ */

#ifndef HAL_H
#define HAL_H

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalCommonDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
	void (*make_dirty)(int left, int top, int width, int height);
	void (*main_loop)(void);
	bool (*change_resolution)(int w, int h);
	void (*toggle_fullscreen)(bool fullscreen);
} HalVideoDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalSoundDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);

	void (*play_song)(const char *filename);
	void (*stop_song)(void);
	bool (*is_song_playing)(void);
	void (*set_volume)(byte vol);
} HalMusicDriver;

VARDEF HalMusicDriver *_music_driver;
VARDEF HalSoundDriver *_sound_driver;
VARDEF HalVideoDriver *_video_driver;

enum DriverType {
	VIDEO_DRIVER = 0,
	SOUND_DRIVER = 1,
	MUSIC_DRIVER = 2,
};

void GameLoop(void);

void CreateConsole(void);

#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__)
# define FS2OTTD(name) name
# define OTTD2FS(name) name
#else
const char *FS2OTTD(const char *name);
const char *OTTD2FS(const char *name);
#endif

#endif /* HAL_H */