Files
@ r1969:287ecec5b3b7
Branch filter:
Location: cpp/openttd-patchpack/source/saveload.c
r1969:287ecec5b3b7
41.7 KiB
text/x-c
(svn r2475) -Fix: [ 1214982 & 1217473 ] realistic acceleration problem. (glx)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 | /** @file
* All actions handling saving and loading goes on in this file. The general actions
* are as follows for saving a game (loading is analogous):
* <ol>
* <li>initialize the writer by creating a temporary memory-buffer for it
* <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
* <li>use their description array (SaveLoad) to know what elements to save and in what version
* of the game it was active (used when loading)
* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
* <li>repeat this until everything is done, and flush any remaining output to file
* </ol>
* @see ChunkHandler
* @see SaveLoad
*/
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "vehicle.h"
#include "station.h"
#include "town.h"
#include "player.h"
#include "saveload.h"
enum {
SAVEGAME_MAJOR_VERSION = 14,
SAVEGAME_MINOR_VERSION = 0,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
};
enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
SaverLoader _sl;
/**
* Fill the input buffer by reading from the file with the given reader
*/
static void SlReadFill(void)
{
uint len = _sl.read_bytes();
assert(len != 0);
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + len;
_sl.offs_base += len;
}
static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
/** Flush the output buffer by writing to disk with the given reader.
* If the buffer pointer has not yet been set up, set it up now. Usually
* only called when the buffer is full, or there is no more data to be processed
*/
static void SlWriteFill(void)
{
// flush the buffer to disk (the writer)
if (_sl.bufp != NULL) {
uint len = _sl.bufp - _sl.buf;
_sl.offs_base += len;
if (len) _sl.write_bytes(len);
}
/* All the data from the buffer has been written away, rewind to the beginning
* to start reading in more data */
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + _sl.bufsize;
}
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(const char *msg)
{
_sl.excpt_msg = msg;
longjmp(_sl.excpt, 0);
}
/** Read in a single byte from file. If the temporary buffer is full,
* flush it to its final destination
* @return return the read byte from file
*/
static inline int SlReadByteInternal(void)
{
if (_sl.bufp == _sl.bufe) SlReadFill();
return *_sl.bufp++;
}
/** Wrapper for SlReadByteInternal */
int SlReadByte(void) {return SlReadByteInternal();}
/** Write away a single byte from memory. If the temporary buffer is full,
* flush it to its destination (file)
* @param b the byte that is currently written
*/
static inline void SlWriteByteInternal(byte b)
{
if (_sl.bufp == _sl.bufe) SlWriteFill();
*_sl.bufp++ = b;
}
/** Wrapper for SlWriteByteInternal */
void SlWriteByte(byte b) {SlWriteByteInternal(b);}
static inline int SlReadUint16(void)
{
int x = SlReadByte() << 8;
return x | SlReadByte();
}
static inline uint32 SlReadUint32(void)
{
uint32 x = SlReadUint16() << 16;
return x | SlReadUint16();
}
static inline uint64 SlReadUint64(void)
{
uint32 x = SlReadUint32();
uint32 y = SlReadUint32();
return (uint64)x << 32 | y;
}
static inline void SlWriteUint16(VarType v)
{
SlWriteByte((byte)(v >> 8));
SlWriteByte((byte)v);
}
static inline void SlWriteUint32(uint32 v)
{
SlWriteUint16((uint16)(v >> 16));
SlWriteUint16((uint16)v);
}
static inline void SlWriteUint64(uint64 x)
{
SlWriteUint32((uint32)(x >> 32));
SlWriteUint32((uint32)x);
}
/**
* Read in the header descriptor of an object or an array.
* If the highest bit is set (7), then the index is bigger than 127
* elements, so use the next byte to read in the real value.
* The actual value is then both bytes added with the first shifted
* 8 bits to the left, and dropping the highest bit (which only indicated a big index).
* x = ((x & 0x7F) << 8) + SlReadByte();
* @return Return the value of the index
*/
static uint SlReadSimpleGamma(void)
{
uint i = SlReadByte();
if (HASBIT(i, 7)) {
i = (i << 8) + SlReadByte();
CLRBIT(i, 15);
}
return i;
}
/**
* Write the header descriptor of an object or an array.
* If the element is bigger than 127, use 2 bytes for saving
* and use the highest byte of the first written one as a notice
* that the length consists of 2 bytes. The length is fixed to a
* maximum of 16384 since any higher value will have bit 15 set
* and the notice, would obfuscate the real value
* @param i Index being written
* @todo the maximum of 16384 can easily be reached with vehicles, so raise this artificial limit
*/
static void SlWriteSimpleGamma(uint i)
{
assert(i < (1 << 14));
if (i >= (1 << 7)) {
SlWriteByte((byte)((1 << 7) | (i >> 8)));
SlWriteByte((byte)i);
} else
SlWriteByte(i);
}
/** Return if the length will use up 1 or two bytes in a savegame */
static inline uint SlGetGammaLength(uint i) {return (i >= (1 << 7)) ? 2 : 1;}
static inline int SlReadSparseIndex(void) {return SlReadSimpleGamma();}
static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
static inline int SlReadArrayLength(void) {return SlReadSimpleGamma();}
static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
_sl.array_index = index;
}
/**
* Iterate through the elements of an array and read the whole thing
* @return The index of the object, or -1 if we have reached the end of current block
*/
int SlIterateArray(void)
{
int index;
static uint32 next_offs;
/* After reading in the whole array inside the loop
* we must have read in all the data, so we must be at end of current block. */
assert(next_offs == 0 || SlGetOffs() == next_offs);
while (true) {
uint length = SlReadArrayLength();
if (length == 0) {
next_offs = 0;
return -1;
}
_sl.obj_len = --length;
next_offs = SlGetOffs() + length;
switch (_sl.block_mode) {
case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break;
case CH_ARRAY: index = _sl.array_index++; break;
default:
DEBUG(misc, 0) ("SlIterateArray: error");
return -1; // error
}
if (length != 0) return index;
}
}
/**
* Sets the length of either a RIFF object or the number of items in an array.
* This lets us load an object or an array of arbitrary size
* @param length The length of the sought object/array
*/
void SlSetLength(size_t length)
{
switch (_sl.need_length) {
case NL_WANTLENGTH:
_sl.need_length = NL_NONE;
switch (_sl.block_mode) {
case CH_RIFF:
// Really simple to write a RIFF length :)
SlWriteUint32(length);
break;
case CH_ARRAY:
assert(_sl.last_array_index <= _sl.array_index);
while (++_sl.last_array_index <= _sl.array_index)
SlWriteArrayLength(1);
SlWriteArrayLength(length + 1);
break;
case CH_SPARSE_ARRAY:
SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
SlWriteSparseIndex(_sl.array_index);
break;
default: NOT_REACHED();
} break;
case NL_CALCLENGTH:
_sl.obj_len += length;
break;
}
}
/**
* Save/Load bytes. These do not need to be converted to Little/Big Endian
* so directly write them or read them to/from file
* @param ptr The source or destination of the object being manipulated
* @param length number of bytes this fast CopyBytes lasts
*/
static void SlCopyBytes(void *ptr, size_t length)
{
byte *p = (byte*)ptr;
if (_sl.save) {
for (; length != 0; length--) {SlWriteByteInternal(*p++);}
} else {
for (; length != 0; length--) {*p++ = SlReadByteInternal();}
}
}
#if 0
/**
* Read in bytes from the file/data structure but don't do
* anything with them
* NOTICE: currently unused
* @param length The amount of bytes that is being treated this way
*/
static inline void SlSkipBytes(size_t length)
{
for (; length != 0; length--)
SlReadByte();
}
#endif
/* Get the length of the current object */
uint SlGetFieldLength(void) {return _sl.obj_len;}
/**
* Handle all conversion and typechecking of variables here.
* In the case of saving, read in the actual value from the struct
* and then write them to file, endian safely. Loading a value
* goes exactly the opposite way
* @param ptr The object being filled/read
* @param conv @VarType type of the current element of the struct
*/
static void SlSaveLoadConv(void *ptr, VarType conv)
{
int64 x = 0;
if (_sl.save) { /* SAVE values */
/* Read a value from the struct. These ARE endian safe. */
switch ((conv >> 4) & 0xF) {
case SLE_VAR_I8 >> 4: x = *(int8*)ptr; break;
case SLE_VAR_U8 >> 4: x = *(byte*)ptr; break;
case SLE_VAR_I16 >> 4: x = *(int16*)ptr; break;
case SLE_VAR_U16 >> 4: x = *(uint16*)ptr; break;
case SLE_VAR_I32 >> 4: x = *(int32*)ptr; break;
case SLE_VAR_U32 >> 4: x = *(uint32*)ptr; break;
case SLE_VAR_I64 >> 4: x = *(int64*)ptr; break;
case SLE_VAR_U64 >> 4: x = *(uint64*)ptr; break;
case SLE_VAR_NULL >> 4: x = 0; break;
default: NOT_REACHED();
}
// Write the value to the file and check if its value is in the desired range
switch (conv & 0xF) {
case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
case SLE_FILE_STRINGID:
case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
case SLE_FILE_I32: case SLE_FILE_U32: SlWriteUint32((uint32)x);break;
case SLE_FILE_I64: case SLE_FILE_U64: SlWriteUint64(x);break;
default: NOT_REACHED();
}
} else { /* LOAD values */
// Read a value from the file
switch (conv & 0xF) {
case SLE_FILE_I8: x = (int8)SlReadByte(); break;
case SLE_FILE_U8: x = (byte)SlReadByte(); break;
case SLE_FILE_I16: x = (int16)SlReadUint16(); break;
case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
case SLE_FILE_I32: x = (int32)SlReadUint32(); break;
case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
case SLE_FILE_I64: x = (int64)SlReadUint64(); break;
case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
default: NOT_REACHED();
}
/* Write The value to the struct. These ARE endian safe. */
switch ((conv >> 4) & 0xF) {
case SLE_VAR_I8 >> 4: *(int8*)ptr = x; break;
case SLE_VAR_U8 >> 4: *(byte*)ptr = x; break;
case SLE_VAR_I16 >> 4: *(int16*)ptr = x; break;
case SLE_VAR_U16 >> 4: *(uint16*)ptr = x; break;
case SLE_VAR_I32 >> 4: *(int32*)ptr = x; break;
case SLE_VAR_U32 >> 4: *(uint32*)ptr = x; break;
case SLE_VAR_I64 >> 4: *(int64*)ptr = x; break;
case SLE_VAR_U64 >> 4: *(uint64*)ptr = x; break;
case SLE_VAR_NULL >> 4: break;
default: NOT_REACHED();
}
}
}
/* Length in bytes of the various datatypes in a savefile. These
* sizes are guaranteed by assert_compiles in stdafx.h */
static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
/**
* Return the size in bytes of a certain type of normal/atomic variable
* @param var The variable the size is being asked of (NOTICE: unused)
* @param conv @VarType type of variable that is used for calculating the size
* @return Return the size of this type in byes
*/
static inline size_t SlCalcConvLen(const void *var, VarType conv) {return _conv_lengths[conv & 0xF];}
/**
* Return the size in bytes of a reference (pointer)
*/
static inline size_t SlCalcRefLen(void) {return 2;}
/**
* Return the size in bytes of a certain type of atomic array
* @param array The variable the size is being asked of (NOTICE: unused)
* @param length The length of the array counted in elements
* @param conv @VarType type of the variable that is used in calculating the size
*/
static inline size_t SlCalcArrayLen(const void *array, uint length, VarType conv) {return _conv_lengths[conv & 0xF] * length;}
/**
* Save/Load an array.
* @param array The array being manipulated
* @param length The length of the array in elements
* @param conv @VarType type of the atomic array (int, byte, uint64, etc.)
*/
void SlArray(void *array, uint length, VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(array, length, conv));
// Determine length only?
if (_sl.need_length == NL_CALCLENGTH)
return;
}
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust array size accordingly */
if (!_sl.save && _sl.version == 0) {
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
length *= 2; // int16, uint16 and StringID are 2 bytes in size
conv = SLE_INT8;
} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
length *= 4; // int32 and uint32 are 4 bytes in size
conv = SLE_INT8;
}
}
/* If the size of elements is 1 byte, no special conversion is needed,
* use specialized copy-to-copy function to speed up things */
if (conv == SLE_INT8 || conv == SLE_UINT8) {
SlCopyBytes(array, length);
} else {
byte *a = (byte*)array;
for (; length != 0; length --) {
SlSaveLoadConv(a, conv);
a += conv_mem_size[(conv >> 4) & 0xF]; // get size
}
}
}
/**
* Calculate the size of an object.
* @param object Object that needs its length calculated
* @param sld The @SaveLoad description of the object so we know how to manipulate it
*/
static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
{
size_t length = 0;
// Need to determine the length and write a length tag.
for (; sld->cmd != SL_END; sld++) {
if (sld->cmd < SL_WRITEBYTE) {
if (HASBIT(sld->cmd, 2)) {
// check if the field is used in the current savegame version
if (_sl.version < sld->version_from || _sl.version > sld->version_to)
continue;
}
switch (sld->cmd) {
case SL_VAR: case SL_CONDVAR: /* Normal Variable */
length += SlCalcConvLen(NULL, sld->type); break;
case SL_REF: case SL_CONDREF: /* Reference variable */
length += SlCalcRefLen(); break;
case SL_ARR: case SL_CONDARR: /* Array */
length += SlCalcArrayLen(NULL, sld->length, sld->type); break;
default: NOT_REACHED();
}
} else if (sld->cmd == SL_WRITEBYTE) {
length++; // a byte is logically of size 1
} else if (sld->cmd == SL_INCLUDE) {
length += SlCalcObjLength(NULL, _sl.includes[sld->version_from]);
} else
assert(sld->cmd == SL_END);
}
return length;
}
/**
* Main SaveLoad function.
* @param object The object that is being saved or loaded
* @param sld The @SaveLoad description of the object so we know how to manipulate it
*/
void SlObject(void *object, const SaveLoad *sld)
{
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, sld));
if (_sl.need_length == NL_CALCLENGTH)
return;
}
for (; sld->cmd != SL_END; sld++) {
void *ptr = (byte*)object + sld->offset;
if (sld->cmd < SL_WRITEBYTE) {
/* CONDITIONAL saveload types depend on the savegame version */
if (HASBIT(sld->cmd, 2)) {
// check if the field is of the right version, if not, proceed to next one
if (_sl.version < sld->version_from || _sl.version > sld->version_to)
continue;
}
switch (sld->cmd) {
case SL_VAR: case SL_CONDVAR: /* Normal variable */
SlSaveLoadConv(ptr, sld->type); break;
case SL_REF: case SL_CONDREF: /* Reference variable, translate */
/// @todo XXX - another artificial limitof 65K elements of pointers?
if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
} else
*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
break;
case SL_ARR: case SL_CONDARR: /* Array */
SlArray(ptr, sld->length, sld->type); break;
default: NOT_REACHED();
}
/* SL_WRITEBYTE translates a value of a variable to another one upon
* saving or loading.
* XXX - variable renaming abuse
* g_value: the value of the variable ingame is abused by sld->version_from
* f_value: the value of the variable in the savegame is abused by sld->version_to */
} else if (sld->cmd == SL_WRITEBYTE) {
if (_sl.save) {
SlWriteByte(sld->version_to);
} else
*(byte*)ptr = sld->version_from;
/* SL_INCLUDE loads common code for a type
* XXX - variable renaming abuse
* include_index: common code to include from _desc_includes[], abused by sld->version_from */
} else if (sld->cmd == SL_INCLUDE) {
SlObject(ptr, _sl.includes[sld->version_from]);
} else
assert(sld->cmd == SL_END);
}
}
/** Calculate the length of global variables
* @param desc The global variable that we want to know the size of
* @return Returns the length of the sought global object
*/
static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
{
size_t length = 0;
for (; desc->address != NULL; desc++) {
// Of course the global variable must exist in the sought savegame version
if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
length += SlCalcConvLen(NULL, desc->conv);
}
return length;
}
/**
* Save or Load (a list of) global variables
* @param desc The global variable that is being loaded or saved
*/
void SlGlobList(const SaveLoadGlobVarList *desc)
{
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcGlobListLength(desc));
if (_sl.need_length == NL_CALCLENGTH)
return;
}
for (; desc->address != NULL; desc++) {
if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
SlSaveLoadConv(desc->address, desc->conv);
}
}
/**
* Do something of which I have no idea what it is :P
* @param proc The callback procedure that is called
* @param arg The variable that will be used for the callback procedure
*/
void SlAutolength(AutolengthProc *proc, void *arg)
{
uint32 offs;
assert(_sl.save);
// Tell it to calculate the length
_sl.need_length = NL_CALCLENGTH;
_sl.obj_len = 0;
proc(arg);
// Setup length
_sl.need_length = NL_WANTLENGTH;
SlSetLength(_sl.obj_len);
offs = SlGetOffs() + _sl.obj_len;
// And write the stuff
proc(arg);
assert(offs == SlGetOffs());
}
/**
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadChunk(const ChunkHandler *ch)
{
byte m = SlReadByte();
size_t len;
uint32 endoffs;
_sl.block_mode = m;
_sl.obj_len = 0;
switch (m) {
case CH_ARRAY:
_sl.array_index = 0;
ch->load_proc();
break;
case CH_SPARSE_ARRAY:
ch->load_proc();
break;
case CH_RIFF:
// Read length
len = SlReadByte() << 16;
len += SlReadUint16();
_sl.obj_len = len;
endoffs = SlGetOffs() + len;
ch->load_proc();
assert(SlGetOffs() == endoffs);
break;
default: NOT_REACHED();
}
}
/* Stub Chunk handlers to only calculate length and do nothing else */
static ChunkSaveLoadProc *_tmp_proc_1;
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
* prefixed by an ID identifying it, followed by data, and terminator where appropiate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler *ch)
{
ChunkSaveLoadProc *proc = ch->save_proc;
SlWriteUint32(ch->id);
if (ch->flags & CH_AUTO_LENGTH) {
// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
_tmp_proc_1 = proc;
proc = SlStubSaveProc;
}
_sl.block_mode = ch->flags & CH_TYPE_MASK;
switch (ch->flags & CH_TYPE_MASK) {
case CH_RIFF:
_sl.need_length = NL_WANTLENGTH;
proc();
break;
case CH_ARRAY:
_sl.last_array_index = 0;
SlWriteByte(CH_ARRAY);
proc();
SlWriteArrayLength(0); // Terminate arrays
break;
case CH_SPARSE_ARRAY:
SlWriteByte(CH_SPARSE_ARRAY);
proc();
SlWriteArrayLength(0); // Terminate arrays
break;
default: NOT_REACHED();
}
}
/** Save all chunks */
static void SlSaveChunks(void)
{
const ChunkHandler *ch;
const ChunkHandler* const *chsc;
uint p;
for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
while (true) {
if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
SlSaveChunk(ch);
if (ch->flags & CH_LAST)
break;
ch++;
}
}
}
// Terminator
SlWriteUint32(0);
}
/** Find the ChunkHandler that will be used for processing the found
* chunk in the savegame or in memory
* @param id the chunk in question
* @return returns the appropiate chunkhandler
*/
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
const ChunkHandler *ch;
const ChunkHandler *const *chsc;
for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
while(true) {
if (ch->id == id)
return ch;
if (ch->flags & CH_LAST)
break;
ch++;
}
}
return NULL;
}
/** Load all chunks */
static void SlLoadChunks(void)
{
uint32 id;
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
DEBUG(misc, 1) ("Loading chunk %c%c%c%c", id >> 24, id>>16, id>>8, id);
ch = SlFindChunkHandler(id);
if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
SlLoadChunk(ch);
}
}
//*******************************************
//********** START OF LZO CODE **************
//*******************************************
#define LZO_SIZE 8192
#include "minilzo.h"
static uint ReadLZO(void)
{
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
uint32 tmp[2];
uint32 size;
uint len;
// Read header
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
// Check if size is bad
((uint32*)out)[0] = size = tmp[1];
if (_sl.version != 0) {
tmp[0] = TO_BE32(tmp[0]);
size = TO_BE32(size);
}
if (size >= sizeof(out)) SlError("inconsistent size");
// Read block
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
// Verify checksum
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
// Decompress
lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
return len;
}
// p contains the pointer to the buffer, len contains the pointer to the length.
// len bytes will be written, p and l will be updated to reflect the next buffer.
static void WriteLZO(uint size)
{
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
byte wrkmem[sizeof(byte*)*4096];
uint outlen;
lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
((uint32*)out)[1] = TO_BE32(outlen);
((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
}
static bool InitLZO(void)
{
_sl.bufsize = LZO_SIZE;
_sl.buf = (byte*)malloc(LZO_SIZE);
return true;
}
static void UninitLZO(void)
{
free(_sl.buf);
}
//*********************************************
//******** START OF NOCOMP CODE (uncompressed)*
//*********************************************
static uint ReadNoComp(void)
{
return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
}
static void WriteNoComp(uint size)
{
fwrite(_sl.buf, 1, size, _sl.fh);
}
static bool InitNoComp(void)
{
_sl.bufsize = LZO_SIZE;
_sl.buf = (byte*)malloc(LZO_SIZE);
return true;
}
static void UninitNoComp(void)
{
free(_sl.buf);
}
//********************************************
//********** START OF MEMORY CODE (in ram)****
//********************************************
enum {
SAVE_POOL_BLOCK_SIZE_BITS = 17,
SAVE_POOL_MAX_BLOCKS = 500
};
#include "network.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "gfx.h"
#include "gui.h"
typedef struct ThreadedSave {
MemoryPool *save;
uint count;
bool ff_state;
bool saveinprogress;
CursorID cursor;
} ThreadedSave;
/* A maximum size of of 128K * 500 = 64.000KB savegames */
static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, 0, 0, NULL};
static ThreadedSave _ts;
static bool InitMem(void)
{
_ts.save = &_save_pool;
_ts.count = 0;
CleanPool(_ts.save);
AddBlockToPool(_ts.save);
/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
_sl.bufsize = _ts.save->total_items;
_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
return true;
}
static void UnInitMem(void)
{
CleanPool(_ts.save);
_ts.save = NULL;
}
static void WriteMem(uint size)
{
_ts.count += size;
/* Allocate new block and new buffer-pointer */
AddBlockIfNeeded(_ts.save, _ts.count);
_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
}
//********************************************
//********** START OF ZLIB CODE **************
//********************************************
#if defined(WITH_ZLIB)
#include <zlib.h>
static z_stream _z;
static bool InitReadZlib(void)
{
memset(&_z, 0, sizeof(_z));
if (inflateInit(&_z) != Z_OK) return false;
_sl.bufsize = 4096;
_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
return true;
}
static uint ReadZlib(void)
{
int r;
_z.next_out = _sl.buf;
_z.avail_out = 4096;
do {
// read more bytes from the file?
if (_z.avail_in == 0) {
_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
}
// inflate the data
r = inflate(&_z, 0);
if (r == Z_STREAM_END)
break;
if (r != Z_OK)
SlError("inflate() failed");
} while (_z.avail_out);
return 4096 - _z.avail_out;
}
static void UninitReadZlib(void)
{
inflateEnd(&_z);
free(_sl.buf);
}
static bool InitWriteZlib(void)
{
memset(&_z, 0, sizeof(_z));
if (deflateInit(&_z, 6) != Z_OK) return false;
_sl.bufsize = 4096;
_sl.buf = (byte*)malloc(4096); // also contains fread buffer
return true;
}
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
{
byte buf[1024]; // output buffer
int r;
uint n;
z->next_in = p;
z->avail_in = len;
do {
z->next_out = buf;
z->avail_out = sizeof(buf);
r = deflate(z, mode);
// bytes were emitted?
if ((n=sizeof(buf) - z->avail_out) != 0) {
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
}
if (r == Z_STREAM_END)
break;
if (r != Z_OK) SlError("zlib returned error code");
} while (z->avail_in || !z->avail_out);
}
static void WriteZlib(uint len)
{
WriteZlibLoop(&_z, _sl.buf, len, 0);
}
static void UninitWriteZlib(void)
{
// flush any pending output.
if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
deflateEnd(&_z);
free(_sl.buf);
}
#endif /* WITH_ZLIB */
//*******************************************
//************* END OF CODE *****************
//*******************************************
// these define the chunks
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
extern const ChunkHandler _waypoint_chunk_handlers[];
extern const ChunkHandler _depot_chunk_handlers[];
extern const ChunkHandler _order_chunk_handlers[];
extern const ChunkHandler _town_chunk_handlers[];
extern const ChunkHandler _sign_chunk_handlers[];
extern const ChunkHandler _station_chunk_handlers[];
extern const ChunkHandler _industry_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_misc_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_player_chunk_handlers,
_animated_tile_chunk_handlers,
NULL,
};
// used to include a vehicle desc in another desc.
extern const SaveLoad _common_veh_desc[];
static const SaveLoad* const _desc_includes[] = {
_common_veh_desc
};
/**
* Pointers cannot be saved to a savegame, so this functions gets
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a NULL item has value 0, and all
* indeces have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt @SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static uint ReferenceToInt(const void *obj, SLRefType rt)
{
if (obj == NULL) return 0;
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new onces
case REF_VEHICLE: return ((Vehicle *)obj)->index + 1;
case REF_STATION: return ((Station *)obj)->index + 1;
case REF_TOWN: return ((Town *)obj)->index + 1;
case REF_ORDER: return ((Order *)obj)->index + 1;
case REF_ROADSTOPS: return ((RoadStop *)obj)->index + 1;
default: NOT_REACHED();
}
return 0; // avoid compiler warning
}
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* pointer from the already loaded base.
* Remember that an index of 0 is a NULL pointer so all indeces
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt @SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
static void *IntToReference(uint index, SLRefType rt)
{
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && _sl.full_version >= ((4 << 8) | 4))
rt = REF_VEHICLE;
/* No need to look up NULL pointers, just return immediately */
if (rt != REF_VEHICLE_OLD && index == 0)
return NULL;
index--; // correct for the NULL index
switch (rt) {
case REF_ORDER: {
if (!AddBlockIfNeeded(&_order_pool, index))
error("Orders: failed loading savegame: too many orders");
return GetOrder(index);
}
case REF_VEHICLE: {
if (!AddBlockIfNeeded(&_vehicle_pool, index))
error("Vehicles: failed loading savegame: too many vehicles");
return GetVehicle(index);
}
case REF_STATION: {
if (!AddBlockIfNeeded(&_station_pool, index))
error("Stations: failed loading savegame: too many stations");
return GetStation(index);
}
case REF_TOWN: {
if (!AddBlockIfNeeded(&_town_pool, index))
error("Towns: failed loading savegame: too many towns");
return GetTown(index);
}
case REF_ROADSTOPS: {
if (!AddBlockIfNeeded(&_roadstop_pool, index))
error("RoadStops: failed loading savegame: too many RoadStops");
return GetRoadStop(index);
}
case REF_VEHICLE_OLD: {
/* Old vehicles were saved differently:
* invalid vehicle was 0xFFFF,
* and the index was not - 1.. correct for this */
index++;
if (index == INVALID_VEHICLE)
return NULL;
if (!AddBlockIfNeeded(&_vehicle_pool, index))
error("Vehicles: failed loading savegame: too many vehicles");
return GetVehicle(index);
}
default: NOT_REACHED();
}
return NULL;
}
/** The format for a reader/writer type of a savegame */
typedef struct {
const char *name; /// name of the compressor/decompressor (debug-only)
uint32 tag; /// the 4-letter tag by which it is identified in the savegame
bool (*init_read)(void); /// function executed upon initalization of the loader
ReaderProc *reader; /// function that loads the data from the file
void (*uninit_read)(void); /// function executed when reading is finished
bool (*init_write)(void); /// function executed upon intialization of the saver
WriterProc *writer; /// function that saves the data to the file
void (*uninit_write)(void); /// function executed when writing is done
} SaveLoadFormat;
static const SaveLoadFormat _saveload_formats[] = {
{"memory", 0, NULL, NULL, NULL, InitMem, WriteMem, UnInitMem},
{"lzo", TO_BE32X('OTTD'), InitLZO, ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO},
{"none", TO_BE32X('OTTN'), InitNoComp, ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp},
#if defined(WITH_ZLIB)
{"zlib", TO_BE32X('OTTZ'), InitReadZlib, ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib},
#else
{"zlib", TO_BE32X('OTTZ'), NULL, NULL, NULL, NULL, NULL, NULL},
#endif
};
/**
* Return the savegameformat of the game. Whether it was create with ZLIB compression
* uncompressed, or another type
* @param s Name of the savegame format. If NULL it picks the first available one
* @return Pointer to @SaveLoadFormat struct giving all characteristics of this type of savegame
*/
static const SaveLoadFormat *GetSavegameFormat(const char *s)
{
const SaveLoadFormat *def = endof(_saveload_formats) - 1;
// find default savegame format, the highest one with which files can be written
while (!def->init_write) def--;
if (s != NULL && s[0] != '\0') {
const SaveLoadFormat *slf;
for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
return slf;
}
ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
}
return def;
}
// actual loader/saver function
void InitializeGame(uint log_x, uint log_y);
extern bool AfterLoadGame(uint version);
extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
/** Small helper function to close the to be loaded savegame an signal error */
static inline int AbortSaveLoad(void)
{
if (_sl.fh != NULL) fclose(_sl.fh);
_sl.fh = NULL;
return SL_ERROR;
}
/** Update the gui accordingly when starting saving
* and set locks on saveload. Also turn off fast-forward cause with that
* saving takes Aaaaages */
static inline void SaveFileStart(void)
{
_ts.ff_state = _fast_forward;
_fast_forward = false;
if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ);
SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
_ts.saveinprogress = true;
}
/** Update the gui accordingly when saving is done and release locks
* on saveload */
static inline void SaveFileDone(void)
{
_fast_forward = _ts.ff_state;
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
_ts.saveinprogress = false;
}
/** We have written the whole game into memory, _save_pool, now find
* and appropiate compressor and start writing to file.
*/
static bool SaveFileToDisk(void *ptr)
{
const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format);
/* XXX - backup _sl.buf cause it is used internally by the writer
* and we update it for our own purposes */
byte *tmp = _sl.buf;
uint32 hdr[2];
SaveFileStart();
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
if (setjmp(_sl.excpt)) {
AbortSaveLoad();
_sl.buf = tmp;
_sl.excpt_uninit();
ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
SaveFileDone();
return false;
}
/* We have written our stuff to memory, now write it to file! */
hdr[0] = fmt->tag;
hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
if (!fmt->init_write()) SlError("cannot initialize compressor");
tmp = _sl.buf; // XXX - init_write can change _sl.buf, so update it
{
uint i;
uint count = 1 << _ts.save->block_size_bits;
assert(_ts.count == _sl.offs_base);
for (i = 0; i != _ts.save->current_blocks - 1; i++) {
_sl.buf = _ts.save->blocks[i];
fmt->writer(count);
}
/* The last block is (almost) always not fully filled, so only write away
* as much data as it is in there */
_sl.buf = _ts.save->blocks[i];
fmt->writer(_ts.count - (i * count));
_sl.buf = tmp; // XXX - reset _sl.buf to its original value to let it continue its internal usage
}
fmt->uninit_write();
assert(_ts.count == _sl.offs_base);
GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
fclose(_sl.fh);
SaveFileDone();
CloseOTTDThread();
return true;
}
/**
* Main Save or Load function where the high-level saveload functions are
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
int SaveOrLoad(const char *filename, int mode)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
uint version;
/* An instance of saving is already active, so wait until it is done */
if (_ts.saveinprogress) {
if (!_do_autosave) ShowErrorMessage(_error_message, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
JoinOTTDThread(); // synchronize and wait until save is finished to continue
// nonsense to do an autosave while we were still saving our game, so skip it
if (_do_autosave) return SL_OK;
}
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
InitializeGame(8, 8); // set a mapsize of 256x256 for TTDPatch games or it might get confused
if (!LoadOldSaveGame(filename)) return SL_REINIT;
AfterLoadGame(0);
return SL_OK;
}
_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
if (_sl.fh == NULL) {
DEBUG(misc, 0) ("Cannot open savegame for saving/loading.");
return SL_ERROR;
}
_sl.bufe = _sl.bufp = NULL;
_sl.offs_base = 0;
_sl.int_to_ref_proc = IntToReference;
_sl.ref_to_int_proc = ReferenceToInt;
_sl.save = mode;
_sl.includes = _desc_includes;
_sl.chs = _chunk_handlers;
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
if (setjmp(_sl.excpt)) {
AbortSaveLoad();
// deinitialize compressor.
_sl.excpt_uninit();
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
if (mode == SL_LOAD) {
ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
return SL_REINIT;
} else {
ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
return SL_ERROR;
}
}
/* We first initialize here to avoid: "warning: variable `version' might
* be clobbered by `longjmp' or `vfork'" */
version = 0;
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { /* SAVE game */
fmt = GetSavegameFormat("memory"); // write to memory
_sl.write_bytes = fmt->writer;
_sl.excpt_uninit = fmt->uninit_write;
if (!fmt->init_write()) {
DEBUG(misc, 0) ("Initializing writer %s failed.", fmt->name);
return AbortSaveLoad();
}
_sl.version = SAVEGAME_MAJOR_VERSION;
BeforeSaveGame();
SlSaveChunks();
SlWriteFill(); // flush the save buffer
/* Write to file */
if (_network_server || !CreateOTTDThread(&SaveFileToDisk, NULL)) {
DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
SaveFileToDisk(NULL);
}
} else { /* LOAD game */
assert(mode == SL_LOAD);
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
DEBUG(misc, 0) ("Cannot read savegame header, aborting.");
return AbortSaveLoad();
}
// see if we have any loader for this type.
for (fmt = _saveload_formats; ; fmt++) {
/* No loader found, treat as version 0 and use LZO format */
if (fmt == endof(_saveload_formats)) {
DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format.");
rewind(_sl.fh);
_sl.version = version = 0;
_sl.full_version = 0;
fmt = _saveload_formats + 1; // LZO
break;
}
if (fmt->tag == hdr[0]) {
// check version number
version = TO_BE32(hdr[1]) >> 8;
/* Is the version higher than the current? */
if (version > SAVEGAME_LOADABLE_VERSION) {
DEBUG(misc, 0) ("Savegame version invalid.");
return AbortSaveLoad();
}
_sl.version = (version >> 8);
_sl.full_version = version;
break;
}
}
_sl.read_bytes = fmt->reader;
_sl.excpt_uninit = fmt->uninit_read;
// loader for this savegame type is not implemented?
if (fmt->init_read == NULL) {
ShowInfoF("Loader for '%s' is not available.", fmt->name);
return AbortSaveLoad();
}
if (!fmt->init_read()) {
DEBUG(misc, 0) ("Initializing loader %s failed.", fmt->name);
return AbortSaveLoad();
}
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */
InitializeGame(8, 8);
SlLoadChunks();
fmt->uninit_read();
fclose(_sl.fh);
/* After loading fix up savegame for any internal changes that
* might've occured since then. If it fails, load back the old game */
if (!AfterLoadGame(version)) return SL_REINIT;
}
return SL_OK;
}
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
void DoExitSave(void)
{
char buf[200];
snprintf(buf, sizeof(buf), "%s%sexit.sav", _path.autosave_dir, PATHSEP);
SaveOrLoad(buf, SL_SAVE);
}
#if 0
/**
* Function to get the type of the savegame by looking at the file header.
* NOTICE: Not used right now, but could be used if extensions of savegames are garbled
* @param file Savegame to be checked
* @return SL_OLD_LOAD or SL_LOAD of the file
*/
int GetSavegameType(char *file)
{
const SaveLoadFormat *fmt;
uint32 hdr;
FILE *f;
int mode = SL_OLD_LOAD;
f = fopen(file, "rb");
if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
printf("Savegame is obsolete or invalid format.\n");
mode = SL_LOAD; // don't try to get filename, just show name as it is written
}
else {
// see if we have any loader for this type.
for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
if (fmt->tag == hdr) {
mode = SL_LOAD; // new type of savegame
break;
}
}
}
fclose(f);
return mode;
}
#endif
|