Files @ r28209:28b839eace1a
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Location: cpp/openttd-patchpack/source/src/company_manager_face.h

Peter Nelson
Feature: Randomize direction of rail vehicle on build based on probability callback. (#11489)

This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.

To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY) and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.

The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file company_manager_face.h Functionality related to the company manager's face */

#ifndef COMPANY_MANAGER_FACE_H
#define COMPANY_MANAGER_FACE_H

#include "core/random_func.hpp"
#include "core/bitmath_func.hpp"
#include "table/sprites.h"
#include "company_type.h"

/** The gender/race combinations that we have faces for */
enum GenderEthnicity {
	GENDER_FEMALE    = 0, ///< This bit set means a female, otherwise male
	ETHNICITY_BLACK  = 1, ///< This bit set means black, otherwise white

	GE_WM = 0,                                         ///< A male of Caucasian origin (white)
	GE_WF = 1 << GENDER_FEMALE,                        ///< A female of Caucasian origin (white)
	GE_BM = 1 << ETHNICITY_BLACK,                      ///< A male of African origin (black)
	GE_BF = 1 << ETHNICITY_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin (black)
	GE_END,
};
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) ///< See GenderRace as a bitset

/** Bitgroups of the CompanyManagerFace variable */
enum CompanyManagerFaceVariable {
	CMFV_GENDER,
	CMFV_ETHNICITY,
	CMFV_GEN_ETHN,
	CMFV_HAS_MOUSTACHE,
	CMFV_HAS_TIE_EARRING,
	CMFV_HAS_GLASSES,
	CMFV_EYE_COLOUR,
	CMFV_CHEEKS,
	CMFV_CHIN,
	CMFV_EYEBROWS,
	CMFV_MOUSTACHE,
	CMFV_LIPS,
	CMFV_NOSE,
	CMFV_HAIR,
	CMFV_JACKET,
	CMFV_COLLAR,
	CMFV_TIE_EARRING,
	CMFV_GLASSES,
	CMFV_END,
};
DECLARE_POSTFIX_INCREMENT(CompanyManagerFaceVariable)

/** Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw */
struct CompanyManagerFaceBitsInfo {
	byte     offset;               ///< Offset in bits into the CompanyManagerFace
	byte     length;               ///< Number of bits used in the CompanyManagerFace
	byte     valid_values[GE_END]; ///< The number of valid values per gender/ethnicity
	SpriteID first_sprite[GE_END]; ///< The first sprite per gender/ethnicity
};

/** Lookup table for indices into the CompanyManagerFace, valid ranges and sprites */
static const CompanyManagerFaceBitsInfo _cmf_info[] = {
	/* Index                   off len   WM  WF  BM  BF         WM     WF     BM     BF
	 * CMFV_GENDER          */ {  0, 1, {  2,  2,  2,  2 }, {     0,     0,     0,     0 } }, ///< 0 = male, 1 = female
	/* CMFV_ETHNICITY       */ {  1, 2, {  2,  2,  2,  2 }, {     0,     0,     0,     0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black
	/* CMFV_GEN_ETHN        */ {  0, 3, {  4,  4,  4,  4 }, {     0,     0,     0,     0 } }, ///< Shortcut to get/set gender _and_ ethnicity
	/* CMFV_HAS_MOUSTACHE   */ {  3, 1, {  2,  0,  2,  0 }, {     0,     0,     0,     0 } }, ///< Females do not have a moustache
	/* CMFV_HAS_TIE_EARRING */ {  3, 1, {  0,  2,  0,  2 }, {     0,     0,     0,     0 } }, ///< Draw the earring for females or not. For males the tie is always drawn.
	/* CMFV_HAS_GLASSES     */ {  4, 1, {  2,  2,  2,  2 }, {     0,     0,     0,     0 } }, ///< Whether to draw glasses or not
	/* CMFV_EYE_COLOUR      */ {  5, 2, {  3,  3,  1,  1 }, {     0,     0,     0,     0 } }, ///< Palette modification
	/* CMFV_CHEEKS          */ {  0, 0, {  1,  1,  1,  1 }, { 0x325, 0x326, 0x390, 0x3B0 } }, ///< Cheeks are only indexed by their gender/ethnicity
	/* CMFV_CHIN            */ {  7, 2, {  4,  1,  2,  2 }, { 0x327, 0x327, 0x391, 0x3B1 } },
	/* CMFV_EYEBROWS        */ {  9, 4, { 12, 16, 11, 16 }, { 0x32B, 0x337, 0x39A, 0x3B8 } },
	/* CMFV_MOUSTACHE       */ { 13, 2, {  3,  0,  3,  0 }, { 0x367,     0, 0x397,     0 } }, ///< Depends on CMFV_HAS_MOUSTACHE
	/* CMFV_LIPS            */ { 13, 4, { 12, 10,  9,  9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
	/* CMFV_NOSE            */ { 17, 3, {  8,  4,  4,  5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
	/* CMFV_HAIR            */ { 20, 4, {  9,  5,  5,  5 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
	/* CMFV_JACKET          */ { 24, 2, {  3,  3,  3,  3 }, { 0x36B, 0x378, 0x36B, 0x378 } },
	/* CMFV_COLLAR          */ { 26, 2, {  4,  4,  4,  4 }, { 0x36E, 0x37B, 0x36E, 0x37B } },
	/* CMFV_TIE_EARRING     */ { 28, 3, {  6,  3,  6,  3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on CMFV_HAS_TIE_EARRING
	/* CMFV_GLASSES         */ { 31, 1, {  2,  2,  2,  2 }, { 0x347, 0x347, 0x3AE, 0x3AE } }  ///< Depends on CMFV_HAS_GLASSES
};
/** Make sure the table's size is right. */
static_assert(lengthof(_cmf_info) == CMFV_END);

/**
 * Gets the company manager's face bits for the given company manager's face variable
 * @param cmf  the face to extract the bits from
 * @param cmfv the face variable to get the data of
 * @param ge   the gender and ethnicity of the face
 * @pre _cmf_info[cmfv].valid_values[ge] != 0
 * @return the requested bits
 */
static inline uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, [[maybe_unused]] GenderEthnicity ge)
{
	assert(_cmf_info[cmfv].valid_values[ge] != 0);

	return GB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length);
}

/**
 * Sets the company manager's face bits for the given company manager's face variable
 * @param cmf  the face to write the bits to
 * @param cmfv the face variable to write the data of
 * @param ge   the gender and ethnicity of the face
 * @param val  the new value
 * @pre val < _cmf_info[cmfv].valid_values[ge]
 */
static inline void SetCompanyManagerFaceBits(CompanyManagerFace &cmf, CompanyManagerFaceVariable cmfv, [[maybe_unused]] GenderEthnicity ge, uint val)
{
	assert(val < _cmf_info[cmfv].valid_values[ge]);

	SB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length, val);
}

/**
 * Increase/Decrease the company manager's face variable by the given amount.
 * If the new value greater than the max value for this variable it will be set to 0.
 * Or is it negative (< 0) it will be set to max value.
 *
 * @param cmf    the company manager face to write the bits to
 * @param cmfv   the company manager face variable to write the data of
 * @param ge     the gender and ethnicity of the company manager's face
 * @param amount the amount which change the value
 *
 * @pre 0 <= val < _cmf_info[cmfv].valid_values[ge]
 */
static inline void IncreaseCompanyManagerFaceBits(CompanyManagerFace &cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge, int8_t amount)
{
	int8_t val = GetCompanyManagerFaceBits(cmf, cmfv, ge) + amount; // the new value for the cmfv

	/* scales the new value to the correct scope */
	if (val >= _cmf_info[cmfv].valid_values[ge]) {
		val = 0;
	} else if (val < 0) {
		val = _cmf_info[cmfv].valid_values[ge] - 1;
	}

	SetCompanyManagerFaceBits(cmf, cmfv, ge, val); // save the new value
}

/**
 * Checks whether the company manager's face bits have a valid range
 * @param cmf  the face to extract the bits from
 * @param cmfv the face variable to get the data of
 * @param ge   the gender and ethnicity of the face
 * @return true if and only if the bits are valid
 */
static inline bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
{
	return GB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length) < _cmf_info[cmfv].valid_values[ge];
}

/**
 * Scales a company manager's face bits variable to the correct scope
 * @param cmfv the face variable to write the data of
 * @param ge  the gender and ethnicity of the face
 * @param val the to value to scale
 * @pre val < (1U << _cmf_info[cmfv].length), i.e. val has a value of 0..2^(bits used for this variable)-1
 * @return the scaled value
 */
static inline uint ScaleCompanyManagerFaceValue(CompanyManagerFaceVariable cmfv, GenderEthnicity ge, uint val)
{
	assert(val < (1U << _cmf_info[cmfv].length));

	return (val * _cmf_info[cmfv].valid_values[ge]) >> _cmf_info[cmfv].length;
}

/**
 * Scales all company manager's face bits to the correct scope
 *
 * @param cmf the company manager's face to write the bits to
 */
static inline void ScaleAllCompanyManagerFaceBits(CompanyManagerFace &cmf)
{
	IncreaseCompanyManagerFaceBits(cmf, CMFV_ETHNICITY, GE_WM, 0); // scales the ethnicity

	GenderEthnicity ge = (GenderEthnicity)GB(cmf, _cmf_info[CMFV_GEN_ETHN].offset, _cmf_info[CMFV_GEN_ETHN].length); // gender & ethnicity of the face

	/* Is a male face with moustache. Need to reduce CPU load in the loop. */
	bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;

	for (CompanyManagerFaceVariable cmfv = CMFV_EYE_COLOUR; cmfv < CMFV_END; cmfv++) { // scales all other variables

		/* The moustache variable will be scaled only if it is a male face with has a moustache */
		if (cmfv != CMFV_MOUSTACHE || is_moust_male) {
			IncreaseCompanyManagerFaceBits(cmf, cmfv, ge, 0);
		}
	}
}

/**
 * Make a random new face.
 * If it is for the advanced company manager's face window then the new face have the same gender
 * and ethnicity as the old one, else the gender is equal and the ethnicity is random.
 *
 * @param cmf the company manager's face to write the bits to
 * @param ge  the gender and ethnicity of the old company manager's face
 * @param adv if it for the advanced company manager's face window
 * @param randomizer the source of random to use for creating the manager face
 *
 * @pre scale 'ge' to a valid gender/ethnicity combination
 */
static inline void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, Randomizer &randomizer)
{
	cmf = randomizer.Next(); // random all company manager's face bits

	/* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */
	ge = (GenderEthnicity)((uint)ge % GE_END);

	/* set the gender (and ethnicity) for the new company manager's face */
	if (adv) {
		SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
	} else {
		SetCompanyManagerFaceBits(cmf, CMFV_GENDER, ge, HasBit(ge, GENDER_FEMALE));
	}

	/* scales all company manager's face bits to the correct scope */
	ScaleAllCompanyManagerFaceBits(cmf);
}

/**
 * Gets the sprite to draw for the given company manager's face variable
 * @param cmf  the face to extract the data from
 * @param cmfv the face variable to get the sprite of
 * @param ge   the gender and ethnicity of the face
 * @pre _cmf_info[cmfv].valid_values[ge] != 0
 * @return sprite to draw
 */
static inline SpriteID GetCompanyManagerFaceSprite(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
{
	assert(_cmf_info[cmfv].valid_values[ge] != 0);

	return _cmf_info[cmfv].first_sprite[ge] + GB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length);
}

void DrawCompanyManagerFace(CompanyManagerFace face, int colour, const Rect &r);

#endif /* COMPANY_MANAGER_FACE_H */