Files
@ r28209:28b839eace1a
Branch filter:
Location: cpp/openttd-patchpack/source/src/spritecache.cpp
r28209:28b839eace1a
33.4 KiB
text/x-c
Feature: Randomize direction of rail vehicle on build based on probability callback. (#11489)
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.
To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY) and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.
The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.
To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY) and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.
The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file spritecache.cpp Caching of sprites. */
#include "stdafx.h"
#include "random_access_file_type.h"
#include "spriteloader/grf.hpp"
#include "gfx_func.h"
#include "error.h"
#include "error_func.h"
#include "zoom_func.h"
#include "settings_type.h"
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
#include "core/mem_func.hpp"
#include "video/video_driver.hpp"
#include "spritecache.h"
#include "spritecache_internal.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/palette_convert.h"
#include "safeguards.h"
/* Default of 4MB spritecache */
uint _sprite_cache_size = 4;
static uint _spritecache_items = 0;
static SpriteCache *_spritecache = nullptr;
static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
static inline SpriteCache *GetSpriteCache(uint index)
{
return &_spritecache[index];
}
SpriteCache *AllocateSpriteCache(uint index)
{
if (index >= _spritecache_items) {
/* Add another 1024 items to the 'pool' */
uint items = Align(index + 1, 1024);
Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(*_spritecache));
_spritecache = ReallocT(_spritecache, items);
/* Reset the new items and update the count */
memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
_spritecache_items = items;
}
return GetSpriteCache(index);
}
/**
* Get the cached SpriteFile given the name of the file.
* @param filename The name of the file at the disk.
* @return The SpriteFile or \c null.
*/
static SpriteFile *GetCachedSpriteFileByName(const std::string &filename)
{
for (auto &f : _sprite_files) {
if (f->GetFilename() == filename) {
return f.get();
}
}
return nullptr;
}
/**
* Open/get the SpriteFile that is cached for use in the sprite cache.
* @param filename Name of the file at the disk.
* @param subdir The sub directory to search this file in.
* @param palette_remap Whether a palette remap needs to be performed for this file.
* @return The reference to the SpriteCache.
*/
SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
{
SpriteFile *file = GetCachedSpriteFileByName(filename);
if (file == nullptr) {
file = _sprite_files.insert(std::end(_sprite_files), std::make_unique<SpriteFile>(filename, subdir, palette_remap))->get();
} else {
file->SeekToBegin();
}
return *file;
}
struct MemBlock {
size_t size;
byte data[];
};
static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static uint _allocated_sprite_cache_size = 0;
static int _compact_cache_counter;
static void CompactSpriteCache();
/**
* Skip the given amount of sprite graphics data.
* @param type the type of sprite (compressed etc)
* @param num the amount of sprites to skip
* @return true if the data could be correctly skipped.
*/
bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num)
{
if (type & 2) {
file.SkipBytes(num);
} else {
while (num > 0) {
int8_t i = file.ReadByte();
if (i >= 0) {
int size = (i == 0) ? 0x80 : i;
if (size > num) return false;
num -= size;
file.SkipBytes(size);
} else {
i = -(i >> 3);
num -= i;
file.ReadByte();
}
}
}
return true;
}
/* Check if the given Sprite ID exists */
bool SpriteExists(SpriteID id)
{
if (id >= _spritecache_items) return false;
/* Special case for Sprite ID zero -- its position is also 0... */
if (id == 0) return true;
return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file == nullptr);
}
/**
* Get the sprite type of a given sprite.
* @param sprite The sprite to look at.
* @return the type of sprite.
*/
SpriteType GetSpriteType(SpriteID sprite)
{
if (!SpriteExists(sprite)) return SpriteType::Invalid;
return GetSpriteCache(sprite)->type;
}
/**
* Get the SpriteFile of a given sprite.
* @param sprite The sprite to look at.
* @return The SpriteFile.
*/
SpriteFile *GetOriginFile(SpriteID sprite)
{
if (!SpriteExists(sprite)) return nullptr;
return GetSpriteCache(sprite)->file;
}
/**
* Get the GRF-local sprite id of a given sprite.
* @param sprite The sprite to look at.
* @return The GRF-local sprite id.
*/
uint32_t GetSpriteLocalID(SpriteID sprite)
{
if (!SpriteExists(sprite)) return 0;
return GetSpriteCache(sprite)->id;
}
/**
* Count the sprites which originate from a specific file in a range of SpriteIDs.
* @param file The loaded SpriteFile.
* @param begin First sprite in range.
* @param end First sprite not in range.
* @return Number of sprites.
*/
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
{
SpriteFile *file = GetCachedSpriteFileByName(filename);
if (file == nullptr) return 0;
uint count = 0;
for (SpriteID i = begin; i != end; i++) {
if (SpriteExists(i)) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->file == file) {
count++;
Debug(sprite, 4, "Sprite: {}", i);
}
}
}
return count;
}
/**
* Get a reasonable (upper bound) estimate of the maximum
* SpriteID used in OpenTTD; there will be no sprites with
* a higher SpriteID, although there might be up to roughly
* a thousand unused SpriteIDs below this number.
* @note It's actually the number of spritecache items.
* @return maximum SpriteID
*/
uint GetMaxSpriteID()
{
return _spritecache_items;
}
static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLevel tgt)
{
uint8_t scaled_1 = ScaleByZoom(1, (ZoomLevel)(src - tgt));
/* Check for possible memory overflow. */
if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
sprite[tgt].width = sprite[src].width * scaled_1;
sprite[tgt].height = sprite[src].height * scaled_1;
sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
sprite[tgt].colours = sprite[src].colours;
sprite[tgt].AllocateData(tgt, static_cast<size_t>(sprite[tgt].width) * sprite[tgt].height);
SpriteLoader::CommonPixel *dst = sprite[tgt].data;
for (int y = 0; y < sprite[tgt].height; y++) {
const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
for (int x = 0; x < sprite[tgt].width; x++) {
*dst = src_ln[x / scaled_1];
dst++;
}
}
return true;
}
static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
{
/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
sprite[zoom].colours = sprite[ZOOM_LVL_NORMAL].colours;
sprite[zoom].AllocateData(zoom, static_cast<size_t>(sprite[zoom].height) * sprite[zoom].width);
SpriteLoader::CommonPixel *dst = sprite[zoom].data;
const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
[[maybe_unused]] const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
for (uint y = 0; y < sprite[zoom].height; y++) {
const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;
assert(src_ln <= src_end);
for (uint x = 0; x < sprite[zoom].width; x++) {
assert(src < src_ln);
if (src + 1 != src_ln && (src + 1)->a != 0) {
*dst = *(src + 1);
} else {
*dst = *src;
}
dst++;
src += 2;
}
src = src_ln + sprite[zoom - 1].width;
}
}
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
{
uint width = sprite->width + pad_left + pad_right;
uint height = sprite->height + pad_top + pad_bottom;
if (width > UINT16_MAX || height > UINT16_MAX) return false;
/* Copy source data and reallocate sprite memory. */
size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite_size);
MemCpyT(src_data, sprite->data, sprite_size);
sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
/* Copy with padding to destination. */
SpriteLoader::CommonPixel *src = src_data;
SpriteLoader::CommonPixel *data = sprite->data;
for (uint y = 0; y < height; y++) {
if (y < pad_top || pad_bottom + y >= height) {
/* Top/bottom padding. */
MemSetT(data, 0, width);
data += width;
} else {
if (pad_left > 0) {
/* Pad left. */
MemSetT(data, 0, pad_left);
data += pad_left;
}
/* Copy pixels. */
MemCpyT(data, src, sprite->width);
src += sprite->width;
data += sprite->width;
if (pad_right > 0) {
/* Pad right. */
MemSetT(data, 0, pad_right);
data += pad_right;
}
}
}
free(src_data);
/* Update sprite size. */
sprite->width = width;
sprite->height = height;
sprite->x_offs -= pad_left;
sprite->y_offs -= pad_top;
return true;
}
static bool PadSprites(SpriteLoader::Sprite *sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
{
/* Get minimum top left corner coordinates. */
int min_xoffs = INT32_MAX;
int min_yoffs = INT32_MAX;
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
}
}
/* Get maximum dimensions taking necessary padding at the top left into account. */
int max_width = INT32_MIN;
int max_height = INT32_MIN;
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
}
}
/* Align height and width if required to match the needs of the sprite encoder. */
uint align = encoder->GetSpriteAlignment();
if (align != 0) {
max_width = Align(max_width, align);
max_height = Align(max_height, align);
}
/* Pad sprites where needed. */
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
/* Scaling the sprite dimensions in the blitter is done with rounding up,
* so a negative padding here is not an error. */
int pad_left = std::max(0, sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom));
int pad_top = std::max(0, sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom));
int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - sprite[zoom].width - pad_left);
int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - sprite[zoom].height - pad_top);
if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
}
}
}
return true;
}
static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
{
/* Create a fully zoomed image if it does not exist */
ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
if (first_avail != ZOOM_LVL_NORMAL) {
if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false;
SetBit(sprite_avail, ZOOM_LVL_NORMAL);
}
/* Pad sprites to make sizes match. */
if (!PadSprites(sprite, sprite_avail, encoder)) return false;
/* Create other missing zoom levels */
for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
/* Check that size and offsets match the fully zoomed image. */
assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
}
/* Zoom level is not available, or unusable, so create it */
if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
}
return true;
}
/**
* Load a recolour sprite into memory.
* @param file GRF we're reading from.
* @param num Size of the sprite in the GRF.
* @return Sprite data.
*/
static void *ReadRecolourSprite(SpriteFile &file, uint num)
{
/* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
* number of recolour sprites that are 17 bytes that only exist in DOS
* GRFs which are the same as 257 byte recolour sprites, but with the last
* 240 bytes zeroed. */
static const uint RECOLOUR_SPRITE_SIZE = 257;
byte *dest = (byte *)AllocSprite(std::max(RECOLOUR_SPRITE_SIZE, num));
if (file.NeedsPaletteRemap()) {
byte *dest_tmp = new byte[std::max(RECOLOUR_SPRITE_SIZE, num)];
/* Only a few recolour sprites are less than 257 bytes */
if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
file.ReadBlock(dest_tmp, num);
/* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */
for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]];
}
delete[] dest_tmp;
} else {
file.ReadBlock(dest, num);
}
return dest;
}
/**
* Read a sprite from disk.
* @param sc Location of sprite.
* @param id Sprite number.
* @param sprite_type Type of sprite.
* @param allocator Allocator function to use.
* @param encoder Sprite encoder to use.
* @return Read sprite data.
*/
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
{
/* Use current blitter if no other sprite encoder is given. */
if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
SpriteFile &file = *sc->file;
size_t file_pos = sc->file_pos;
assert(sprite_type != SpriteType::Recolour);
assert(IsMapgenSpriteID(id) == (sprite_type == SpriteType::MapGen));
assert(sc->type == sprite_type);
Debug(sprite, 9, "Load sprite {}", id);
SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
uint8_t sprite_avail = 0;
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags);
}
if (sprite_avail == 0) {
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags);
}
if (sprite_avail == 0) {
if (sprite_type == SpriteType::MapGen) return nullptr;
if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator, encoder);
}
if (sprite_type == SpriteType::MapGen) {
/* Ugly hack to work around the problem that the old landscape
* generator assumes that those sprites are stored uncompressed in
* the memory, and they are only read directly by the code, never
* send to the blitter. So do not send it to the blitter (which will
* result in a data array in the format the blitter likes most), but
* extract the data directly and store that as sprite.
* Ugly: yes. Other solution: no. Blame the original author or
* something ;) The image should really have been a data-stream
* (so type = 0xFF basically). */
uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
s->width = sprite[ZOOM_LVL_NORMAL].width;
s->height = sprite[ZOOM_LVL_NORMAL].height;
s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
byte *dest = s->data;
while (num-- > 0) {
*dest++ = src->m;
src++;
}
return s;
}
if (!ResizeSprites(sprite, sprite_avail, encoder)) {
if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator, encoder);
}
if (sprite->type == SpriteType::Font && _font_zoom != ZOOM_LVL_NORMAL) {
/* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
sprite[ZOOM_LVL_NORMAL].width = sprite[_font_zoom].width;
sprite[ZOOM_LVL_NORMAL].height = sprite[_font_zoom].height;
sprite[ZOOM_LVL_NORMAL].x_offs = sprite[_font_zoom].x_offs;
sprite[ZOOM_LVL_NORMAL].y_offs = sprite[_font_zoom].y_offs;
sprite[ZOOM_LVL_NORMAL].data = sprite[_font_zoom].data;
sprite[ZOOM_LVL_NORMAL].colours = sprite[_font_zoom].colours;
}
return encoder->Encode(sprite, allocator);
}
struct GrfSpriteOffset {
size_t file_pos;
byte control_flags;
};
/** Map from sprite numbers to position in the GRF file. */
static std::map<uint32_t, GrfSpriteOffset> _grf_sprite_offsets;
/**
* Get the file offset for a specific sprite in the sprite section of a GRF.
* @param id ID of the sprite to look up.
* @return Position of the sprite in the sprite section or SIZE_MAX if no such sprite is present.
*/
size_t GetGRFSpriteOffset(uint32_t id)
{
return _grf_sprite_offsets.find(id) != _grf_sprite_offsets.end() ? _grf_sprite_offsets[id].file_pos : SIZE_MAX;
}
/**
* Parse the sprite section of GRFs.
* @param container_version Container version of the GRF we're currently processing.
*/
void ReadGRFSpriteOffsets(SpriteFile &file)
{
_grf_sprite_offsets.clear();
if (file.GetContainerVersion() >= 2) {
/* Seek to sprite section of the GRF. */
size_t data_offset = file.ReadDword();
size_t old_pos = file.GetPos();
file.SeekTo(data_offset, SEEK_CUR);
GrfSpriteOffset offset = { 0, 0 };
/* Loop over all sprite section entries and store the file
* offset for each newly encountered ID. */
uint32_t id, prev_id = 0;
while ((id = file.ReadDword()) != 0) {
if (id != prev_id) {
_grf_sprite_offsets[prev_id] = offset;
offset.file_pos = file.GetPos() - 4;
offset.control_flags = 0;
}
prev_id = id;
uint length = file.ReadDword();
if (length > 0) {
byte colour = file.ReadByte() & SCC_MASK;
length--;
if (length > 0) {
byte zoom = file.ReadByte();
length--;
if (colour != 0 && zoom == 0) { // ZOOM_LVL_OUT_4X (normal zoom)
SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
}
if (colour != 0 && zoom == 2) { // ZOOM_LVL_OUT_2X (2x zoomed in)
SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
}
}
}
file.SkipBytes(length);
}
if (prev_id != 0) _grf_sprite_offsets[prev_id] = offset;
/* Continue processing the data section. */
file.SeekTo(old_pos, SEEK_SET);
}
}
/**
* Load a real or recolour sprite.
* @param load_index Global sprite index.
* @param file GRF to load from.
* @param file_sprite_id Sprite number in the GRF.
* @param container_version Container version of the GRF.
* @return True if a valid sprite was loaded, false on any error.
*/
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
{
size_t file_pos = file.GetPos();
/* Read sprite header. */
uint32_t num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord();
if (num == 0) return false;
byte grf_type = file.ReadByte();
SpriteType type;
void *data = nullptr;
byte control_flags = 0;
if (grf_type == 0xFF) {
/* Some NewGRF files have "empty" pseudo-sprites which are 1
* byte long. Catch these so the sprites won't be displayed. */
if (num == 1) {
file.ReadByte();
return false;
}
type = SpriteType::Recolour;
data = ReadRecolourSprite(file, num);
} else if (file.GetContainerVersion() >= 2 && grf_type == 0xFD) {
if (num != 4) {
/* Invalid sprite section include, ignore. */
file.SkipBytes(num);
return false;
}
/* It is not an error if no sprite with the provided ID is found in the sprite section. */
auto iter = _grf_sprite_offsets.find(file.ReadDword());
if (iter != _grf_sprite_offsets.end()) {
file_pos = iter->second.file_pos;
control_flags = iter->second.control_flags;
} else {
file_pos = SIZE_MAX;
}
type = SpriteType::Normal;
} else {
file.SkipBytes(7);
type = SkipSpriteData(file, grf_type, num - 8) ? SpriteType::Normal : SpriteType::Invalid;
/* Inline sprites are not supported for container version >= 2. */
if (file.GetContainerVersion() >= 2) return false;
}
if (type == SpriteType::Invalid) return false;
if (load_index >= MAX_SPRITES) {
UserError("Tried to load too many sprites (#{}; max {})", load_index, MAX_SPRITES);
}
bool is_mapgen = IsMapgenSpriteID(load_index);
if (is_mapgen) {
if (type != SpriteType::Normal) UserError("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
type = SpriteType::MapGen;
}
SpriteCache *sc = AllocateSpriteCache(load_index);
sc->file = &file;
sc->file_pos = file_pos;
sc->ptr = data;
sc->lru = 0;
sc->id = file_sprite_id;
sc->type = type;
sc->warned = false;
sc->control_flags = control_flags;
return true;
}
void DupSprite(SpriteID old_spr, SpriteID new_spr)
{
SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first
SpriteCache *scold = GetSpriteCache(old_spr);
scnew->file = scold->file;
scnew->file_pos = scold->file_pos;
scnew->ptr = nullptr;
scnew->id = scold->id;
scnew->type = scold->type;
scnew->warned = false;
}
/**
* S_FREE_MASK is used to mask-out lower bits of MemBlock::size
* If they are non-zero, the block is free.
* S_FREE_MASK has to ensure MemBlock is correctly aligned -
* it means 8B (S_FREE_MASK == 7) on 64bit systems!
*/
static const size_t S_FREE_MASK = sizeof(size_t) - 1;
/* to make sure nobody adds things to MemBlock without checking S_FREE_MASK first */
static_assert(sizeof(MemBlock) == sizeof(size_t));
/* make sure it's a power of two */
static_assert((sizeof(size_t) & (sizeof(size_t) - 1)) == 0);
static inline MemBlock *NextBlock(MemBlock *block)
{
return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
}
static size_t GetSpriteCacheUsage()
{
size_t tot_size = 0;
MemBlock *s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (!(s->size & S_FREE_MASK)) tot_size += s->size;
}
return tot_size;
}
void IncreaseSpriteLRU()
{
/* Increase all LRU values */
if (_sprite_lru_counter > 16384) {
SpriteID i;
Debug(sprite, 5, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
for (i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->ptr != nullptr) {
if (sc->lru >= 0) {
sc->lru = -1;
} else if (sc->lru != -32768) {
sc->lru--;
}
}
}
_sprite_lru_counter = 0;
}
/* Compact sprite cache every now and then. */
if (++_compact_cache_counter >= 740) {
CompactSpriteCache();
_compact_cache_counter = 0;
}
}
/**
* Called when holes in the sprite cache should be removed.
* That is accomplished by moving the cached data.
*/
static void CompactSpriteCache()
{
MemBlock *s;
Debug(sprite, 3, "Compacting sprite cache, inuse={}", GetSpriteCacheUsage());
for (s = _spritecache_ptr; s->size != 0;) {
if (s->size & S_FREE_MASK) {
MemBlock *next = NextBlock(s);
MemBlock temp;
SpriteID i;
/* Since free blocks are automatically coalesced, this should hold true. */
assert(!(next->size & S_FREE_MASK));
/* If the next block is the sentinel block, we can safely return */
if (next->size == 0) break;
/* Locate the sprite belonging to the next pointer. */
for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
assert(i != _spritecache_items);
}
GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
/* Swap this and the next block */
temp = *s;
memmove(s, next, next->size);
s = NextBlock(s);
*s = temp;
/* Coalesce free blocks */
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
} else {
s = NextBlock(s);
}
}
}
/**
* Delete a single entry from the sprite cache.
* @param item Entry to delete.
*/
static void DeleteEntryFromSpriteCache(uint item)
{
/* Mark the block as free (the block must be in use) */
MemBlock *s = (MemBlock*)GetSpriteCache(item)->ptr - 1;
assert(!(s->size & S_FREE_MASK));
s->size |= S_FREE_MASK;
GetSpriteCache(item)->ptr = nullptr;
/* And coalesce adjacent free blocks */
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
}
}
}
static void DeleteEntryFromSpriteCache()
{
uint best = UINT_MAX;
int cur_lru;
Debug(sprite, 3, "DeleteEntryFromSpriteCache, inuse={}", GetSpriteCacheUsage());
cur_lru = 0xffff;
for (SpriteID i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->type != SpriteType::Recolour && sc->ptr != nullptr && sc->lru < cur_lru) {
cur_lru = sc->lru;
best = i;
}
}
/* Display an error message and die, in case we found no sprite at all.
* This shouldn't really happen, unless all sprites are locked. */
if (best == UINT_MAX) FatalError("Out of sprite memory");
DeleteEntryFromSpriteCache(best);
}
void *AllocSprite(size_t mem_req)
{
mem_req += sizeof(MemBlock);
/* Align this to correct boundary. This also makes sure at least one
* bit is not used, so we can use it for other things. */
mem_req = Align(mem_req, S_FREE_MASK + 1);
for (;;) {
MemBlock *s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
size_t cur_size = s->size & ~S_FREE_MASK;
/* Is the block exactly the size we need or
* big enough for an additional free block? */
if (cur_size == mem_req ||
cur_size >= mem_req + sizeof(MemBlock)) {
/* Set size and in use */
s->size = mem_req;
/* Do we need to inject a free block too? */
if (cur_size != mem_req) {
NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
}
return s->data;
}
}
}
/* Reached sentinel, but no block found yet. Delete some old entry. */
DeleteEntryFromSpriteCache();
}
}
/**
* Sprite allocator simply using malloc.
*/
void *SimpleSpriteAlloc(size_t size)
{
return MallocT<byte>(size);
}
/**
* Handles the case when a sprite of different type is requested than is present in the SpriteCache.
* For SpriteType::Font sprites, it is normal. In other cases, default sprite is loaded instead.
* @param sprite ID of loaded sprite
* @param requested requested sprite type
* @param sc the currently known sprite cache for the requested sprite
* @return fallback sprite
* @note this function will do UserError() in the case the fallback sprite isn't available
*/
static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
{
static const char * const sprite_types[] = {
"normal", // SpriteType::Normal
"map generator", // SpriteType::MapGen
"character", // SpriteType::Font
"recolour", // SpriteType::Recolour
};
SpriteType available = sc->type;
if (requested == SpriteType::Font && available == SpriteType::Normal) {
if (sc->ptr == nullptr) sc->type = SpriteType::Font;
return GetRawSprite(sprite, sc->type, allocator);
}
byte warning_level = sc->warned ? 6 : 0;
sc->warned = true;
Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[static_cast<byte>(available)], sprite, sprite_types[static_cast<byte>(requested)]);
switch (requested) {
case SpriteType::Normal:
if (sprite == SPR_IMG_QUERY) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
FALLTHROUGH;
case SpriteType::Font:
return GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator);
case SpriteType::Recolour:
if (sprite == PALETTE_TO_DARK_BLUE) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
return GetRawSprite(PALETTE_TO_DARK_BLUE, SpriteType::Recolour, allocator);
case SpriteType::MapGen:
/* this shouldn't happen, overriding of SpriteType::MapGen sprites is checked in LoadNextSprite()
* (the only case the check fails is when these sprites weren't even loaded...) */
default:
NOT_REACHED();
}
}
/**
* Reads a sprite (from disk or sprite cache).
* If the sprite is not available or of wrong type, a fallback sprite is returned.
* @param sprite Sprite to read.
* @param type Expected sprite type.
* @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache.
* @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter.
* @return Sprite raw data
*/
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
{
assert(type != SpriteType::MapGen || IsMapgenSpriteID(sprite));
assert(type < SpriteType::Invalid);
if (!SpriteExists(sprite)) {
Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite);
/* SPR_IMG_QUERY is a BIG FAT RED ? */
sprite = SPR_IMG_QUERY;
}
SpriteCache *sc = GetSpriteCache(sprite);
if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
if (allocator == nullptr && encoder == nullptr) {
/* Load sprite into/from spritecache */
/* Update LRU */
sc->lru = ++_sprite_lru_counter;
/* Load the sprite, if it is not loaded, yet */
if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr);
return sc->ptr;
} else {
/* Do not use the spritecache, but a different allocator. */
return ReadSprite(sc, sprite, type, allocator, encoder);
}
}
static void GfxInitSpriteCache()
{
/* initialize sprite cache heap */
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
/* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */
static uint last_alloc_attempt = 0;
if (_spritecache_ptr == nullptr || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
delete[] reinterpret_cast<byte *>(_spritecache_ptr);
last_alloc_attempt = target_size;
_allocated_sprite_cache_size = target_size;
do {
/* Try to allocate 50% more to make sure we do not allocate almost all available. */
_spritecache_ptr = reinterpret_cast<MemBlock *>(new(std::nothrow) byte[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
if (_spritecache_ptr != nullptr) {
/* Allocation succeeded, but we wanted less. */
delete[] reinterpret_cast<byte *>(_spritecache_ptr);
_spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size]);
} else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
UserError("Cannot allocate spritecache");
} else {
/* Try again to allocate half. */
_allocated_sprite_cache_size >>= 1;
}
} while (_spritecache_ptr == nullptr);
if (_allocated_sprite_cache_size != target_size) {
Debug(misc, 0, "Not enough memory to allocate {} MiB of spritecache. Spritecache was reduced to {} MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
msg.SetDParam(0, target_size);
msg.SetDParam(1, _allocated_sprite_cache_size);
ScheduleErrorMessage(msg);
}
}
/* A big free block */
_spritecache_ptr->size = (_allocated_sprite_cache_size - sizeof(MemBlock)) | S_FREE_MASK;
/* Sentinel block (identified by size == 0) */
NextBlock(_spritecache_ptr)->size = 0;
}
void GfxInitSpriteMem()
{
GfxInitSpriteCache();
/* Reset the spritecache 'pool' */
free(_spritecache);
_spritecache_items = 0;
_spritecache = nullptr;
_compact_cache_counter = 0;
_sprite_files.clear();
}
/**
* Remove all encoded sprites from the sprite cache without
* discarding sprite location information.
*/
void GfxClearSpriteCache()
{
/* Clear sprite ptr for all cached items */
for (uint i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->type != SpriteType::Recolour && sc->ptr != nullptr) DeleteEntryFromSpriteCache(i);
}
VideoDriver::GetInstance()->ClearSystemSprites();
}
/**
* Remove all encoded font sprites from the sprite cache without
* discarding sprite location information.
*/
void GfxClearFontSpriteCache()
{
/* Clear sprite ptr for all cached font items */
for (uint i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->type == SpriteType::Font && sc->ptr != nullptr) DeleteEntryFromSpriteCache(i);
}
}
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];
|