Files @ r3490:2997e05fe018
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Location: cpp/openttd-patchpack/source/void_map.h

celestar
(svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
/* $Id$ */

#ifndef VOID_MAP_H
#define VOID_MAP_H

static inline void MakeVoid(TileIndex t)
{
	SetTileType(t, MP_VOID);
	SetTileHeight(t, 0);
	_m[t].m1 = 0;
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	_m[t].extra = 0;
}

#endif