Files @ r323:2b1540f2f472
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Location: cpp/openttd-patchpack/source/ttd.c

miham
(svn r360) Daily langfile update -- Added portuguese translation + danish fixes by Bjarni (100+2 / 1)
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#include "stdafx.h"

#define VARDEF
#include "ttd.h"
#include "gfx.h"
#include "gui.h"
#include "station.h"
#include "vehicle.h"
#include "viewport.h"
#include "window.h"
#include "player.h"
#include "command.h"
#include "town.h"
#include "industry.h"
#include "news.h"
#include "engine.h"
#include "sound.h"
#include "economy.h"
#include "fileio.h"
#include "hal.h"
#include "airport.h"
#include "saveload.h"
#include "ai.h"
#include "console.h"

#include <stdarg.h>

void GameLoop();

void IncreaseSpriteLRU();
void InitializeGame();
void GenerateWorld(int mode);
void CallLandscapeTick();
void IncreaseDate();
void RunOtherPlayersLoop();
void DoPaletteAnimations();
void MusicLoop();
void ResetMusic();
void InitializeStations();
void DeleteAllPlayerStations();

extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern void DoStartupNewPlayer(bool is_ai);
extern void UpdateAllSignVirtCoords();
extern void ShowOSErrorBox(const char *buf);

void redsq_debug(int tile);
bool LoadSavegame(const char *filename);

extern void HalGameLoop();

uint32 _pixels_redrawn;
bool _dbg_screen_rect;
bool disable_computer;
static byte _os_version = 0;

void CDECL error(const char *s, ...) {
	va_list va;
	char buf[512];
	va_start(va, s);
	vsprintf(buf, s, va);
	va_end(va);

	ShowOSErrorBox(buf);
	if (_video_driver)
		_video_driver->stop();

	assert(0);
	exit(1);
}

void CDECL debug(const char *s, ...)
{
	va_list va;
	char buf[1024];
	va_start(va, s);
	vsprintf(buf, s, va);
	va_end(va);
	fprintf(stderr, "dbg: %s\n", buf);
	IConsoleDebug((byte *) &buf);
}

void CDECL ShowInfoF(const char *str, ...)
{
	va_list va;
	char buf[1024];
	va_start(va, str);
	vsprintf(buf, str, va);
	va_end(va);
	ShowInfo(buf);
}

char * CDECL str_fmt(const char *str, ...)
{
	char buf[4096];
	va_list va;
	int len;
	char *p;

	va_start(va, str);
	len = vsprintf(buf, str, va);
	va_end(va);
	p = malloc(len + 1);
	if (p)
		memcpy(p, buf, len + 1);
	return p;
}


// NULL midi driver
static char *NullMidiStart(char **parm) { return NULL; }
static void NullMidiStop() {}
static void NullMidiPlaySong(const char *filename) {}
static void NullMidiStopSong() {}
static bool NullMidiIsSongPlaying() { return true; }
static void NullMidiSetVolume(byte vol) {}

const HalMusicDriver _null_music_driver = {
	NullMidiStart,
	NullMidiStop,
	NullMidiPlaySong,
	NullMidiStopSong,
	NullMidiIsSongPlaying,
	NullMidiSetVolume,
};

// NULL video driver
static void *_null_video_mem;
static const char *NullVideoStart(char **parm) {
	_screen.width = _screen.pitch = _cur_resolution[0];
	_screen.height = _cur_resolution[1];
	_null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
	return NULL;
}
static void NullVideoStop() { free(_null_video_mem); }
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
static int NullVideoMainLoop() {
	int i = 1000;
	do {
		GameLoop();
		_screen.dst_ptr = _null_video_mem;
		UpdateWindows();
	}	while (--i);
	return ML_QUIT;
}

static bool NullVideoChangeRes(int w, int h) { return false; }


const HalVideoDriver _null_video_driver = {
	NullVideoStart,
	NullVideoStop,
	NullVideoMakeDirty,
	NullVideoMainLoop,
	NullVideoChangeRes,
};

// NULL sound driver
static char *NullSoundStart(char **parm) { return NULL; }
static void NullSoundStop() {}
const HalSoundDriver _null_sound_driver = {
	NullSoundStart,
	NullSoundStop,
};

enum {
	DF_PRIORITY_MASK = 0xf,
};

typedef struct {
	const DriverDesc *descs;
	const char *name;
	void *var;
} DriverClass;

static DriverClass _driver_classes[] = {
	{_video_driver_descs, "video", &_video_driver},
	{_sound_driver_descs, "sound", &_sound_driver},
	{_music_driver_descs, "music", &_music_driver},
};

static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
{
	do {
		if (!strcmp(dd->name, name))
			return dd;
	} while ((++dd)->name);
	return NULL;
}

static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
{
	const DriverDesc *best = NULL;
	int best_pri = -1;
	do {
		if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) {
			best_pri = dd->flags&DF_PRIORITY_MASK;
			best = dd;
		}
	} while ((++dd)->name);
	return best;
}

void ttd_strlcpy(char *dst, const char *src, size_t len)
{
	assert(len > 0);
	while (--len && *src)
		*dst++=*src++;
	*dst = 0;
}

char *strecpy(char *dst, const char *src)
{
	while ( (*dst++ = *src++) != 0) {}
	return dst - 1;
}

byte *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
{
	FILE *in;
	void *mem;
	size_t len;

	in = fopen(filename, "rb");
	if (in == NULL)
		return NULL;

	fseek(in, 0, SEEK_END);
	len = ftell(in);
	fseek(in, 0, SEEK_SET);
	if (len > maxsize || (mem=(byte*)malloc(len + 1)) == NULL) {
		fclose(in);
		return NULL;
	}
	((byte*)mem)[len] = 0;
	if (fread(mem, len, 1, in) != 1) {
		fclose(in);
		free(mem);
		return NULL;
	}
	fclose(in);

	*lenp = len;
	return mem;
}

void LoadDriver(int driver, const char *name)
{
	const DriverClass *dc = &_driver_classes[driver];
	const DriverDesc *dd;
	const void **var;
	const void *drv;
	const char *err;
	char *parm;
	char buffer[256];
	char *parms[32];

	parms[0] = NULL;

	if (!*name) {
		dd = ChooseDefaultDriver(dc->descs);
	} else {
		// Extract the driver name and put parameter list in parm
		ttd_strlcpy(buffer, name, sizeof(buffer));
		parm = strchr(buffer, ':');
		if (parm) {
			int np = 0;
			// Tokenize the parm.
			do {
				*parm++ = 0;
				if (np < lengthof(parms) - 1)
					parms[np++] = parm;
				while (*parm != 0 && *parm != ',')
					parm++;
			} while (*parm == ',');
			parms[np] = NULL;
		}
		dd = GetDriverByName(dc->descs, buffer);
		if (dd == NULL)
			error("No such %s driver: %s\n", dc->name, buffer);
	}
	var = dc->var;
	if (*var != NULL) ((const HalCommonDriver*)*var)->stop();
	*var = NULL;
	drv = dd->drv;
	if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL)
		error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
	*var = drv;
}

void PrintDriverList()
{
}

static void showhelp()
{
	char buf[4096], *p;
	const DriverClass *dc = _driver_classes;
	const DriverDesc *dd;
	int i;

	p = strecpy(buf,
		"Command line options:\n"
		"  -v drv = Set video driver (see below)\n"
		"  -s drv = Set sound driver (see below)\n"
		"  -m drv = Set music driver (see below)\n"
		"  -r res = Set resolution (for instance 800x600)\n"
		"  -h     = Display this help text\n"
		"  -t date= Set starting date\n"
		"  -d dbg = Debug mode\n"
		"  -l lng = Select Language\n"
		"  -e     = Start Editor\n"
		"  -g     = Start new game immediately (can optionally take a game to load)\n"
		"  -G seed= Set random seed\n"
	);

	for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
		p += sprintf(p, "List of %s drivers:\n", dc->name);
		dd = dc->descs;
		do {
			p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
		} while ((++dd)->name);
	}

	ShowInfo(buf);
}


char *GetDriverParam(char **parm, const char *name)
{
	char *p;
	int len = strlen(name);
	while ((p = *parm++) != NULL) {
		if (!strncmp(p,name,len)) {
			if (p[len] == '=') return p + len + 1;
			if (p[len] == 0)   return p + len;
		}
	}
	return NULL;
}

bool GetDriverParamBool(char **parm, const char *name)
{
	char *p = GetDriverParam(parm, name);
	return p != NULL;
}

int GetDriverParamInt(char **parm, const char *name, int def)
{
	char *p = GetDriverParam(parm, name);
	return p != NULL ? atoi(p) : def;
}

typedef struct {
	char *opt;
	int numleft;
	char **argv;
	const char *options;
	char *cont;
} MyGetOptData;

static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
{
	md->cont = NULL;
	md->numleft = argc;
	md->argv = argv;
	md->options = options;
}

static int MyGetOpt(MyGetOptData *md)
{
	char *s,*r,*t;

	if ((s=md->cont) != NULL)
		goto md_continue_here;

	while(true) {
		if (--md->numleft < 0)
			return -1;

		s = *md->argv++;
		if (*s == '-') {
md_continue_here:;
			s++;
			if (*s != 0) {
				// Found argument, try to locate it in options.
				if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
					// ERROR!
					return -2;
				}
				if (r[1] == ':') {
					// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
					if (!*(t = s + 1)) {
						// It comes as a separate arg. Check if out of args?
						if (--md->numleft < 0 || *(t = *md->argv) == '-') {
							// Check if item is optional?
							if (r[2] != ':')
								return -2;
							md->numleft++;
							t = NULL;
						} else {
							md->argv++;
						}
					}
					md->opt = t;
					md->cont = NULL;
					return *s;
				}
				md->opt = NULL;
				md->cont = s;
				return *s;
			}
		} else {
			// This is currently not supported.
			return -2;
		}
	}
}

void SetDebugString(const char *s)
{
	int v;
	char *end;
	const char *t;
	int *p;

	// global debugging level?
	if (*s >= '0' && *s <= '9') {
		v = strtoul(s, &end, 0);
		s = end;

		_debug_spritecache_level = v;
		_debug_misc_level = v;
		_debug_grf_level = v;
		_debug_ai_level = v;
		_debug_net_level = v;
	}

	// individual levels
	for(;;) {
		// skip delimiters
		while (*s == ' ' || *s == ',' || *s == '\t') s++;
		if (*s == 0) break;

		t = s;
		while (*s >= 'a' && *s <= 'z') s++;

#define IS_LVL(x) (s - t == sizeof(x)-1 && !memcmp(t, x, sizeof(x)-1))
		// check debugging levels
		if IS_LVL("misc") p = &_debug_misc_level;
		else if IS_LVL("spritecache") p = &_debug_spritecache_level;
		else if IS_LVL("grf") p = &_debug_grf_level;
		else if IS_LVL("ai") p = &_debug_ai_level;
		else if IS_LVL("net") p = &_debug_net_level;
		else {
			ShowInfoF("Unknown debug level '%.*s'", s-t, t);
			return;
		}
#undef IS_LVL
		if (*s == '=') s++;
		v = strtoul(s, &end, 0);
		s = end;
		if (p) *p = v;
	}
}

void ParseResolution(int res[2], char *s)
{
	char *t = strchr(s, 'x');
	if (t == NULL) {
		ShowInfoF("Invalid resolution '%s'", s);
		return;
	}

	res[0] = strtoul(s, NULL, 0);
	res[1] = strtoul(t + 1, NULL, 0);
}

int ttd_main(int argc, char* argv[])
{
	MyGetOptData mgo;
	int i;
	int network = 0;
	char *network_conn = NULL;
	char *language = NULL;
	char musicdriver[32], sounddriver[32], videodriver[32];
	int resolution[2] = {0,0};
	uint startdate = -1;
	_ignore_wrong_grf = false;
	musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
	_networking_override=false;

	_game_mode = GM_MENU;
	_switch_mode = SM_MENU;
	_switch_mode_errorstr = INVALID_STRING_ID;

	MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
	while ((i = MyGetOpt(&mgo)) != -1) {
		switch(i) {
		case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
		case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
		case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
		case 'n': {
				network = 1;
				_networking_override=true;
				if (mgo.opt) {
					network_conn = mgo.opt;
					network++;
				}
				else
					network_conn = NULL;
			} break;
		case 'r': ParseResolution(resolution, mgo.opt); break;
		case 'l': {
				language = mgo.opt;
			} break;
		case 't': {
				startdate = atoi(mgo.opt);
			} break;
		case 'd': {
#if defined(WIN32)
				CreateConsole();
#endif
				if (mgo.opt)
					SetDebugString(mgo.opt);
			} break;
		case 'e': _switch_mode = SM_EDITOR; break;
		case 'i': _ignore_wrong_grf = true; break;
		case 'g':
			if (mgo.opt) {
				strcpy(_file_to_saveload.name, mgo.opt);
				_switch_mode = SM_LOAD;
			} else
				_switch_mode = SM_NEWGAME;
			break;
		case 'G':
			_random_seeds[0][0] = atoi(mgo.opt);
			break;
		case 'p': {
			int i = atoi(mgo.opt);
			if (IS_INT_INSIDE(i, 0, MAX_PLAYERS))	_network_playas = i + 1;
			break;
		}
		case -2:
 		case 'h':
			showhelp();
			return 0;
		}
	}

	DeterminePaths();
	LoadFromConfig();

	// override config?
	if (musicdriver[0]) strcpy(_ini_musicdriver, musicdriver);
	if (sounddriver[0]) strcpy(_ini_sounddriver, sounddriver);
	if (videodriver[0]) strcpy(_ini_videodriver, videodriver);
	if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
	if (startdate != -1) _patches.starting_date = startdate;

	// initialize network-core
	NetworkCoreInit();

	// enumerate language files
	InitializeLanguagePacks();

	// initialize screenshot formats
	InitializeScreenshotFormats();

	// initialize airport state machines
	InitializeAirports();

	// Sample catalogue
	DEBUG(misc, 1) ("Loading sound effects...");
	_os_version = GetOSVersion();
	MxInitialize(11025, "sample.cat");

	// This must be done early, since functions use the InvalidateWindow* calls
	InitWindowSystem();

	GfxLoadSprites();
	LoadStringWidthTable();

	DEBUG(misc, 1) ("Loading drivers...");
	LoadDriver(SOUND_DRIVER, _ini_sounddriver);
	LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
	LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
	MusicLoop();
	_savegame_sort_order = 1; // default sorting of savegames is by date, newest first

	// Default difficulty level
	_opt_mod_ptr = &_new_opt;

	// ugly hack, if diff_level is 9, it means we got no setting from the config file, so we load the default settings.
	if (_opt_mod_ptr->diff_level == 9)
		SetDifficultyLevel(0, _opt_mod_ptr);

	if ((network) && (_network_available)) {
		NetworkLobbyInit();
		if (network_conn!=NULL) {
			NetworkCoreConnectGame(network_conn,_network_server_port);
			} else {
			NetworkCoreConnectGame("auto",_network_server_port);
			}
		}

	// initialize the ingame console
	IConsoleInit();
	InitPlayerRandoms();

	while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}

	IConsoleFree();

	if (_network_available) {
		// shutdown network-core
		NetworkCoreShutdown();
		}

	_video_driver->stop();
	_music_driver->stop();
	_sound_driver->stop();

	SaveToConfig();

	// uninitialize airport state machines
	UnInitializeAirports();

	return 0;
}

static void ShowScreenshotResult(bool b)
{
	if (b) {
		SET_DPARAM16(0, STR_SPEC_SCREENSHOT_NAME);
		ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
	} else {
		ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
	}

}

void LoadIntroGame()
{
	char filename[256];
	_game_mode = GM_MENU;
	_display_opt |= DO_TRANS_BUILDINGS; // don't make buildings transparent in intro

	_opt_mod_ptr = &_new_opt;
	GfxLoadSprites();
	LoadStringWidthTable();

	// Setup main window
	InitWindowSystem();
	SetupColorsAndInitialWindow();

	// Generate a world.
	sprintf(filename, "%sopntitle.dat",  _path.data_dir);
	if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
		GenerateWorld(1); // if failed loading, make empty world.

	_opt.currency = _new_opt.currency;

	_pause = 0;
	_local_player = 0;
	MarkWholeScreenDirty();

	// Play main theme
	if (_music_driver->is_song_playing()) ResetMusic();
}

void MakeNewGame()
{
	_game_mode = GM_NORMAL;

	// Copy in game options
	_opt_mod_ptr = &_opt;
	memcpy(&_opt, &_new_opt, sizeof(_opt));

	GfxLoadSprites();

	// Reinitialize windows
	InitWindowSystem();
	LoadStringWidthTable();

	SetupColorsAndInitialWindow();

	// Randomize world
	GenerateWorld(0);

	// Create a single player
	DoStartupNewPlayer(false);

	_local_player = 0;

	MarkWholeScreenDirty();
}

void MakeNewEditorWorld()
{
	_game_mode = GM_EDITOR;

	// Copy in game options
	_opt_mod_ptr = &_opt;
	memcpy(&_opt, &_new_opt, sizeof(_opt));

	GfxLoadSprites();

	// Re-init the windowing system
	InitWindowSystem();

	// Create toolbars
	SetupColorsAndInitialWindow();

	// Startup the game system
	GenerateWorld(1);

	_local_player = OWNER_NONE;
	MarkWholeScreenDirty();
}

void StartupPlayers();
void StartupDisasters();

void StartScenario()
{
	_game_mode = GM_NORMAL;

	// invalid type
	if (_file_to_saveload.mode == SL_INVALID) {
		printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
		_game_mode = GM_MENU;
		return;
	}

	// Copy in game options
	// Removed copying of game options when using "new game". --dominik
	// _opt_mod_ptr = &_opt;
	// memcpy(&_opt, &_new_opt, sizeof(_opt));

	GfxLoadSprites();

	// Reinitialize windows
	InitWindowSystem();
	LoadStringWidthTable();

	SetupColorsAndInitialWindow();

	// Load game
	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
		LoadIntroGame();
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
	}

	// Inititalize data
	StartupPlayers();
	StartupEngines();
	StartupDisasters();

	// When starting a scenario, is it really a load..
	//  and in AfterLoad a player is started when it is
	//  a scenario.. so we do not need it here.
//	DoStartupNewPlayer(false);

	_local_player = 0;

	MarkWholeScreenDirty();
}

bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{
	byte ogm = _game_mode;
	int r;

	_game_mode = newgm;
	r = SaveOrLoad(filename, mode);
	if (r == SL_REINIT) {
		if (ogm == GM_MENU)
			LoadIntroGame();
		else if (ogm == GM_EDITOR)
			MakeNewEditorWorld();
		else
			MakeNewGame();
		return false;
	} else if (r != SL_OK) {
		_game_mode = ogm;
		return false;
	} else
		return true;
}

static void SwitchMode(int new_mode)
{
	_in_state_game_loop = true;

	switch(new_mode) {
	case SM_EDITOR: // Switch to scenario editor
		MakeNewEditorWorld();
		break;

	case SM_NEWGAME:
		if (_networking) { NetworkStartSync(true); } // UGLY HACK HACK HACK
		MakeNewGame();
		break;

normal_load:
	case SM_LOAD: { // Load game

		if (_networking) { NetworkStartSync(true); } // UGLY HACK HACK HACK

		_error_message = INVALID_STRING_ID;
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
			ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
		} else {
			_opt_mod_ptr = &_opt;
			_local_player = 0;
			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
		}
		break;
	}

	case SM_LOAD_SCENARIO: {
		int i;

		if (_game_mode == GM_MENU) goto normal_load;

		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
			_opt_mod_ptr = &_opt;

			_local_player = OWNER_NONE;
			_generating_world = true;
			// delete all players.
			for(i=0; i != MAX_PLAYERS; i++) {
				ChangeOwnershipOfPlayerItems(i, 0xff);
				_players[i].is_active = false;
			}
			_generating_world = false;
			// delete all stations owned by a player
			DeleteAllPlayerStations();
		} else
			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);

		break;
	}


	case SM_MENU: // Switch to game menu

		if ((_networking) && (!_networking_override)) NetworkCoreDisconnect();
		_networking_override=false;

		LoadIntroGame();
		break;

	case SM_SAVE: // Save game
		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
			ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
		else
			DeleteWindowById(WC_SAVELOAD, 0);
		break;

	case SM_GENRANDLAND:
		GenerateWorld(2);
		// XXX: set date
		_local_player = OWNER_NONE;
		MarkWholeScreenDirty();
		break;
	}

	if (_switch_mode_errorstr!=INVALID_STRING_ID)
		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);

	_in_state_game_loop = false;
}


// State controlling game loop.
// The state must not be changed from anywhere
// but here.
// That check is enforced in DoCommand.
void StateGameLoop()
{
	// dont execute the state loop during pause
	if (_pause) return;

	_in_state_game_loop = true;
	_frame_counter++;

	// store the random seed to be able to detect out of sync errors
	_sync_seed_1 = _random_seeds[0][0];
	_sync_seed_2 = _random_seeds[0][1];
 	if (_networking) disable_computer=true;

	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
		char buf[100];
		sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
		SaveOrLoad(buf, SL_SAVE);
		if ((uint)_frame_counter >= _savedump_last) exit(1);
	}

	if (_game_mode == GM_EDITOR) {
		RunTileLoop();
		CallVehicleTicks();
		CallLandscapeTick();
		CallWindowTickEvent();
		NewsLoop();
	} else {
		// All these actions has to be done from OWNER_NONE
		//  for multiplayer compatibility
		uint p = _current_player;
		_current_player = OWNER_NONE;

		AnimateAnimatedTiles();
		IncreaseDate();
		RunTileLoop();
		CallVehicleTicks();
		CallLandscapeTick();

		if (!disable_computer)
			RunOtherPlayersLoop();

		CallWindowTickEvent();
		NewsLoop();
		_current_player = p;
	}
	_in_state_game_loop = false;
}

static void DoAutosave()
{
	char buf[200];

	if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
		Player *p;
		char *s;
		sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
		p = DEREF_PLAYER(_local_player);
		SET_DPARAM16(0, p->name_1);
		SET_DPARAM32(1, p->name_2);
		SET_DPARAM16(2, _date);
		s= (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP) - 1, STR_4004);
		strcpy(s, ".sav");
	} else {
		int n = _autosave_ctr;
		_autosave_ctr = (_autosave_ctr + 1) & 15;
		sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
	}

	if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
		ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
}

void GameLoop()
{
	int m;

	// autosave game?
	if (_do_autosave) {
		_do_autosave = false;
		DoAutosave();
		RedrawAutosave();
	}

	// make a screenshot?
	if ((m=_make_screenshot) != 0) {
		_make_screenshot = 0;
		switch(m) {
		case 1: // make small screenshot
			UndrawMouseCursor();
			ShowScreenshotResult(MakeScreenshot());
			break;
		case 2: // make large screenshot
			ShowScreenshotResult(MakeWorldScreenshot(-(TILE_X_MAX)*32, 0, TILE_X_MAX*32 + (TILE_X_MAX)*32, TILES_Y * 32, 0));
			break;
		}
	}

	// switch game mode?
	if ((m=_switch_mode) != SM_NONE) {
		_switch_mode = SM_NONE;
		SwitchMode(m);
	}

	IncreaseSpriteLRU();
	InteractiveRandom();

	if (_scroller_click_timeout > 3)
		_scroller_click_timeout -= 3;
	else
		_scroller_click_timeout = 0;

	_caret_timer += 3;
	_timer_counter+=8;
	CursorTick();

	// incomming packets
	NetworkCoreLoop(true);

	if (_networking_sync) {
		// client: make sure client's time is synched to the server by running frames quickly up to where the server is.
		if (!_networking_server) {
			while (_frame_counter < _frame_counter_srv) {
				NetworkCoreLoop(true);
				StateGameLoop();
				NetworkProcessCommands(); // need to process queue to make sure that packets get executed.
				NetworkCoreLoop(false);
			}
		// client: don't exceed the max count told by the server
		if (_frame_counter < _frame_counter_max) {
			StateGameLoop();
			NetworkProcessCommands();
			}
		// client: send the ready packet
		NetworkSendReadyPacket();
		} else {
		// server: work on to the frame max
		if (_frame_counter < _frame_counter_max) {
			StateGameLoop();
			NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it.
			NetworkSendFrameSyncPackets();
			}
		// server: wait until all clients were ready for going on
		if (_frame_counter == _frame_counter_max) {
			if (NetworkCheckClientReady()) NetworkSendSyncPackets();
			}
		}
	} else {
		// server/client/standalone: not synced --> state game loop
		StateGameLoop();
		// server/client: process queued network commands
		if (_networking) NetworkProcessCommands();
	}

	if (!_pause && _display_opt&DO_FULL_ANIMATION)
		DoPaletteAnimations();

	if (!_pause || _cheats.build_in_pause.value)
		MoveAllTextEffects();

	MouseLoop();

	// send outgoing packets.
	NetworkCoreLoop(false);


	if (_game_mode != GM_MENU)
		MusicLoop();
}

void BeforeSaveGame()
{
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

	_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
	_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
	_saved_scrollpos_zoom = w->viewport->zoom;
}

void ConvertTownOwner()
{
	uint tile;

	for(tile=0; tile!=TILES_X * TILES_Y; tile++) {
		if (IS_TILETYPE(tile, MP_STREET)) {
			if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
				_map3_lo[tile] = OWNER_TOWN;

			if (_map_owner[tile] & 0x80)
				_map_owner[tile] = OWNER_TOWN;
		} else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
			if (_map_owner[tile] & 0x80)
				_map_owner[tile] = OWNER_TOWN;
		}
	}
}

// before savegame version 4, the name of the company determined if it existed
void CheckIsPlayerActive()
{
	Player *p;
	FOR_ALL_PLAYERS(p) {
		if (p->name_1 != 0) {
			p->is_active = true;
		}
	}
}

// since savegame version 4.1, exclusive transport rights are stored at towns
void UpdateExclusiveRights()
{
	Town *t;
	FOR_ALL_TOWNS(t) if (t->xy != 0) {
		t->exclusivity=(byte)-1;
	}

	/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
			could be implemented this way:
			1.) Go through all stations
					Build an array town_blocked[ town_id ][ player_id ]
				 that stores if at least one station in that town is blocked for a player
			2.) Go through that array, if you find a town that is not blocked for
				 	one player, but for all others, then give him exclusivity.
	*/
}

extern void UpdateOldAircraft();

bool AfterLoadGame(uint version)
{
	Window *w;
	ViewPort *vp;

	// in version 2.1 of the savegame, town owner was unified.
	if (version <= 0x200) {
		ConvertTownOwner();
	}

	// from version 4.1 of the savegame, exclusive rights are stored at towns
	if (version <= 0x400) {
		UpdateExclusiveRights();
	}

	// convert road side to my format.
	if (_opt.road_side) _opt.road_side = 1;

	// Load the sprites
	GfxLoadSprites();

	// Update current year
	SetDate(_date);

	// reinit the landscape variables (landscape might have changed)
	InitializeLandscapeVariables(true);

	// Update all vehicles
	AfterLoadVehicles();
	// in version 2.2 of the savegame, we have new airports
	if (version <= 0x201) {
		UpdateOldAircraft();
	}

	UpdateAllStationVirtCoord();

	// Setup town coords
	AfterLoadTown();
	UpdateAllSignVirtCoords();

	// make sure there is a town in the game
	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
	{
		_error_message = STR_NO_TOWN_IN_SCENARIO;
		return false;
	}

	// Initialize windows
	InitWindowSystem();
	SetupColorsAndInitialWindow();

	w = FindWindowById(WC_MAIN_WINDOW, 0);

	WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
	WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;

	vp = w->viewport;
	vp->zoom = _saved_scrollpos_zoom;
	vp->virtual_width = vp->width << vp->zoom;
	vp->virtual_height = vp->height << vp->zoom;


	// in version 4.0 of the savegame, is_active was introduced to determine
	// if a player does exist, rather then checking name_1
	if (version <= 0x400) {
		CheckIsPlayerActive();
	}

	// If Load Scenario / New (Scenario) Game is used,
	//  a player does not exist yet. So create one here.
	if (!_players[0].is_active)
		DoStartupNewPlayer(false);

	DoZoomInOutWindow(ZOOM_NONE, w); // update button status
	MarkWholeScreenDirty();

	return true;
}


void DebugProc(int i)
{
	switch(i) {
	case 0:
		*(byte*)0 = 0;
		break;
	case 1:
		DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
		break;
	case 2:
		UpdateAllStationVirtCoord();
		break;
	}
}