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Location: cpp/openttd-patchpack/source/src/command_func.h
r19682:2b7d55d16f26
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(svn r24625) -Update from WebTranslator v3.0:
latvian - 24 changes by Parastais
norwegian_bokmal - 17 changes by jhsoby
tamil - 196 changes by aswn
latvian - 24 changes by Parastais
norwegian_bokmal - 17 changes by jhsoby
tamil - 196 changes by aswn
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file command_func.h Functions related to commands. */
#ifndef COMMAND_FUNC_H
#define COMMAND_FUNC_H
#include "command_type.h"
#include "company_type.h"
/**
* Define a default return value for a failed command.
*
* This variable contains a CommandCost object with is declared as "failed".
* Other functions just need to return this error if there is an error,
* which doesn't need to specific by a StringID.
*/
static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
/**
* Returns from a function with a specific StringID as error.
*
* This macro is used to return from a function. The parameter contains the
* StringID which will be returned.
*
* @param errcode The StringID to return
*/
#define return_cmd_error(errcode) return CommandCost(errcode);
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text = NULL);
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = NULL, const char *text = NULL, bool my_cmd = true);
bool DoCommandP(const CommandContainer *container, bool my_cmd = true);
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only);
#ifdef ENABLE_NETWORK
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company);
#endif /* ENABLE_NETWORK */
extern Money _additional_cash_required;
bool IsValidCommand(uint32 cmd);
CommandFlags GetCommandFlags(uint32 cmd);
const char *GetCommandName(uint32 cmd);
Money GetAvailableMoneyForCommand();
bool IsCommandAllowedWhilePaused(uint32 cmd);
/**
* Extracts the DC flags needed for DoCommand from the flags returned by GetCommandFlags
* @param cmd_flags Flags from GetCommandFlags
* @return flags for DoCommand
*/
static inline DoCommandFlag CommandFlagsToDCFlags(CommandFlags cmd_flags)
{
DoCommandFlag flags = DC_NONE;
if (cmd_flags & CMD_NO_WATER) flags |= DC_NO_WATER;
if (cmd_flags & CMD_AUTO) flags |= DC_AUTO;
if (cmd_flags & CMD_ALL_TILES) flags |= DC_ALL_TILES;
return flags;
}
/*** All command callbacks that exist ***/
/* ai/ai_instance.cpp */
CommandCallback CcAI;
/* airport_gui.cpp */
CommandCallback CcBuildAirport;
/* bridge_gui.cpp */
CommandCallback CcBuildBridge;
/* dock_gui.cpp */
CommandCallback CcBuildDocks;
CommandCallback CcBuildCanal;
/* depot_gui.cpp */
CommandCallback CcCloneVehicle;
/* game/game_instance.cpp */
CommandCallback CcGame;
/* group_gui.cpp */
CommandCallback CcCreateGroup;
CommandCallback CcAddVehicleNewGroup;
/* industry_gui.cpp */
CommandCallback CcBuildIndustry;
/* main_gui.cpp */
CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcGiveMoney;
/* rail_gui.cpp */
CommandCallback CcPlaySound1E;
CommandCallback CcRailDepot;
CommandCallback CcStation;
CommandCallback CcBuildRailTunnel;
/* road_gui.cpp */
CommandCallback CcPlaySound1D;
CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot;
CommandCallback CcRoadStop;
/* train_gui.cpp */
CommandCallback CcBuildWagon;
/* town_gui.cpp */
CommandCallback CcFoundTown;
CommandCallback CcFoundRandomTown;
/* vehicle_gui.cpp */
CommandCallback CcBuildPrimaryVehicle;
CommandCallback CcStartStopVehicle;
#endif /* COMMAND_FUNC_H */
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