Files
@ r19682:2b7d55d16f26
Branch filter:
Location: cpp/openttd-patchpack/source/src/industry_map.h
r19682:2b7d55d16f26
8.7 KiB
text/x-c
(svn r24625) -Update from WebTranslator v3.0:
latvian - 24 changes by Parastais
norwegian_bokmal - 17 changes by jhsoby
tamil - 196 changes by aswn
latvian - 24 changes by Parastais
norwegian_bokmal - 17 changes by jhsoby
tamil - 196 changes by aswn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_map.h Accessors for industries */
#ifndef INDUSTRY_MAP_H
#define INDUSTRY_MAP_H
#include "industrytype.h"
#include "water_map.h"
/**
* The following enums are indices used to know what to draw for this industry tile.
* They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
* How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
*/
enum IndustryGraphics {
GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
GFX_COAL_MINE_TOWER_ANIMATED = 1,
GFX_POWERPLANT_CHIMNEY = 8,
GFX_POWERPLANT_SPARKS = 10,
GFX_OILRIG_1 = 24,
GFX_OILRIG_2 = 25,
GFX_OILRIG_3 = 26,
GFX_OILRIG_4 = 27,
GFX_OILRIG_5 = 28,
GFX_OILWELL_NOT_ANIMATED = 29,
GFX_OILWELL_ANIMATED_1 = 30,
GFX_OILWELL_ANIMATED_2 = 31,
GFX_OILWELL_ANIMATED_3 = 32,
GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
GFX_COPPER_MINE_TOWER_ANIMATED = 48,
GFX_COPPER_MINE_CHIMNEY = 49,
GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
GFX_GOLD_MINE_TOWER_ANIMATED = 88,
GFX_TOY_FACTORY = 143,
GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
GFX_BUBBLE_GENERATOR = 161,
GFX_BUBBLE_CATCHER = 162,
GFX_TOFFEE_QUARY = 165,
GFX_SUGAR_MINE_SIEVE = 174,
GFX_WATERTILE_SPECIALCHECK = 255, ///< not really a tile, but rather a very special check
};
/**
* Get the industry ID of the given tile
* @param t the tile to get the industry ID from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry ID
*/
static inline IndustryID GetIndustryIndex(TileIndex t)
{
assert(IsTileType(t, MP_INDUSTRY));
return _m[t].m2;
}
/**
* Is this industry tile fully built?
* @param t the tile to analyze
* @pre IsTileType(t, MP_INDUSTRY)
* @return true if and only if the industry tile is fully built
*/
static inline bool IsIndustryCompleted(TileIndex t)
{
assert(IsTileType(t, MP_INDUSTRY));
return HasBit(_m[t].m1, 7);
}
IndustryType GetIndustryType(TileIndex tile);
/**
* Set if the industry that owns the tile as under construction or not
* @param tile the tile to query
* @param isCompleted whether it is completed or not
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
}
/**
* Returns the industry construction stage of the specified tile
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return the construction stage
*/
static inline byte GetIndustryConstructionStage(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return IsIndustryCompleted(tile) ? (byte)INDUSTRY_COMPLETED : GB(_m[tile].m1, 0, 2);
}
/**
* Sets the industry construction stage of the specified tile
* @param tile the tile to query
* @param value the new construction stage
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(_m[tile].m1, 0, 2, value);
}
/**
* Get the industry graphics ID for the given industry tile as
* stored in the without translation.
* @param t the tile to get the gfx for
* @pre IsTileType(t, MP_INDUSTRY)
* @return the gfx ID
*/
static inline IndustryGfx GetCleanIndustryGfx(TileIndex t)
{
assert(IsTileType(t, MP_INDUSTRY));
return _m[t].m5 | (GB(_m[t].m6, 2, 1) << 8);
}
/**
* Get the industry graphics ID for the given industry tile
* @param t the tile to get the gfx for
* @pre IsTileType(t, MP_INDUSTRY)
* @return the gfx ID
*/
static inline IndustryGfx GetIndustryGfx(TileIndex t)
{
assert(IsTileType(t, MP_INDUSTRY));
return GetTranslatedIndustryTileID(GetCleanIndustryGfx(t));
}
/**
* Set the industry graphics ID for the given industry tile
* @param t the tile to set the gfx for
* @pre IsTileType(t, MP_INDUSTRY)
* @param gfx the graphics ID
*/
static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
{
assert(IsTileType(t, MP_INDUSTRY));
_m[t].m5 = GB(gfx, 0, 8);
SB(_m[t].m6, 2, 1, GB(gfx, 8, 1));
}
/**
* Returns this indutry tile's construction counter value
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return the construction counter
*/
static inline byte GetIndustryConstructionCounter(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return GB(_m[tile].m1, 2, 2);
}
/**
* Sets this indutry tile's construction counter value
* @param tile the tile to query
* @param value the new value for the construction counter
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(_m[tile].m1, 2, 2, value);
}
/**
* Reset the construction stage counter of the industry,
* as well as the completion bit.
* In fact, it is the same as restarting construction frmo ground up
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void ResetIndustryConstructionStage(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(_m[tile].m1, 0, 4, 0);
SB(_m[tile].m1, 7, 1, 0);
}
/**
* Get the animation loop number
* @param tile the tile to get the animation loop number of
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline byte GetIndustryAnimationLoop(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return _m[tile].m4;
}
/**
* Set the animation loop number
* @param tile the tile to set the animation loop number of
* @param count the new animation frame number
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
{
assert(IsTileType(tile, MP_INDUSTRY));
_m[tile].m4 = count;
}
/**
* Get the random bits for this tile.
* Used for grf callbacks
* @param tile TileIndex of the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return requested bits
*/
static inline byte GetIndustryRandomBits(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return _m[tile].m3;
}
/**
* Set the random bits for this tile.
* Used for grf callbacks
* @param tile TileIndex of the tile to query
* @param bits the random bits
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryRandomBits(TileIndex tile, byte bits)
{
assert(IsTileType(tile, MP_INDUSTRY));
_m[tile].m3 = bits;
}
/**
* Get the activated triggers bits for this industry tile
* Used for grf callbacks
* @param tile TileIndex of the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
* @return requested triggers
*/
static inline byte GetIndustryTriggers(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
return GB(_m[tile].m6, 3, 3);
}
/**
* Set the activated triggers bits for this industry tile
* Used for grf callbacks
* @param tile TileIndex of the tile to query
* @param triggers the triggers to set
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
{
assert(IsTileType(tile, MP_INDUSTRY));
SB(_m[tile].m6, 3, 3, triggers);
}
/**
* Make the given tile an industry tile
* @param t the tile to make an industry tile
* @param index the industry this tile belongs to
* @param gfx the graphics to use for the tile
* @param random the random value
* @param wc the water class for this industry; only useful when build on water
*/
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
{
SetTileType(t, MP_INDUSTRY);
_m[t].m1 = 0;
_m[t].m2 = index;
SetIndustryRandomBits(t, random); // m3
_m[t].m4 = 0;
SetIndustryGfx(t, gfx); // m5, part of m6
SetIndustryTriggers(t, 0); // rest of m6
SetWaterClass(t, wc);
_me[t].m7 = 0;
}
#endif /* INDUSTRY_MAP_H */
|